GGXRD/Axl Low: Difference between revisions

From Dustloop Wiki
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===Overdrives===
===Overdrives===
======<font style="visibility:hidden" size="0">Byakue Renshou</font>======
======<font style="visibility:hidden" size="0">Sickle Storm</font>======
{{MoveData
{{MoveData
|name=Byakue Renshou
|name=Sickle Storm
|input=2363214H
|input=2363214H
|image=GGXRD_Axl_ByakueRenshou.png
|image=GGXRD_Axl_SickleStorm.png
|caption=
|caption=
|data=
|data=
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  }}
  }}
}}
}}
======<font style="visibility:hidden" size="0">Kairagi Yakou</font>======
======<font style="visibility:hidden" size="0">Shark Strike</font>======
{{MoveData
{{MoveData
|name=Kairagi Yakou
|name=Shark Strike
|input=214214S
|input=214214S
|image=GGXRD_Axl_KairagiYakou.png
|image=GGXRD_Axl_SharkStrike.png
|caption=
|caption=
|data=
|data=

Revision as of 10:23, 26 November 2014

Axl Low

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 4F

Backdash Time: 16F

Backdash Invincibility: 1-8F


Move List

See also: Axl Full Frame Data

Normal Moves

5P
5P
GGXRD Axl 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 7 6 19 -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
GGXRD Axl 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 Mid - - 6 3 12 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
GGXRD Axl c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 7 6 10 +1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
GGXRD Axl f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
33 Mid - - 9 3 22 -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
GGXRD Axl 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
42 Mid - - 16 4 17 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
GGXRD Axl 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 Low - - 12 6 18 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
GGXRD Axl 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
9 Low - - 7 5 6 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
GGXRD Axl 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22,18 Mid - - 8 9,6 15 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
GGXRD Axl 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22,18 Low,Mid - - 11 8,6 16 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
GGXRD Axl j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 High / Air - - 7 4 9 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
GGXRD Axl j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18 High / Air - - 8 8 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
GGXRD Axl j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16,12 High / Air, Mid / Air - - 11 8,8 9 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
j.H
GGXRD Axl j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
38 High / Air - - 10 12 9 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
GGXRD Axl j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 High / Air - - 10 2 22 / 5 Landing Recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
6P
GGXRD Axl 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 Mid - - 9 3 16 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3P
3P
GGXRD Axl 3P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 Low - - 11 4 8 +2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
6K
GGXRD Axl 6K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22,18 Mid,Mid - - 11 5(2)8 15 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
6H
GGXRD Axl 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
46 All - - 23 9 9 +1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.6P
j.6P
GGXRD Axl j.6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 Mid - - 7 6 14 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
GGXRD Axl 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 Low - - 10 10 12 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
5D
GGXRD Axl 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 High - - 26 6 15 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Universal Mechanics

Ground Throw
Ground Throw
GGXRD Axl GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,50 Ground Throw: 78750 - - 1 - - 71
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
GGXRD Axl AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Air Throw: 192500 - - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 9 2 17 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Sickle Flash
Sickle Flash
[4]6S
GGXRD Axl SickleFlash.png
GGXRD Axl MelodyChain.png
GGXRD Axl SpinningChainStrike.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Attack 20×3 Mid - - 12 12(3 Hit) 39 -15
Melody Chain
Sicle Flash > 8 or 9
35 Mid - - 1 12 35 -6
Spinning Chain Strike
Sickle Flash > 2 or 3
26×5 Low - - 7 [2(5)]×4,2 17 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Artemis Hunter
Bentengari
623S
GGXRD Axl ArtemisHunter.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
46 All - - 9 6 30 -22
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Thunder Shadow Chain
Thunder Shadow Chain
63214S
GGXRD Axl ThunderShadowChain.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
45 High / Air - - 28 4 13+3 After Landing 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Spindle Spinner
Spindle Spinner
[4]6H
GGXRD Axl SpindleSpinner.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,80 Ground Throw - - 27 25 41 34
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Heaven Can Wait (Mid)
Heaven Can Wait
214P/K
GGXRD Axl HeavenCanWait.png
P 0,80 - - - - - Total 29 37
K 0,80 - - - - - Total 29 60
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Axl Bomber
Axl Bomber
j.623H
GGXRD Axl AxlBomber.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 All - - 9 4 10 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Sparrowhawk Stance
Sparrowhawk Stance
63214H
GGXRD Axl SparrowhawkStance.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Stance - - - - - - Maximum 188 -
→High
Stance > P
40 All - - 41+7 16 29 -
→Mid
Stance > K
32 All - - 41+7 17 24 -
→Low
Stance > S
24 All - - 41+11 17 29 -
End Stance
Stance > H
- - - - - - Total 28 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Sickle Storm
Sickle Storm
2363214H
GGXRD Axl SickleStorm.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50×2,30×2 Mid - - 14+1 8(2 Hit)(20)12(2 Hit) 39 -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Shark Strike
Shark Strike
214214S
GGXRD Axl SharkStrike.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20,27 Mid, All - - 7+3 6(12)2 6 11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines*2nd hit pulls in


Instant Kill

Kanamari Rekka
During IK Mode: 236236H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Kanamari Rekka
During IK Mode: 236236H
DESTROY All - - 9+15[5+12] 5 32 -20
  • [ ] Indicates during Hell Fire
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc