Description |
Option Select is the act of performing one technique that has multiple
outcomes depending on the state of the opponent. At the moment, there
are two main types of Option Select: Air Throw/FD, and Ground Throw/Basic Attack.
The first type involves attempting to air throw an opponent, then cancelling
into Faultless Defense immediately after. This way, no air H is executed.
The second type involves attempting to ground throw an opponent but buffering
a basic attack to strike if the opponent is in a non-ground-throwable state (such
as jumping). Both techniques are very useful and should be incorperated into
your gameplan to maximize effectiveness.
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Type 1: Ground Throw/Basic Attack |
Character Example: Ky
Option Select: 6S+H
The main Option Select variation, this technique allows you to attempt a throw
while simultaneously buffering an attack to strike if the opponent is in a state
that cannot be ground thrown (such as they try to jump away). If Ky attempts to
throw with 6S+H and the opponent is in a throwable state, they will be thrown.
However, if they attempt to jump away, the S will come out instead and allow Ky
to follow-up with an air combo. It's very important to remember to hold up after
pressing 6S+H. If you throw, nothing will come out, but if the S comes out and hits
a jumping opponent, you will instantly jump cancel it and be able to air combo. Find
the best standing basic attack (P,K, or S) and combine that with your throw attempts.
Always be ready to air combo if you catch the opponent jumping away.
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Type 2: Slash Back/Command Move |
Slash Back when wiffed has a fairly lengthy recovery when you can't block,
making it very dangerous to throw out. However, during the recovery you can still
input moves, which gives you a safe way out if the enemy didn't do what you expected
them to.
Character Example: Potemkin
Option Select: 63214S+H 6P
The above technique for Potemkin is the Option Select Potemkin Buster. The goal is to
escape pressure and score a Potemkin Buster. The advantage of this technique is that
if your Slash Back fails because the enemy threw his attack late or not at all, you
will automatically do a Potemkin Buster anyway. In the case where you do manage to
Slash Back an attack, the Potemkin Buster will come out instantly and punish their move.
Keep in mind that this technique is still very dangerous, as you still need to be able to
time your Slash Back properly. This is simply a slightly safer method, as it gives you a
degree more of protection should your Slash Back fail.
This technique tends to work best with moves with very little startup, or with invincible
startup.
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Type 3: Air Throw/Faultless Defense |
A technique used back in XX and #R, which has since been removed for the most part
in Accent Core. A method of doing this still exists, however it isn't typically used
anymore.
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Conclusion |
The Option Select was a much more important technique back in the days of XX and #R,
but has since mostly gone into disuse.
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