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| |data= | | |data= |
| {{AttackData-P4AU | | {{AttackData-P4AU |
| |damage=0, 0, 2565 | | |damage=0, 0, 1100 |
| |level=0, 2, 5 | | |level=0, 2, 5 |
| |attribute=Throw | | |attribute=Throw |
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| }} | | }} |
| }} | | }} |
| | |
| ====== ====== | | ====== ====== |
| {{MoveData | | {{MoveData |
Introduction
P-1 Climax Nickname: "The Heartless Armed Angel"
Persona: Athena
Backstory: Introduced in the original Persona 3 Aigis is an anti-shadow weapon developed by the Kirijo Group. She was a party member and social link in "The Journey" and the main character in "The Answer." Like Yu Narukami, she has the power of the Wild Card. In the Arena series, she comes equipped with a large variety of weapons and Orgia mode, her enhanced battle form, as well as her evolved persona Pallas Athena.
Overview
Health: 9000
Persona Cards: 4
Play-style: Rushdown, Zoning Capabilities
Movement Options: 1 Double-Jump/Airdash, Run-type Dash, Flight (Orgia mode)
Pros/Strengths:
- High damage off almost any confirm.
- Amazing jump normals.
- Most combos lead to hard knockdown into okizeme.
- Unparalled mix-up and pressure when in Orgia due to mobility options.
- Requires only 25 meter for her more damaging combos.
Cons/Weaknesses:
- Lower than average health.
- Poor defensive options without meter or Burst.
- When Orgia is recharging or unavailable, her options are more limited.
- Steep learning curve.
- Limited persona abilities, but very persona reliant.
External References:
Move List
- See also: Aigis Full Frame Data
Normal Moves
5A Normal
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
5A
|
170
|
All
|
5
|
3
|
16
|
-6
|
Body
|
5AA
|
400
|
All
|
10
|
3
|
15
|
-
|
Body
|
5AAA
|
500
|
H
|
9
|
2
|
22
|
-
|
Head
|
5AAAA
|
50*8
|
All
|
17
|
In 2F intervals
|
45 Total
|
-
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
5A Shadow
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
5A
|
170
|
All
|
5
|
3
|
16
|
-6
|
Body
|
5AA
|
100*10
|
All
|
10
|
In 3F Intervals
|
46 Total
|
-13
|
Projectile
|
5AA (No Ammo)
|
400
|
All
|
8
|
1
|
18
|
-4
|
Body
|
5AAA
|
800
|
All
|
28
|
5
|
10
|
-
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
400
|
All
|
10
|
3
|
25
|
-13
|
Projectile
|
Rocket punch. Projectile attribute. Used in pressure to cancel into sweep/boost and in combos. Can be low profiled by some characters. Somewhat worse on block than in P4A.
|
|
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
160
|
L
|
7
|
4
|
9
|
0
|
Foot
|
Crouching jab that can be cancelled into itself up to three times even on whiff. One of Aigis's few low hitting moves. Usually gatlinged after 5A to create frame trap pressure or as a quick low to throw off opponents expecting an overhead. Short start-up and recovery.
|
|
2B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
Ammo
|
120x8
|
All
|
7
|
In 2F Intervals
|
58 Total
|
-27
|
Projectile
|
Fires eight bullets in a half-circle arc. Unlike most 2Bs, this one is completely airblockable and has no head invuln. Very good for controlling a large amount of the stage, punishing an opponent for summoning a persona at range, and as a "keep away" tool, but it can also be rolled, leaving Aigis vulnerable to a punish combo. Jump cancellable on hit and special cancellable on block or hit.
|
No Ammo
|
300
|
AUB
|
9
|
4
|
27
|
-18
|
Body
|
Aigis swings her hand as if she were performing 2B but does not fire any bullets. Aigis’s only air unblockable move and has head attribute invuln as well. Jump cancellable on hit.
|
|
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
100, 50x2
|
All
|
6
|
2, 2, 2
|
14
|
-
|
Head
|
Aigis spins her hand like a drill for three hits. Can cancel into itself. Quick start-up with a good number of active frames, making it a very strong air-to-air attack. Shows up in combos and is easy to convert on hit.
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
300
|
High
|
9
|
8
|
10
|
-
|
Head
|
Sharp drop kick. Overhead. Used in pressure by boosting and hitting B quickly, as well as to control height in combos and as a safe-jump. It has a bit of hitbox behind Aigis, allowing for tricky cross-ups. Cancels into itself.
j.B > j.B no longer whiffs on crouching opponents.
|
|
Sweep 2A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
700
|
L
|
12
|
5
|
16
|
-6
|
Foot
|
Aigis sweeps her leg low on the ground, knocking down the opponent. Goes surprisingly far. Great mix up tool when in Orgia, with the sweep > j.B sequence being particularly notable. Aigis's best combo starter in Orgia. Now has chest invuln and will low-profile moves with the Chest attribute such as Mitsuru's 5A, Narukami's 5B, Ken's 5B, etc.
|
|
Persona Attacks
5C
|
|
2C
|
|
222C
|
|
5D
|
|
2D
|
|
j.C
|
|
j.2C
|
|
j.D
|
|
j.2D
|
|
Escape Change B+D (air OK)
|
|
Mode Change 22A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A Activate/Deactivate
|
-
|
-
|
-
|
-
|
28 Total
|
-
|
-
|
B Activate/Deactivate
|
-
|
-
|
-
|
-
|
21 Total
|
-
|
-
|
SB Activate/Deactivate
|
-
|
-
|
-
|
-
|
15 / 23 Total
|
-
|
-
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
7th Gen Gatling Blast 236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
400, 90x10
|
All
|
16
|
2F intervals
|
55 Total
|
-12
|
Body, Projectile, Chest
|
B
|
400, 90x20
|
All
|
21
|
-
|
80 Total
|
-12
|
Body, Projectile
|
SB
|
400, 90x20
|
All
|
16
|
-
|
73 Total
|
-12
|
Body, Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
7th Gen Radical Cannon 214A/B (air OK)
SB shoots both
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
Bomb 300, Explosion 900
|
All
|
35
|
Till Explosion + 30 After Explosion
|
59 Total
|
-
|
Projectile
|
A air
|
Bomb 300, Explosion 900
|
All
|
29
|
Till Explosion + 30 After Explosion
|
70 Total
|
-
|
Projectile
|
B
|
Bomb 300, Explosion 900
|
All
|
35
|
Till Explosion + 30 After Explosion
|
59 Total
|
-
|
Projectile
|
B air
|
Bomb 300, Explosion 900
|
All
|
29
|
Till Explosion + 30 After Explosion
|
62 Total
|
-
|
Projectile
|
SB
|
[Bomb 300, Explosion 650]x2
|
All
|
31
|
Till Explosion + 30 After Explosion
|
55 Total
|
-
|
Projectile
|
SB air
|
[Bomb 300, Explosion 650]x2
|
All
|
24
|
Till Explosion + 30 After Explosion
|
57 Total
|
-
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
7th Gen Vulcan Cannon j.236A/B
SB shoots both and ground bounces
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
100x9
|
All
|
19
|
To Landing
|
After Landing
|
-
|
Projectile
|
B
|
100x14
|
All
|
25
|
To Landing
|
After Landing
|
-
|
Projectile
|
SB
|
170x14
|
All
|
21
|
To Landing
|
After Landing
|
-
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Megido Fire 236C/D in Orgia Mode (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
200x2, 100x3, 1600
|
All
|
15
|
33
|
7 + 9 After Landing
|
-7
|
Body
|
C air
|
200x2, 100x3, 1600
|
All
|
17
|
21
|
Up to 15 After Landing
|
-
|
Head
|
D
|
200x2, 100x3, 1600
|
All
|
12
|
30
|
6 + 9 After Landing
|
-6
|
Body
|
D air
|
200x2, 100x3, 1600
|
All
|
12
|
30
|
12 After Landing
|
-
|
Head
|
SB
|
200x2, 100x13, 1600
|
All
|
13
|
30
|
5 + 4 After Landing
|
+1 To +4
|
Body
|
SB air
|
200x2, 100x13, 1600
|
All
|
14
|
30
|
9 After Landing
|
+3 on block.
|
Head
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Pandora Missile Launcher 214C/D in Orgia Mode (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C
|
300x5
|
All
|
21
|
-
|
67 Total
|
-
|
Projectile
|
C air
|
300x5
|
All
|
21
|
-
|
67 Total
|
-
|
Projectile
|
D
|
300x5
|
All
|
21
|
-
|
67 Total
|
-
|
Projectile
|
D air
|
300x5
|
All
|
24
|
-
|
67 Total
|
-
|
Projectile
|
SB
|
150x15
|
All
|
25
|
-
|
127 Total
|
-
|
Projectile
|
SB air
|
150x15
|
All
|
21
|
-
|
130 Total
|
-
|
Projectile
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Orgia Boost various commands during Orgia Mode
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
Forward (hold 6)
|
-
|
-
|
-
|
-
|
Cancelable from 8F
|
-
|
-
|
Backward (hold 4)
|
-
|
-
|
-
|
-
|
Cancelable from 12F
|
-
|
-
|
Hover (hold 8)
|
-
|
-
|
-
|
-
|
Cancelable between 14-103F
|
-
|
-
|
Air Boost (j.A+B)
|
-
|
-
|
-
|
-
|
28f Total
|
-
|
-
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Goddess Shield 236236C/D (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
C ground
|
2000
|
All
|
4+9
|
Until Contact or Corner
|
46
|
-31
|
Body
|
C air
|
2000
|
All
|
4+9
|
24
|
14 After Landing
|
-
|
Body
|
D ground
|
2500
|
All
|
4+17
|
Until Contact or Corner
|
46
|
-32
|
Body
|
D air
|
2500
|
All
|
4+17
|
24
|
14 After Landing
|
-
|
Body
|
SB ground
|
2100*2
|
All
|
4+17
|
Until contact or corner
|
47
|
-32
|
Body
|
SB air
|
400, 225*N
|
All
|
4+9
|
24
|
14 After Landing
|
-
|
Body
|
- List what the move is used for
- List interesting properties in bullet points like invul, fatal
Follow the Help:Writing_Character_Pages guidelines
|
|
Extreme Orgia Mode 214214AB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
-
|
-
|
-
|
-
|
7 total
|
-
|
-
|
- Only available if persona broken, out of bullets, overheated, and for 150 SP
- After startup, Persona cards, Bullets, and Orgia gauge will recover. Attack power of all attacks will be raised by 1.2 afterwards.
- Allows for four boosts in the air.
|
|
Awakened SP Skill Attacks
Heavenly Spear 214214C/D
|
|
Heritage Liberator Palladion j.222C+D
|
|
Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide:
|
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- dc = dash cancel
- (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
- (move) = whatever's listed in the parentheses is optional
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
Click [★] for character's full frame data