(→Corner) |
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Line 266: | Line 266: | ||
: Notes: | : Notes: | ||
: * Side Swap DP RC combo to get the opponent into the corner | : * Side Swap DP RC combo to get the opponent into the corner | ||
'''623B > 22D > 5C > 2C > 214D''' | |||
: [https://youtu.be/1g55m4PS5Hk?t=607 Video Example] | |||
: Damage: 2158 (H2) | |||
: Requires : At least H1 | |||
: Notes: | |||
: * Side Swap DP Heat Up Engage combo for when you don't have 50 meter but you do have heat. | |||
Revision as of 03:17, 1 July 2016
Combo Notation Guide | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
(2A) > 2B > (5B) > 5C > 2C > 214D or 623B
- Video Example
- Damage: 1352
- Notes:
- * Most basic ground combo. Typically you'll only use this combo from far 2B pokes where 2B > 6B and 5C > 6C won't connect. It's best not to use this combo unless you have no other choice because 2C > Afterburner ender is a weaker ender compared to others.
2A > 2B > 6B > j.B > j. C> djc j.C > j.D > 623B
- Video Example
- Damage: 1789
- Notes:
- * Standard Midscreen ground combo from jabbing out of pressure or a tight situation.
2A > 2B > 5C > 6C > jc j.C > j.D > 623B
- Video Example
- Damage: 2007
- Notes:
- * Crouch confirm variation of the above standard midscreen combo from jabbing out of pressure or a tight situation. Use this when you notice the opponent is crouching when you begin the combo to squeeze out a bit more damage from your combo
6D > 2A > 5B > 6B jc j.C > djc j.C > j.D > 623B
- Video Example
- Damage: 2293
- Notes:
- * 6D Overhead combo for when you have no heat
6D/2D/j.D > 6DD / 2DD / j.DD > dash 6A > 236[A] > 6A > 6C > jc j.D > 623B
- Video Example
- Damage: 6D/2D - 4360, j.D - 3458
- Requires: H2
- Notes:
- * Midscreen Drive Overhead (6D), Low (2D) or whiff punish (j.D) H2 Engage combo.
- * Ends in H1
CH 2C > 236[A] > 6C > jc j.C > j.D > 623B
- Video Example
- Damage: 2890
- Notes:
- * Counter Hit 2C combo for when you open an opponent up expecting charged Flint Shooter in your pressure and tries to mash out of it only to get frame trapped by 2C.
Throw > dash 2B > 5B > 6B > jc j.B > j.C > djc j.C > j.D > 623B
- Video Example
- Damage: 2597
- Notes:
- *Standard Midscreen throw combo
Back Throw > 236[A] > 2B > 5B > 6B > jc j.C > djc j.C > j.D > 623B
- Video Example
- Damage: 2775
- Notes:
- *Standard Midscren Back Throw combo
Air Throw > microdash 6A > 236[A] > microdash 6A > 236[A] > miccrodash 6A > 6C > j.D > 623B
- Video Example
- Damage: 3006
- Notes:
- Standard Air Throw Combo
Air Throw > 6B > sjc j.C > j.D > 623C > 623D > 2363214C
- Video Example
- Damage: 3846
- Requires: H1, 50 meter
- Notes:
- * Alternate Air Throw Combo route for ending a round
360B > 63214D > dash 5B > 6B > jc j.C > jc j.C > j.D > 623B
- Video Example
- Damage: 2739
- Requires: H1
- Notes:
- * Standard Command Grab H1 Engage Combo
- * Ends in H1
360B > 63214D > dash 6A > 236[A] > 6A > 6C > jc j.D > 623B
- Video Example
- Damage: 3469
- Requires: H2
- Notes:
- * Standard Command Grab H2 Engage Combo
- * Ends in H1
FC 5C |> 6D |> 2A > 5B > jc j.C > j.D > 236A |> 5A > 6B > jc j.C > djc j.C > j.D > 623B
- Video Example
- Damage: 3246
- Notes:
- Punish combo for when you're only in H0
FC 5C > |> 6D > 236A > microdash 2A > 6B > jc > j.DD > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B
- Video Example
- Damage: 4187
- Requires: H1
- Notes:
- Punish combo H1 Heat Engage Combo
FC 5C/3C |> 6DD > 6A > (delay 3C >) 236[A] > microdash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B
- Video Example
- Damage: 5651
- Requires: H2
- Notes:
- Punish combo H2 Heat Engage combo
Close to Corner
2B > 5B > 6B > jc j.C > j.D > 41236C |> 6B > jc j.C > j.D > 623B
- Video Example
- Damage: 2524
- Notes:
- * General N Starter to take advantage of being close to the corner to do a more damaging combo that'll allow you to end in H2
Corner
2B > 5C or 6A > 3C > 41236C > 5B > 6B > jc j.C > djc j.C > j.D > 623C > dash 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 3583 (6A)
- Notes:
- * Standard Low or Overhead combo.
- * Gives 2 Heat Levels, guaranteeing you'll end in H2
2B > 5B > 5C > 41236C > 236D > 6C > j.D > 623C > dash 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 3353
- Requires: H1
- Notes:
- * Low/Standing H1 Heat Engage combo that ends in H2.
2B > 5B > 5C > 41236C > 236D > 6D > 236[A] > 623C > dash 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 4071
- Requires: H2
- Notes:
- * Low/Standing H2 Heat Engage combo that ends in H2
2B > 5C > 623B > 22D > microdash 6C > j.D > 623B
- Video Example
- Damage: 3261
- Requires: H1
- Notes:
- * Back to Corner H1 Heat Engage combo
- * Ends in H1
6A > 3C > 41236C > 236D > 6C > j.D > 623C > dash 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 3583
- Requires: H1
- Notes:
- * Corner Overhead H1 Heat Engage combo that ends in H2
6A > 3C > 41236C > 236D > 6D > 623C > dash 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 4577
- Requires: H2
- Notes:
- * Corner Overhead H2 Engage combo that ends back in H2
6D > 41236C > 236D > 6D > 623C > dash 5B > 6B > tk 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 4792
- Requires: H2
- Notes:
- * Corner Drive Overhead H2 Engage Combo that ends back in H2
Throw > 41236C > 236D > 6D > 623C > dash 5B > 6B > tk 623C > dash 6C > j.D > 623B
- Video Example
- Damage: 3699
- Requires: H2
- Notes:
- * Corner Throw H2 Heat Engage combo that ends in H2
360B > 63214D > dash 6C > jc j.D > 623C > dash 6C > jc j.D > 623B
- Video Example
- Damage: 3093
- Requires: H1
- Notes:
- * Corner Command Grab H1 Heat Engage combo that ends in H2
360B > 63214D > 236[A] > 6C > jc j.D > 623C > dash 6C > jc j.D > 623B
- Video Example
- Damage: 3628
- Requires: H2
- Notes:
- * Corner Command Grab H2 Heat Engage combo that ends in H2
623B > RC > j.D > 623C > 5C > 2C > 214D
- Video Example
- Damage: 1949
- Requires : 50 meter, Back to Corner
- Notes:
- * Side Swap DP RC combo to get the opponent into the corner
623B > 22D > 5C > 2C > 214D
- Video Example
- Damage: 2158 (H2)
- Requires : At least H1
- Notes:
- * Side Swap DP Heat Up Engage combo for when you don't have 50 meter but you do have heat.
FC 5C |> 6D > 623C > dash 5B > tk 623C > dash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B
- Video Example
- Damage: 4694
- Notes:
- Corner Punish combo for when you're only in H0
FC 3C |> 6D > 623C > dash 5B > 6B > tk 623C > dash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B
- Video Example
- Damage: 4376
- Notes:
- * Corner FC 3C Combo for when you're only in H0. While it could be done from a punish, it also could be just your reward from beating a poke with 3C's body attribute invuln
FC 5C/3C > 6D > 41236C > 236D > 3C > 236[A] > dash under 6B > jc j.C > djc j.C > j.D > 623C > microdash 6C > j.D > 623B
- Video Example
- Damage: 4407
- Notes:
- * Corner Punish H1 Heat Engage combo
FC 5C/3C |> 6D > 623C > dash 6A > 236[A] > microdash 6A > 236[A] > microdash 6A > 6C > j.D > 623B
- Video Example
- Damage: 4860
- Requires: Back to Corner
- Notes:
- * Punish Combo for when you're only in H0 and have your back to the corner.
FC 5C/3C |> 6D > 623C > dash 6A > 41236C > 236D > 6C > delay side swap jc j.C > j.D > microdash 6C > j.D > 623B
- Video Example
- Damage: 5806
- Requires: H1, Back to Corner
- Notes:
- * Punish H1 engage combo for when you have your back to the corner.
FC 5C > 6D > 623C > 623D > 236[A] > microdash 6A > 6C > delay side swap jc j.C > j.D > 623C > microdash 6C > j.D > 623B
- Video Example
- Damage: 6516
- Requires: H2, Back to Corner
- Notes:
- * Punish H2 engage combo for when you have your back to the corner
Combo Theory
Combo Videos
- BBCF Bullet Combos 1 by Shigamin
- BBCF Bullet Combos 2 by Shigamin
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