P4AU/Aigis: Difference between revisions

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  |description=Athena does a wide sweeping slash with her spear. Has deceptively large range. Blows the opponent back on hit. Mostly used for its high blockstun and hitstun to safely activate or deactivate, but it can also be used in some combo routes for optimal damage. Often gatlinged to 2C in mode change combos to set up a quick, meterless Megido knockdown.
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*List interesting properties in bullet points like invul, fatal
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Revision as of 22:44, 20 December 2014

Aigis

Introduction

P-1 Climax Nickname: "The Heartless Armed Angel"
Persona: Athena
Backstory: Introduced in the original Persona 3 Aigis is an anti-shadow weapon developed by the Kirijo Group. She was a party member and social link in "The Journey" and the main character in "The Answer." Like Yu Narukami, she has the power of the Wild Card. In the Arena series, she comes equipped with a large variety of weapons and Orgia mode, her enhanced battle form, as well as her evolved persona Pallas Athena.

Overview

Health: 9000
Persona Cards: 4
Play-style: Rushdown, Zoning Capabilities
Movement Options: 1 Double-Jump/Airdash, Run-type Dash, Flight (Orgia mode)

Pros/Strengths:

  • High damage off almost any confirm.
  • Amazing jump normals.
  • Most combos lead to hard knockdown into okizeme.
  • Unparalled mix-up and pressure when in Orgia due to mobility options.
  • Requires only 25 meter for her more damaging combos.


Cons/Weaknesses:

  • Lower than average health.
  • Poor defensive options without meter or Burst.
  • When Orgia is recharging or unavailable, her options are more limited.
  • Steep learning curve.
  • Limited persona abilities, but very persona reliant.


External References:


Move List

See also: Aigis Full Frame Data

Normal Moves

5A (Normal)
5A
Normal
P4Arena Aigis 5A.png
P4AU Aigis 5AA.png
P4AU Aigis 5AAA.png
P4AU Aigis 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 170 All 5 3 16 -6 Body

Quick fast jab, but has noticeable recovery on whiff. Can be jump cancelled on hit or block. Normally used for frame traps and jump pressure. Can be input as 4A to prevent Aigis from chaining into her 5AA accidentally. Can be low profiled by some characters.

5AA 400 All 10 3 15 - Body

Aigis performs a literal tiger knee, jamming her leg into the opponent. Jump-cancellable on hit and block. Leaves Aigis airborne on hit and block and launches the opponent on hit. Used in some single-Megido Orgia combos to convert into an air combo by jump-canceling after 5AA. Allows for gimmicky pressure and mix-up, particularly in Orgia, at the expense of gauge. Combo fodder.

5AAA 500 H 9 2 22 - Head
5AAAA 50*8 All 17 In 2F intervals 45 Total - Projectile
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5A (Shadow)
5A
Shadow
P4Arena Aigis 5A.png
P4Arena Aigis 5AA.png
P4Arena Aigis 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 170 All 5 3 16 -6 Body

Quick fast jab, but has noticeable recovery on whiff. Can be jump cancelled on hit or block. Normally used for frame traps and jump pressure. Can be input as 4A to prevent Aigis from chaining into her 5AA accidentally. Can be low profiled by some characters.

5AA 100*10 All 10 In 3F Intervals 46 Total -13 Projectile
5AA (No Ammo) 400 All 8 1 18 -4 Body

Aigis fires a stream of bullets that juggle the opponent. Ten bullets are used if the move is not cancelled early. Jump-cancellable on hit only. Used in combos to launch opponents. After 5AA, Shadow Aigis can activate Orgia and convert into an air combo. Very unsafe on block.

5AAA 800 All 28 5 10 - Head

Aigis jumps up and then does a drop kick which grounds the opponent and causes hard knockdown. Can either follow up with the standard autocombo or jump cancel to continue the combo. Like all 5A chains, builds a large chunk of meter on hit, making it quite useful for Shadow Aigis.

5B
5B
P4Arena Aigis 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400 All 10 3 25 -13 Projectile

Rocket punch. Projectile attribute. Used in pressure to cancel into sweep/boost and in combos. Can be low profiled by some characters. Somewhat worse on block than in P4A.

2A
2A
P4Arena Aigis 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 L 7 4 9 0 Foot

Crouching jab that can be cancelled into itself up to three times even on whiff. One of Aigis's few low hitting moves. Usually gatlinged after 5A to create frame trap pressure or as a quick low to throw off opponents expecting an overhead. Short start-up and recovery.

2B
2B
P4Arena Aigis 2B.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Ammo 120x8 All 7 In 2F Intervals 58 Total -27 Projectile

Fires eight bullets in a half-circle arc. Unlike most 2Bs, this one is completely airblockable and has no head invuln. Very good for controlling a large amount of the stage, punishing an opponent for summoning a persona at range, and as a "keep away" tool, but it can also be rolled, leaving Aigis vulnerable to a punish combo. Jump cancellable on hit and special cancellable on block or hit.

No Ammo 300 AUB 9 4 27 -18 Body

Aigis swings her hand as if she were performing 2B but does not fire any bullets. Aigis’s only air unblockable move and has head attribute invuln as well. Jump cancellable on hit.

j.A
j.A
P4Arena Aigis jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
100, 50x2 H(1), All 6 2, 2, 2 14 - Head

Aigis spins her hand like a drill for three hits. The first hit is an overhead and must be blocked high. Can cancel into itself. Quick start-up with a good number of active frames, making it a very strong air-to-air attack. Shows up in combos and is easy to convert on hit.

j.B
j.B
P4Arena Aigis jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High 9 8 10 - Head

Sharp drop kick. Overhead. Used in pressure by boosting and hitting B quickly, as well as to control height in combos and as a safe-jump. It has a bit of hitbox behind Aigis, allowing for tricky cross-ups. Jump-cancelable.

j.B > j.B no longer whiffs on crouching opponents.

j.2B
j.2B
P4Arena Aigis j2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200x3 All 9 In 5 frames intervals 27 Total + 6 after landing - Projectile

Command move. Drops three grenades that scatter downwards. Good combo ender and combo tool. Can be used to set-up good oki or just to control space at any time. Frequently appears in optimal mode change combos. The grenades have a vacuum effect and pull the opponent slightly closer to Aigis.

All Out Attack
All Out Attack
5A+B
P4Arena Aigis AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 28 5 37 -23 Body

Hits overhead and follows up into 2 options: the C ender launches the opponent high into the air on hit, while D gives hard knockdown, or a wallbounce near the corner on Fatal Counter. Can be used in the middle of combos because of its "launching bounce" property, then followed up with a super. If OMC'd, it will leave Aigis airborne. Has no utility in pressure due to its lengthy start-up, obvious animation, and long recovery.

Sweep
Sweep
2A+B
P4Arena Aigis Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 L 12 5 16 -6 Foot

Aigis sweeps her leg low on the ground, knocking down the opponent. Goes surprisingly far. Great mix up tool when in Orgia, with the sweep > j.B sequence being particularly notable. Aigis's best combo starter. Now has chest invuln and will low-profile moves with the Chest attribute such as Mitsuru's 5A, Narukami's 5B, Ken's 5B, etc.


Persona Attacks

5C Persona Required
5C Persona Required
P4Arena Aigis 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 15 2 32 -15 Body

Athena does a wide sweeping slash with her spear. Has deceptively large range. Blows the opponent back on hit. Mostly used for its high blockstun and hitstun to safely activate or deactivate, but it can also be used in some combo routes for optimal damage. Often gatlinged to 2C in mode change combos to set up a quick, meterless Megido knockdown.

2C Persona Required
2C Persona Required
P4Arena Aigis jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 All 19 3 27 -11 Body
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222C Persona Required
222C Persona Required
P4Arena Aigis 2C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
222C 1100 All 32 3 15 +2 Body
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5D Persona Required
5D Persona Required
P4Arena Aigis 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 29-70 Guard 33 Total - -
Attack 400 H 40 18 - - Body
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2D Persona Required
2D Persona Required
P4Arena Aigis 2D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 17-65 Guard 36 Total - -
Attack 400, 200xN HA 30 35 - - Body
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j.C Persona Required
j.C Persona Required
P4Arena Aigis jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
400, 800 All 8 4, (8), 6 10 - Head
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j.2C Persona Required
j.2C Persona Required
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 All 17 2 36 - Body
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j.D Persona Required
j.D Persona Required
P4Arena Aigis 5D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 40-114 Guard 24 Total - -
Attack 400 All 42 - - - Body
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j.2D Persona Required
j.2D Persona Required
P4Arena Aigis 2D.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Guard - - - 19-75 Guard 24 Total - -
Attack 400, 200xN HA 30 - - - Body
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Universal Mechanics

Ground Throw
Ground Throw
5C+D
P4Arena Aigis GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 0, 1100 Throw 5 3 25 - Throw

Aigis attaches an explosive to the enemy and then blows them away, allowing the opponent to tech a fair distance from Aigis. No longer Fatals on counterhit. Can be followed up in Orgia by canceling into Megido or by OMCing when not in Orgia. Note that Aigis's ground throw has a special property where it ignores the throw tech system in place for Arena and can only be teched after the ! appears over an opponent's head; otherwise, an opponent will be counterhit for grabbing too early. A glitch also exists where Aigis can cancel into Megido immediately after throw without expending Orgia meter.

Air Throw
Air Throw
j.C+D
P4Arena Aigis AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 0, 1100 Throw 4 3 19 - Throw

Aigis grabs the opponent, whacks them, and then pulls an RPG from her back and blasts them away. Wall bounces. Can be followed up. Obeys the normal throw tech system, unlike Aigis’s ground grab.

Escape Change
Escape Change
B+D (air OK)
P4Arena Aigis BD.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Ground 900 All 10 4 64 -51 Projectile
Air 900 All 8 4 15 After Landing - Projectile
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Guard Cancel Attack
Guard Cancel Attack
P4Arena Aigis 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0 All ? ? ? ? ?
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Skill Attacks

Mode Change
Mode Change
22A/B
P4Arena Aigis 22A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Activate/Deactivate - - - - 28 Total - -
B Activate/Deactivate - - - - 21 Total - -
SB Activate/Deactivate - - - - 15 / 23 Total - -
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7th Gen Gatling Blast
7th Gen Gatling Blast
236A/B
P4Arena Aigis 236A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 400, 90x10 All 16 2F intervals 55 Total -12 Body, Projectile, Chest
B 400, 90x20 All 21 - 80 Total -12 Body, Projectile
SB 400, 90x20 All 16 - 73 Total -12 Body, Projectile
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7th Gen Vulcan Cannon
7th Gen Vulcan Cannon
j.236A/B
P4Arena Aigis j236A.png
SB shoots both and ground bounces
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 100x9 All 19 To Landing After Landing - Projectile
B 100x14 All 25 To Landing After Landing - Projectile
SB 170x14 All 21 To Landing After Landing - Projectile
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7th Gen Radical Cannon
7th Gen Radical Cannon
214A/B (air OK)
P4Arena Aigis 214A.png
SB shoots both
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 300,900 All 35 (29) Till Explosion + 30 After Explosion 59 (70) Total - Projectile
B 300, 900 All 35 (29) Till Explosion + 30 After Explosion 59 (62) Total - Projectile
SB [300, 650]x2 All 31 (24) Till Explosion + 30 After Explosion 55 (57) Total - Projectile
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Skill Attacks (Orgia Mode)

Orgia Boost
Orgia Boost
during Orgia Mode
P4Arena Aigis Boost.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Forward (hold 6) - - - - Cancelable from 8F - -
Backward (hold 4) - - - - Cancelable from 12F - -
Hover (hold 8) - - - - Cancelable between 14-103F - -
Air Boost (j.A+B) - - - - 28f Total - -
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Megido Fire
Megido Fire Persona Required
236C/D in Orgia Mode (air OK)
P4Arena Aigis 236C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 200x2, 100x3, 1600 All 15 (17) 33 (21) 7 (0) + 9 (Up to 15) After Landing -7 (0) Body (Head)
D 200x2, 100x3, 1600 All 12 (12) 30 (30) 6 (0) + 9 (12) After Landing -6 (0) Body (Head)
SB 200x2, 100x13, 1600 All 13 (14) 30 (30) 5 (0) + 4 (9) After Landing +1~4 (+3) Body (Head)
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Pandora Missile Launcher
Pandora Missile Launcher
214C/D in Orgia Mode (air OK)
P4Arena Aigis 214C.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 300x5 All 21 (21) - 67 (67) Total - Projectile
D 300x5 All 21 (24) - 67 (67) Total - Projectile
SB 150x15 All 25 (21) - 127 (130) Total - Projectile
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SP Skill Attacks

Goddess Shield Persona Required
Goddess Shield Persona Required
236236C/D (air OK)
P4Arena Aigis GreatShield.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 2000 All 4+9 Until Contact or Corner 46 -31 Body
C air 2000 All 4+9 24 14 After Landing - Body
D ground 2500 All 4+17 Until Contact or Corner 46 -32 Body
D air 2500 All 4+17 24 14 After Landing - Body
SB ground 2100*2 All 4+17 Until contact or corner 47 -32 Body
SB air 400, 225*N All 4+9 24 14 After Landing - Body
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Multi Mounted Machine Gun Orion
j.236236A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
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Awakened SP Skill Attacks

Heavenly Spear Persona Required
214214C/D
P4Arena Aigis HolySpear.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 2800 All 4+3 - 51 Total +4 Projectile
D 400, 200x9 All 4+11 - 54 Total -7 Projectile
SB 3200 All 4+0 - 48 Total +4 Projectile
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Extreme Orgia Mode
Extreme Orgia Mode
214214AB
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 7 total - -
  • Only available for NORMAL Aigis if persona broken, out of bullets, overheated, and for 150 SP
  • After startup, Persona cards, Bullets, and Orgia gauge will recover. Attack power of all attacks will be raised by 1.2 afterwards.
  • Allows for four boosts in the air.


Instant Kill

Heritage Liberator Palladion Persona Required
j.222C+D
P4Arena Aigis Palladion.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. All 1 + 50 - 29 After Landing - Projectile
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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only