< BBCF | Amane Nishiki
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(Adding Color) |
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==Combo List== | ==Combo List== | ||
* Listed damages are the possible maximum values from best starters. Damage from alternate starters are listed in notes. | * Listed damages are the possible maximum values from best starters. Damage from alternate starters are listed in notes. | ||
* To save space on input listings, normals that have multiple hits and use all of them in the combo do not specify the amount of hits in brackets (eg. 5C = 5C(2) and j.B = j.B(3)). | * To save space on input listings, normals that have multiple hits and use all of them in the combo do not specify the amount of hits in brackets (eg. {{clr|3|5C}} = {{clr|3|5C}}(2) and {{clr|2|j.B}} = {{clr|2|j.B}}(3)). | ||
==5A/2A Starter== | =={{clr|1|5A}}/{{clr|1|2A}} Starter== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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| 5A > 5B > 3C > 236C || Anywhere || 1538 || 11 || || || Day 1 combo | | {{clr|1|5A}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|236C}} || Anywhere || 1538 || 11 || || || Day 1 combo | ||
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| 5A/2A (x3) > 2B > 6B > j.C > j.236A > delay j.B > (microdash) <br/> 5A(1) > 2B > 6B > j.C > j.236A> j.2C(n) > j.236C || Midscreen || 2650 || || || || The basic 6B loop. <br/> 2060 damage with 2A x3. | | {{clr|1|5A}}/{{clr|1|2A}} (x3) > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}} > delay {{clr|2|j.B}} > (microdash) <br/> {{clr|1|5A}}(1) > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}}> {{clr|3|j.2C}}(n) > {{clr|3|j.236C}} || Midscreen || 2650 || || || || The basic {{clr|2|6B}} loop. <br/> 2060 damage with {{clr|1|2A}} x3. | ||
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| 5A/2A (x3) > 2B > 6B > j.C > j.236A > delay j.B > 5A(1) > 2B > 214C || Midscreen || 2047 || || || || Ginga finisher for positioning priority. <br/> 1674 damage with 2A x3. | | {{clr|1|5A}}/{{clr|1|2A}} (x3) > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}} > delay {{clr|2|j.B}} > {{clr|1|5A}}(1) > {{clr|2|2B}} > {{clr|3|214C}} || Midscreen || 2047 || || || || Ginga finisher for positioning priority. <br/> 1674 damage with {{clr|1|2A}} x3. | ||
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| 2A/5A(1) > 5B(n) > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 236A, <br/> sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 3520 || || || || Damage priority from airhit 2A/5A. | | {{clr|1|2A}}/{{clr|1|5A}}(1) > {{clr|2|5B}}(n) > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > microdash {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|236A}}, <br/> sideswap {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 3520 || || || || Damage priority from airhit {{clr|1|2A}}/{{clr|1|5A}}. | ||
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| 5A/2A (x3) > 2B > 5D > 214C > 5B(1) > 4C > 623C > <br/> 5B(n) > 1C > 4C > 6C(1) > 236D~B || Corner || 2550 || || || || Replace first 4C with 1C (???) for Ragna & Makoto. <br/> 1980 damage with 2A x3. | | {{clr|1|5A}}/{{clr|1|2A}} (x3) > {{clr|2|2B}} > {{clr|4|5D}} > {{clr|3|214C}} > {{clr|2|5B}}(1) > {{clr|3|4C}} > {{clr|3|623C}} > <br/> {{clr|2|5B}}(n) > {{clr|3|1C}} > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|2|B}} || Corner || 2550 || || || || Replace first {{clr|3|4C}} with {{clr|3|1C}} (???) for Ragna & Makoto. <br/> 1980 damage with {{clr|1|2A}} x3. | ||
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| 5A/2A (×3) > 2B > 5D > 214C > 6A > 623C > microdash 5B > 6B > <br/> delay j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Corner || 3020 || || || || 5D corner hitconfirm. Microdash can be done after or before the 6A > Gekiren. <br/> 2200 damage with 2A x3. | | {{clr|1|5A}}/{{clr|1|2A}} (×3) > {{clr|2|2B}} > {{clr|4|5D}} > {{clr|3|214C}} > {{clr|1|6A}} > {{clr|3|623C}} > microdash {{clr|2|5B}} > {{clr|2|6B}} > <br/> delay {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Corner || 3020 || || || || {{clr|4|5D}} corner hitconfirm. Microdash can be done after or before the {{clr|1|6A}} > Gekiren. <br/> 2200 damage with {{clr|1|2A}} x3. | ||
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| 5A/2A (x3) > 2B > 5D > 214C > microdash 2B > 2D > 623C > <br/> 5B > 6B > delay j.C(1) > j.6D > j.214A > j.6C > j.236C || Corner || 4600 || || || || L3 Drill combo > but early parts can build enough drill meter from L2. <br/> 3300 damage with 2A x3. | | {{clr|1|5A}}/{{clr|1|2A}} (x3) > {{clr|2|2B}} > {{clr|4|5D}} > {{clr|3|214C}} > microdash {{clr|2|2B}} > {{clr|4|2D}} > {{clr|3|623C}} > <br/> {{clr|2|5B}} > {{clr|2|6B}} > delay {{clr|3|j.C}}(1) > {{clr|4|j.6D}} > {{clr|1|j.214A}} > {{clr|3|j.6C}} > {{clr|3|j.236C}} || Corner || 4600 || || || || L3 Drill combo > but early parts can build enough drill meter from L2. <br/> 3300 damage with {{clr|1|2A}} x3. | ||
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| 5A/2A > 5B(n) > 5C > 6C > 214A > j.B > 5B > 5C > 6C(1) > 236D~D > <br/> 2B > 5B(n) > 4C > 6C(1) > 236D~A > 236236D || Midscreen || 4150 || -50% || || || Airhit 5A into Distortion finisher. | | {{clr|1|5A}}/{{clr|1|2A}} > {{clr|2|5B}}(n) > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|214A}} > {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|4|D}} > <br/> {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > {{clr|4|236236D}} || Midscreen || 4150 || -50% || || || Airhit {{clr|1|5A}} into Distortion finisher. | ||
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| 5A/2A > 5B(n) > 5C > 6C > 214A > j.B > 5B > 5C > 6C(1) > ODC > <br/> delay 5B > 4C > 6C(1) > 236D~A > 236236D > 214C || Midscreen || 4460 || -50% || || || Airhit 5A into Distortion finisher. <br/> Works with full life OD cancel time. | | {{clr|1|5A}}/{{clr|1|2A}} > {{clr|2|5B}}(n) > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|214A}} > {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > ODC > <br/> delay {{clr|2|5B}} > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > {{clr|4|236236D}} > {{clr|3|214C}} || Midscreen || 4460 || -50% || || || Airhit {{clr|1|5A}} into Distortion finisher. <br/> Works with full life OD cancel time. | ||
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==6A Starter== | =={{clr|1|6A}} Starter== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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| CH 6A > 5B > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 214A > <br/> sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 3900 || || || || Counterhit 6A into j.C sideswap. | | CH {{clr|1|6A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > microdash {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|214A}} > <br/> sideswap {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 3900 || || || || Counterhit {{clr|1|6A}} into {{clr|3|j.C}} sideswap. | ||
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| CH 6A > 5B > 5C > 6C > 214A > j.B > 5B > 5C > 6C > 236D~D > <br/> 2B > 5B(n) > 4C > 6C(1) > 236D~B || Midscreen || ~3550 || || || || Counterhit 6A into Hariken knockdown. <br/> Sideswap with about half-screen carry. | | CH {{clr|1|6A}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|214A}} > {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|4|236D}}~{{clr|4|D}} > <br/> {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|2|B}} || Midscreen || ~3550 || || || || Counterhit {{clr|1|6A}} into Hariken knockdown. <br/> Sideswap with about half-screen carry. | ||
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| CH 6A > 6B > j.C(1) > j.6C > j.2B > j.236A > j.B > 5B > 5C > 6C(1) > 236D~D > <br/> 2B > 5B(n) > 4C > 6C(1) > 236D~A || Midscreen || 4750 || -50% || || || 6B & Hariken-cancel loop into Distortion finisher. | | CH {{clr|1|6A}} > {{clr|2|6B}} > {{clr|3|j.C}}(1) > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|4|D}} > <br/> {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} || Midscreen || 4750 || -50% || || || {{clr|2|6B}} & Hariken-cancel loop into Distortion finisher. | ||
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==5B/2B Starter== | =={{clr|2|5B}}/{{clr|2|2B}} Starter== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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| (2B) > 5B > 6B > j.C > j.236A > delay j.B > <br/> (microdash) 5A(1) > 2B > 5D > 214C || Midscreen || 2733 || || || || Ginga knockdown for positioning. <br/> 2636 damage with 2B starter. | | ({{clr|2|2B}}) > {{clr|2|5B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}} > delay {{clr|2|j.B}} > <br/> (microdash) {{clr|1|5A}}(1) > {{clr|2|2B}} > {{clr|4|5D}} > {{clr|3|214C}} || Midscreen || 2733 || || || || Ginga knockdown for positioning. <br/> 2636 damage with {{clr|2|2B}} starter. | ||
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| (2B) > 5B > 6B > j.C > j.236A > delay j.B > <br/> microdash 5A(1) > 2B > 6B > j.C > j.236A > j.2C(n) > j.236C || Midscreen || 3190 || || || || Basic 6B loop. <br/> 3009 damage with 2B starter. | | ({{clr|2|2B}}) > {{clr|2|5B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}} > delay {{clr|2|j.B}} > <br/> microdash {{clr|1|5A}}(1) > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}} > {{clr|3|j.2C}}(n) > {{clr|3|j.236C}} || Midscreen || 3190 || || || || Basic {{clr|2|6B}} loop. <br/> 3009 damage with {{clr|2|2B}} starter. | ||
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| 5B(n) > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C(1) > 236D~D > <br/> 2B > 5B(n) > 4C > 6C > 236A > sideswap j.C(1) > j.6C > j.2B > j.236A > j.2C(n) > j.236C || Midscreen || 4320 || || || || Sideswap j.C combo from airhit 5B for big damage. <br/> Last j.C can be two-hit > but j.6C whiffs easily after it. | | {{clr|2|5B}}(n) > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > microdash {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|4|D}} > <br/> {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}} > {{clr|1|236A}} > sideswap {{clr|3|j.C}}(1) > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}}(n) > {{clr|3|j.236C}} || Midscreen || 4320 || || || || Sideswap {{clr|3|j.C}} combo from airhit {{clr|2|5B}} for big damage. <br/> Last {{clr|3|j.C}} can be two-hit > but {{clr|3|j.6C}} whiffs easily after it. | ||
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| (2B) > 5B(n) > 5D > 214C > 6A > 623C > microdash 5B > 6B > <br/> delay j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Corner || 3650 || || || || Corner combo from 5D confirm. <br/> 3370 with 2B starter. | | ({{clr|2|2B}}) > {{clr|2|5B}}(n) > {{clr|4|5D}} > {{clr|3|214C}} > {{clr|1|6A}} > {{clr|3|623C}} > microdash {{clr|2|5B}} > {{clr|2|6B}} > <br/> delay {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Corner || 3650 || || || || Corner combo from {{clr|4|5D}} confirm. <br/> 3370 with {{clr|2|2B}} starter. | ||
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| 2B > 6B > j.C(1) > 236A > delay j.B > 5B > 3C > 236C > 2B > 6A > 623C > <br/> 5B > 6B > j.C > j.6C > j.2B > j.214A > j.2C > j.236C || Corner || 3870 || || || || Good choice after whiffed j.2B for mixup. <br/> Possible from point-blank 5B too > but still designed for 2B. | | {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}}(1) > {{clr|1|236A}} > delay {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|3|3C}} > {{clr|3|236C}} > {{clr|2|2B}} > {{clr|1|6A}} > {{clr|3|623C}} > <br/> {{clr|2|5B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.214A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Corner || 3870 || || || || Good choice after whiffed {{clr|2|j.2B}} for mixup. <br/> Possible from point-blank {{clr|2|5B}} too > but still designed for {{clr|2|2B}}. | ||
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| 5B > 4C/5C > 6C > 236D~D > sideswap 6B > airdash j.2B > j.236A > j.B > <br/> 6A > 623C > 5B > 6B > j.C > j.6C > j.2B > j.214A > j.2C > j.236C || Corner || 4750 || || || || Airhit 5B into big sideswap combo. <br/> Start with your back against the wall. | | {{clr|2|5B}} > {{clr|3|4C}}/{{clr|3|5C}} > {{clr|3|6C}} > {{clr|4|236D}}~{{clr|4|D}} > sideswap {{clr|2|6B}} > airdash {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|2|j.B}} > <br/> {{clr|1|6A}} > {{clr|3|623C}} > {{clr|2|5B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.214A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Corner || 4750 || || || || Airhit {{clr|2|5B}} into big sideswap combo. <br/> Start with your back against the wall. | ||
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| (2B) > 5B > 5D > ODC > 236236D > microdash 5B > 5C (or 1C > | | ({{clr|2|2B}}) > {{clr|2|5B}} > {{clr|4|5D}} > ODC > {{clr|4|236236D}} > microdash {{clr|2|5B}} > {{clr|3|5C}} (or {{clr|3|1C}} > {{clr|3|4C}}) > {{clr|3|6C}} > {{clr|1|236A}} > <br/> sideswap {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 4650 || -50% || || || Full life OD cancel finisher with L1 Drill. <br/> 4050 damage with {{clr|2|2B}} route > remember to replace {{clr|3|5C}} with {{clr|3|1C}} > {{clr|3|4C}}. | ||
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| (2B) > 5B > 5D > 236236D > microdash 5B > 5C (or 1C > | | ({{clr|2|2B}}) > {{clr|2|5B}} > {{clr|4|5D}} > {{clr|4|236236D}} > microdash {{clr|2|5B}} > {{clr|3|5C}} (or {{clr|3|1C}} > {{clr|3|4C}}) > {{clr|3|6C}} > {{clr|1|236A}} > <br/> sideswap {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 6000 || -50% || || || Finisher for L3 Drill (works with L2 too; 1K less damage). <br/> 5150 damage with {{clr|2|2B}} starter (4400 on L2 Drill). | ||
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==5C/4C/2C/1C Starter== | =={{clr|3|5C}}/{{clr|3|4C}}/{{clr|3|2C}}/{{clr|3|1C}} Starter== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
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| 5C > 1C > 4C > 5D > 236C || Midscreen || 1979 || || || || A compromise combo when you can't do anything better. | | {{clr|3|5C}} > {{clr|3|1C}} > {{clr|3|4C}} > {{clr|4|5D}} > {{clr|3|236C}} || Midscreen || 1979 || || || || A compromise combo when you can't do anything better. | ||
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| 5C/2C > 236A > j.B > 5A(1) > 2B > 6B > j.C > j.236A > delay j.B > <br/> (microdash) 5A(1) > 2B > 6B > j.C > | | {{clr|3|5C}}/{{clr|3|2C}} > {{clr|1|236A}} > {{clr|2|j.B}} > {{clr|1|5A}}(1) > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}} > {{clr|1|j.236A}} > delay {{clr|2|j.B}} > <br/> (microdash) {{clr|1|5A}}(1) > {{clr|2|2B}} > {{clr|2|6B}} > {{clr|3|j.C}} > j{{clr|1|236A}} > {{clr|3|j.2C}}(n) > {{clr|3|j.236C}} || Midscreen || 2809 || || || || {{clr|2|6B}} loop for damage. <br/> 2741 damage with {{clr|3|2C}}. | ||
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| 4C/5C (airhit) > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 214A > j.B3 > <br/> (microdash) 5B > 4C > 6C > 236A > sideswap j.C(*) > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 4480 || || || || 3380 damage with 5C into sideswap j.C(1) > 4480 with 4C into sideswap j.C. <br/> Second microdash adjusts the positioning of sideswap. | | {{clr|3|4C}}/{{clr|3|5C}} (airhit) > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > microdash {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|214A}} > j.B3 > <br/> (microdash) {{clr|2|5B}} > {{clr|3|4C}} > {{clr|3|6C}} > {{clr|1|236A}} > sideswap {{clr|3|j.C}}(*) > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 4480 || || || || 3380 damage with {{clr|3|5C}} into sideswap {{clr|3|j.C}}(1) > 4480 with {{clr|3|4C}} into sideswap {{clr|3|j.C}}. <br/> Second microdash adjusts the positioning of sideswap. | ||
|- | |- | ||
| _ | | _ | ||
| 4C > 6C > 214A > j.B > 5B > 5C > 6C(1) > 236D~D > 2B > 5B(n) > 4C > 6C(1) > 236D~D > <br/> 2B > 5B(n) > 4C > 6C(1) > 236D~A > 236236D || Midscreen || 5000 || -50% || || || Airhit 4C into DD finisher. | | {{clr|3|4C}} > {{clr|3|6C}} > {{clr|1|214A}} > {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|4|D}} > {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|4|D}} > <br/> {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > {{clr|4|236236D}} || Midscreen || 5000 || -50% || || || Airhit {{clr|3|4C}} into DD finisher. | ||
|- | |- | ||
| _ | | _ | ||
Line 129: | Line 129: | ||
|- | |- | ||
| _ | | _ | ||
| Throw > 236B > j.C > j.236B > j.B > jc > j.B > j.2C > j.236C || Midscreen || 2700 || || || || Easy throw combo with decent corner carry. | | Throw > {{clr|2|236B}} > {{clr|3|j.C}} > {{clr|2|j.236B}} > {{clr|2|j.B}} > jc > {{clr|2|j.B}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 2700 || || || || Easy throw combo with decent corner carry. | ||
|- | |- | ||
| _ | | _ | ||
| Throw > 236D~D > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 236A > <br/> sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 3500 || || || || Throw combo for damage priority. | | Throw > {{clr|4|236D}}~{{clr|4|D}} > {{clr|3|5C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|1|A}} > microdash {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}} > {{clr|1|236A}} > <br/> sideswap {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 3500 || || || || Throw combo for damage priority. | ||
|- | |- | ||
| _ | | _ | ||
| Air Throw > 5B > 5C > 6C(1)> 236D~D > 2B > 5B(n) > 4C > 6C > 236A > <br/> sideswap j.C(1) > j.6C > j.2B > j.236A > j.2C > j.236C || Midscreen || 3300 || || || || Air throw combo with sideswap j.C(1). <br/> Sideswap j.C(2) whiffs easily. Hard to connect on Arakune. | | Air Throw > {{clr|2|5B}} > {{clr|3|5C}} > {{clr|3|6C}}(1)> {{clr|4|236D}}~{{clr|4|D}} > {{clr|2|2B}} > {{clr|2|5B}}(n) > {{clr|3|4C}} > {{clr|3|6C}} > {{clr|1|236A}} > <br/> sideswap {{clr|3|j.C}}(1) > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > {{clr|3|j.236C}} || Midscreen || 3300 || || || || Air throw combo with sideswap {{clr|3|j.C}}(1). <br/> Sideswap {{clr|3|j.C}}(2) whiffs easily. Hard to connect on Arakune. | ||
|- | |- | ||
| _ | | _ | ||
| Throw > 236D~D > 5B > 4C > 5B(n) > 1C > 4C > 6C(1) > 236D~D > <br/> 2B > 5B > 4C > 6C(1) > 236D~B || Corner || 3300 || || || || Corner throw into Hariken knockdown. <br/> Leaves you at 2B range on knockdown. | | Throw > {{clr|4|236D}}~{{clr|4|D}} > {{clr|2|5B}} > {{clr|3|4C}} > {{clr|2|5B}}(n) > {{clr|3|1C}} > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|4|D}} > <br/> {{clr|2|2B}} > {{clr|2|5B}} > {{clr|3|4C}} > {{clr|3|6C}}(1) > {{clr|4|236D}}~{{clr|2|B}} || Corner || 3300 || || || || Corner throw into Hariken knockdown. <br/> Leaves you at {{clr|2|2B}} range on knockdown. | ||
|- | |- | ||
| _ | | _ | ||
| Throw > 214A > small delay j.6D > 2D > 623C > (microdash) 5B > 6B > <br/> delay j.C > j.6C > j.2B > j.236A > j.2C > (j.D) > j.236C || Corner || 4750 || || || || Corner throw combo for L2/3 Drill. <br/> The last j.D is optional. | | Throw > {{clr|1|214A}} > small delay {{clr|4|j.6D}} > {{clr|4|2D}} > {{clr|3|623C}} > (microdash) {{clr|2|5B}} > {{clr|2|6B}} > <br/> delay {{clr|3|j.C}} > {{clr|3|j.6C}} > {{clr|2|j.2B}} > {{clr|1|j.236A}} > {{clr|3|j.2C}} > ({{clr|4|j.D}}) > {{clr|3|j.236C}} || Corner || 4750 || || || || Corner throw combo for L2/3 Drill. <br/> The last {{clr|4|j.D}} is optional. | ||
|- | |- | ||
|} | |} |
Revision as of 19:53, 8 April 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- Listed damages are the possible maximum values from best starters. Damage from alternate starters are listed in notes.
- To save space on input listings, normals that have multiple hits and use all of them in the combo do not specify the amount of hits in brackets (eg. 5C = 5C(2) and j.B = j.B(3)).
5A/2A Starter
# | Combo | Position | Damage | Heat | Works | Difficulty | Notes |
---|---|---|---|---|---|---|---|
- | 5A > 5B > 3C > 236C | Anywhere | 1538 | 11 | Day 1 combo | ||
_ | 5A/2A (x3) > 2B > 6B > j.C > j.236A > delay j.B > (microdash) 5A(1) > 2B > 6B > j.C > j.236A> j.2C(n) > j.236C |
Midscreen | 2650 | The basic 6B loop. 2060 damage with 2A x3. | |||
_ | 5A/2A (x3) > 2B > 6B > j.C > j.236A > delay j.B > 5A(1) > 2B > 214C | Midscreen | 2047 | Ginga finisher for positioning priority. 1674 damage with 2A x3. | |||
_ | 2A/5A(1) > 5B(n) > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 236A, sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 3520 | Damage priority from airhit 2A/5A. | |||
_ | 5A/2A (x3) > 2B > 5D > 214C > 5B(1) > 4C > 623C > 5B(n) > 1C > 4C > 6C(1) > 236D~B |
Corner | 2550 | Replace first 4C with 1C (???) for Ragna & Makoto. 1980 damage with 2A x3. | |||
_ | 5A/2A (×3) > 2B > 5D > 214C > 6A > 623C > microdash 5B > 6B > delay j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Corner | 3020 | 5D corner hitconfirm. Microdash can be done after or before the 6A > Gekiren. 2200 damage with 2A x3. | |||
_ | 5A/2A (x3) > 2B > 5D > 214C > microdash 2B > 2D > 623C > 5B > 6B > delay j.C(1) > j.6D > j.214A > j.6C > j.236C |
Corner | 4600 | L3 Drill combo > but early parts can build enough drill meter from L2. 3300 damage with 2A x3. | |||
_ | 5A/2A > 5B(n) > 5C > 6C > 214A > j.B > 5B > 5C > 6C(1) > 236D~D > 2B > 5B(n) > 4C > 6C(1) > 236D~A > 236236D |
Midscreen | 4150 | -50% | Airhit 5A into Distortion finisher. | ||
_ | 5A/2A > 5B(n) > 5C > 6C > 214A > j.B > 5B > 5C > 6C(1) > ODC > delay 5B > 4C > 6C(1) > 236D~A > 236236D > 214C |
Midscreen | 4460 | -50% | Airhit 5A into Distortion finisher. Works with full life OD cancel time. | ||
_ |
6A Starter
# | Combo | Position | Damage | Heat | Works | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | CH 6A > 5B > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 214A > sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 3900 | Counterhit 6A into j.C sideswap. | |||
_ | CH 6A > 5B > 5C > 6C > 214A > j.B > 5B > 5C > 6C > 236D~D > 2B > 5B(n) > 4C > 6C(1) > 236D~B |
Midscreen | ~3550 | Counterhit 6A into Hariken knockdown. Sideswap with about half-screen carry. | |||
_ | CH 6A > 6B > j.C(1) > j.6C > j.2B > j.236A > j.B > 5B > 5C > 6C(1) > 236D~D > 2B > 5B(n) > 4C > 6C(1) > 236D~A |
Midscreen | 4750 | -50% | 6B & Hariken-cancel loop into Distortion finisher. | ||
_ |
5B/2B Starter
# | Combo | Position | Damage | Heat | Works | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | (2B) > 5B > 6B > j.C > j.236A > delay j.B > (microdash) 5A(1) > 2B > 5D > 214C |
Midscreen | 2733 | Ginga knockdown for positioning. 2636 damage with 2B starter. | |||
_ | (2B) > 5B > 6B > j.C > j.236A > delay j.B > microdash 5A(1) > 2B > 6B > j.C > j.236A > j.2C(n) > j.236C |
Midscreen | 3190 | Basic 6B loop. 3009 damage with 2B starter. | |||
_ | 5B(n) > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C(1) > 236D~D > 2B > 5B(n) > 4C > 6C > 236A > sideswap j.C(1) > j.6C > j.2B > j.236A > j.2C(n) > j.236C |
Midscreen | 4320 | Sideswap j.C combo from airhit 5B for big damage. Last j.C can be two-hit > but j.6C whiffs easily after it. | |||
_ | (2B) > 5B(n) > 5D > 214C > 6A > 623C > microdash 5B > 6B > delay j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Corner | 3650 | Corner combo from 5D confirm. 3370 with 2B starter. | |||
_ | 2B > 6B > j.C(1) > 236A > delay j.B > 5B > 3C > 236C > 2B > 6A > 623C > 5B > 6B > j.C > j.6C > j.2B > j.214A > j.2C > j.236C |
Corner | 3870 | Good choice after whiffed j.2B for mixup. Possible from point-blank 5B too > but still designed for 2B. | |||
_ | 5B > 4C/5C > 6C > 236D~D > sideswap 6B > airdash j.2B > j.236A > j.B > 6A > 623C > 5B > 6B > j.C > j.6C > j.2B > j.214A > j.2C > j.236C |
Corner | 4750 | Airhit 5B into big sideswap combo. Start with your back against the wall. | |||
_ | (2B) > 5B > 5D > ODC > 236236D > microdash 5B > 5C (or 1C > 4C) > 6C > 236A > sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 4650 | -50% | Full life OD cancel finisher with L1 Drill. 4050 damage with 2B route > remember to replace 5C with 1C > 4C. | ||
_ | (2B) > 5B > 5D > 236236D > microdash 5B > 5C (or 1C > 4C) > 6C > 236A > sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 6000 | -50% | Finisher for L3 Drill (works with L2 too; 1K less damage). 5150 damage with 2B starter (4400 on L2 Drill). | ||
_ |
5C/4C/2C/1C Starter
# | Combo | Position | Damage | Heat | Works | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 5C > 1C > 4C > 5D > 236C | Midscreen | 1979 | A compromise combo when you can't do anything better. | |||
_ | 5C/2C > 236A > j.B > 5A(1) > 2B > 6B > j.C > j.236A > delay j.B > (microdash) 5A(1) > 2B > 6B > j.C > j236A > j.2C(n) > j.236C |
Midscreen | 2809 | 6B loop for damage. 2741 damage with 2C. | |||
_ | 4C/5C (airhit) > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 214A > j.B3 > (microdash) 5B > 4C > 6C > 236A > sideswap j.C(*) > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 4480 | 3380 damage with 5C into sideswap j.C(1) > 4480 with 4C into sideswap j.C. Second microdash adjusts the positioning of sideswap. | |||
_ | 4C > 6C > 214A > j.B > 5B > 5C > 6C(1) > 236D~D > 2B > 5B(n) > 4C > 6C(1) > 236D~D > 2B > 5B(n) > 4C > 6C(1) > 236D~A > 236236D |
Midscreen | 5000 | -50% | Airhit 4C into DD finisher. | ||
_ |
Throw Starter
# | Combo | Position | Damage | Heat | Works | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | Throw > 236B > j.C > j.236B > j.B > jc > j.B > j.2C > j.236C | Midscreen | 2700 | Easy throw combo with decent corner carry. | |||
_ | Throw > 236D~D > 5C > 6C(1) > 236D~A > microdash 5B > 5C > 6C > 236A > sideswap j.C > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 3500 | Throw combo for damage priority. | |||
_ | Air Throw > 5B > 5C > 6C(1)> 236D~D > 2B > 5B(n) > 4C > 6C > 236A > sideswap j.C(1) > j.6C > j.2B > j.236A > j.2C > j.236C |
Midscreen | 3300 | Air throw combo with sideswap j.C(1). Sideswap j.C(2) whiffs easily. Hard to connect on Arakune. | |||
_ | Throw > 236D~D > 5B > 4C > 5B(n) > 1C > 4C > 6C(1) > 236D~D > 2B > 5B > 4C > 6C(1) > 236D~B |
Corner | 3300 | Corner throw into Hariken knockdown. Leaves you at 2B range on knockdown. | |||
_ | Throw > 214A > small delay j.6D > 2D > 623C > (microdash) 5B > 6B > delay j.C > j.6C > j.2B > j.236A > j.2C > (j.D) > j.236C |
Corner | 4750 | Corner throw combo for L2/3 Drill. The last j.D is optional. |
Combo Theory
Video Examples
Huge thanks to Inagi, いなぎ (twitter ID:@inagi_J2B) for managing a great collection of combos.
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- Arakune [★]
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- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
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The Basics
• Movement/Canceling •
Offense •
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Detailed & Advanced Information
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Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State