A special benefit of air dashes is the ability to perform them in combination
with a jump. This technique is called Instant Air Dash (IAD). In order to instant
air dash you must first jump either forwards or backwards. Then, as soon as
your character leaves the ground, press the appropriate direction to complete
the actual air dash. The directional jump also serves as the first motion for
the air dash so you only have to press the respective dash direction once to
follow up. For example, if you wish to perform an instant air dash fowards,
simple press up+forward, then as your character leaves the ground, quickly tap
forward to complete the input ( ).
By perfecting this technique, you will be able
to leave the ground and quickly advance upon your opponent much faster than if
you had jumped and then manually performed an air dash.
Alternatively, you can also simply input forward before any jump, and then hit forward
again once you leave the ground. This method can be useful for some players or with
some motions that feel odd to do otherwise. For example, you can perform an IAD with
the input Forward, Upback, Forward ( )
The option to instand air dash really shines when you combine it with jump cancels
(JC). Since you can already cancel certain moves with a jump, by timing your instant
air dash to coincide with the jump cancel, you can strike the opponent (hit or blocked),
then rush in immediately after.
Due to the fact that each jump cancelable move has different cancel frames, you
will have to study your character and learn when to time the initial jump, then
when to follow with the appropriate direction for the dash.
All techniques are explained below.
|Type 1: Attack Patterns
Character Example: Jam vs Johnny
IAD Sequence: 2K S S > JC, iad j.P.P.P.P |> K S S > JC, iad j.P.P.P.P |> ... etc
Perhaps one of the best Instant Air Dash'ers in the game, Jam can be played as a super rush down
character when her IAD options are applied correctly. Not only can she max an opponents Guard
Gauge in a few quick repetitions, but she can also switch her patterns up and really give the opponent
trouble. By Jump Cancelling the S-S sequence into an instant air dash, Jam can come right at the
opponent with a low flying series of quick air Punches. Once she lands, she can go right back into the
same pattern. Once she gets her opponent scared to attack, she can mix it up by landing and switching
into her other attacks or throw.
|Type 2: Combo Options
Character Example: I-No vs Eddie
IAD Sequence: c.S H > JC, iad j.K.S.H |> c.S 6P H > 632146K
By cancelling her stand H into an well-timed instant air dash, I-No can link K S H in the air, then
land and continue the combo. Utilizing the IAD technique allows her connect for 235 dmg (vs Eddie) without
having to use any Tension for a RC, FRC, or Super. Now that's efficient!
The ability to instant air dash is one that is often overlooked by many players. It can
really boost your attack patterns and combo options, giving your overall offense a major
improvement. With timing and practice, you will be able to perform IAD's right off the
ground. Learn and execute!