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Potemkin
Normal Attacks List | Special Attacks List

Normals

Move Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 11 1.44 3 8 1 HLF cCJR 5 5 6 -1 -
K 22 2.64 8 7 3 LF CJR 7 9 9 -4 -
c.S 40 2.64 10 7 3 HLF CJR 9 3 11 0 -
f.S 36 2.64 10 7 3 HLF CJR 12 7 18 -11 -
H 58 3.84 20 6 5 HLF CR 15 7 16 -4 -
6P 35 3.84 14 6 4 HLF CJR 13 7 19 -9 1-4 upper body invincible, 5-14 invincible above the knees. Floats on CH, untechable for 50F. 90% proration.
6K 23 3.84 15 6 5 HF CJR 18 3 20 -4 85% proration.
6H 90 3.84 20 6 5 HLF CRF 23 5 30 -11 Blows back on hit, untechable for 25F. Blockstun: 23F. Dizzy modifier x1.5. FRC timing: 20-21.
D 30 3.84 15 20 5 HF R 29 10 6 +3 In CH state till end of recovery.
DAA 35 2.64 10 7 3 any R 13 20 3 -9 1-17 invincible, 18-32 throw invincible. In CH state from frames 18-35. Wallbounces on hit, untechable for 60F. 50% proration.
2P 12 1.44 3 8 1 HLF cCR 9 4 8 -2 -
2K 16 2.64 5 7 2 LF CR 7 4 14 -6 -
2S 36 3.84 14 9 4 HLF CR 14 3 16 -2 Pulls in on hit or block. On ground CH, pulls in and staggers (max: 43F).
2H 66 3.84 20 6 5 HLF CRF 13 5 35 -21 Floats on hit, untechable for 30F. Dizzy modifier x1.25. FRC timing: 13-15.
2D 35 3.84 11 6 4 LF R 12 5 14 -2 -
j.P 18 1.44 3 8 1 HA CR 5 9 6 - -
j.K 22 2.64 10 7 3 HA CJR 9 8 13 - -
j.S 32 2.64 10 7 3 HA CR 13 6 23 - Floorbounces and knocks down on ground CH. Floorbounces on air CH, untechable for 42F.
j.H 40 3.84 14 6 4 HA CR 11 6 16 - -
j.D 45 3.84 14 6 4 HA R 11 till landing landing+8 - Plummets opponent on air hit. Crouching during landing recovery.
Throw 45,30 4.00 - 6,0 - 55 dots F - - - - Floats and knocks down on hit. 1st hit has 50% forced proration. FRC timing: 40-44 (frames 11-15 after tossing the opponent).
Air Throw 70 4.00 - 6 - 104 dots - - - - - Plummets on hit, untechable for 32F. 50% forced proration.
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Specials

Special Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Mega Fist I 236P 50 1.50/3.60 6 7 3 HA RF 25 8 0+landing 8 -4
Lower body invincibility from frame 1 onwards. Airborne starting from frame 4. Level 2 attack on block. FRC timing: 25-26.
Mega Fist II 214P 50 1.00/3.60 20 6 5 HA RF 25 9 0+landing 6 +4
Lower body invincibility from frame 1 onwards. Airborne starting from frame 5. Staggers on ground CH (max: 47F). FRC timing: 25-26, 28-29.
Sliding Head 236S 40,0 2.00/3.60 15,- 6 5 LF, unblockable R 22 2(2)1 25 -11
1-15 invincible except for the feet. 26-35 invincible above the knees. Knocks down on ground hit. Usual knockdown time is increased by 40F; follow-ups are dealt with as though the opponent is aerial. 1st hit has 90% proration. 2nd hit (quake part) has Hitstop 0, Startup 26. Max of 1 hit.
Hammer Fall [4]6H 60 1.00/9.60 20 6 5 HLF RF 19-27 2 33 -16
Knocks down on ground hit. Charge time of 30F. Startup varies with distance from opponent. FRC timing is the Active frames. Can cancel into Hammer Fall Break from frame 2 until 9F before the end of Startup. From Startup 1 until Active 1, gains super armor that can absorb one hit for half damage. Cannot absorb supers (undocumented in complete guide).
Hammer Fall Break P during Hammer Fall - - - - - - - - - Total: 15F -
Fastest possible Hammer Fall Break completes in 16F.
F.D.B. 63214S 40 1.50/6.00 14 6 4 any R 21 3 12 +2
Staggers on ground hit (max: 65F). Causes wallstick on CH: untechable for 88F, sticks for 28F. 4-14 can 'reflect' projectiles. (See F.D.B. Reflect, below.)
F.D.B. Reflect - 16 -/1.20 0 7 3 any - 1 98 total: 22F -
Strike invincible until end of recovery. Staggers on ground hit (max: 35F), untechable for 60F. Continues even on collision with other projectiles; causes most other projectiles to expire on collision.
Potemkin Buster 632146P 140 -/12.00 - 6 - 176 pixels F 3 1 - -
3-5 invincible. 1-16 throw invincible. On whiff, 40F total. Dizzy modifier x0.5. 75% forced proration. FRC timing: frames 6-8 after tossing the opponent.
Heat Knuckle 623H 0, 15x2, 28 2.00/0.00,6.00x2,24.00 - 8,6x3 1,5x3 Unblockable, Fx3 R 14 1 22 -
Hits 1-3 knock down. 4th hit floats on hit, untechable for 45F. 50F to input motion for Heat Extend after Potemkin grabs them (visually, you have until the 3rd hit). 1st hit can be SBed (not documented in complete guide).
Heat Extend 63214H during Heat Knuckle 95 -/19.20 - 6 5 F R - - - -
Floats on hit, untechable for 57F.
Force Break Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Judge Gauntlet 63214D 85 - 20 6 5 HLF R 28 [10] 6 28 -15
Ground bounces on hit. On ground hit, untechable for 38F. 85% proration. If hit between frames 2-23 (1-5 of autoguard), autoguard activates (resets autoguard). If hit between frames 24-28 (6-10 of autoguard), attack comes out. Being hit 7+ times while in autoguard also forces attack to come out. After activating autoguard, the punch part has Startup 10. Takes half damage while autoguarding. Cannot absorb supers (undocumented in complete guide).
Aerial Potemkin Buster j.632146D 0,140 - - 6,0 5 F R 5 1 landing 12 -
Knocks down on hit. In CH state till landing. Crouching during landing recovery. 2nd hit has 75% forced proration. On hit, Potemkin jumps in the direction opposite to the direction he was originally travelling. Can RC only if blocked.
Super Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Giganter 632146H 45 - 20 6 5 any - 9+8 48 total: 41F +9
1-9 invincible, 10-16 strike invincible. Staggers on ground hit (max: 55F), untechable for 75F. Dizzy modifier x3. From frames 16-29, can cancel into Gigantic Bullet. Continues even on collision with other projectiles; causes most other projectiles to expire on collision. Always goes active on successful input.
Gigantic Bullet 4123641236P during Giganter 126 - 20 6 5 HLF R 51 24 14 -19
Wallbounces on hit, untechable for 60F. Dizzy modifier x0.
Heavenly Potemkin Buster 236236S 170 - - 6 - - - 12+1 15 10 -
1-12 invincible, 13-27 upper body invincible. Airborne from frame 13 onwards. Knocks down on hit. Dizzy modifier x0.5.
Instant Kill Command Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Magnum Opera 236236H Fatal - 20 - - any - 11+6 12 16 -9
IK mode activation: 98F. 1-21 strike invincible.


Gatling Table

PunchKickSlashHeavy SlashDustJumpSpecial
PP, 2P, 6PK, 2Kc.S, f.S, 2SH, 2H, 6HD, 2Dyesyes
2PP, 2P, 6PK, 2Kc.S, f.S, 2SH, 2HD, 2D-yes
6P-----yesyes
K--c.S, f.S, 2SH, 2HD, 2Dyesyes
2K--c.S, f.S, 2S2HD, 2D-yes
6K---2HDyesyes
c.S--f.S, 2SH, 2HD, 2Dyesyes
f.S--2SH, 2HD, 2Dyesyes
2S---2HD, 2D-yes
H----D, 2D-yes
2H----D, 2D-yes
6H------yes
D-----homing jump on hit-
2D------yes
j.Pj.Pj.Kj.Sj.Hj.D-yes
j.Kj.P-j.S--yesyes
j.Sj.P--j.H--yes
j.H------yes
j.D-------
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Translator Author Revision Status
POscrub POscrub v1.01 2011/05/11 Updated by rtl42
Dustloop.com
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