Special |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Mega Fist I |
236P |
50 |
1.50/3.60 |
6 |
7 |
3 |
HA |
RF |
25 |
8 |
0+landing 8 |
-4 |
Lower body invincibility from frame 1 onwards. Airborne starting from frame 4. Level 2 attack on block. FRC timing: 25-26.
|
Mega Fist II |
214P |
50 |
1.00/3.60 |
20 |
6 |
5 |
HA |
RF |
25 |
9 |
0+landing 6 |
+4 |
Lower body invincibility from frame 1 onwards. Airborne starting from frame 5. Staggers on ground CH (max: 47F). FRC timing: 25-26, 28-29.
|
Sliding Head |
236S |
40,0 |
2.00/3.60 |
15,- |
6 |
5 |
LF, unblockable |
R |
22 |
2(2)1 |
25 |
-11 |
1-15 invincible except for the feet. 26-35 invincible above the knees. Knocks down on ground hit. Usual knockdown time is increased by 40F; follow-ups are dealt with as though the opponent is aerial. 1st hit has 90% proration. 2nd hit (quake part) has Hitstop 0, Startup 26. Max of 1 hit.
|
Hammer Fall |
[4]6H |
60 |
1.00/9.60 |
20 |
6 |
5 |
HLF |
RF |
19-27 |
2 |
33 |
-16 |
Knocks down on ground hit. Charge time of 30F. Startup varies with distance from opponent. FRC timing is the Active frames. Can cancel into Hammer Fall Break from frame 2 until 9F before the end of Startup. From Startup 1 until Active 1, gains super armor that can absorb one hit for half damage. Cannot absorb supers (undocumented in complete guide).
|
Hammer Fall Break |
P during Hammer Fall |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Total: 15F |
- |
Fastest possible Hammer Fall Break completes in 16F.
|
F.D.B. |
63214S |
40 |
1.50/6.00 |
14 |
6 |
4 |
any |
R |
21 |
3 |
12 |
+2 |
Staggers on ground hit (max: 65F). Causes wallstick on CH: untechable for 88F, sticks for 28F. 4-14 can 'reflect' projectiles. (See F.D.B. Reflect, below.)
|
F.D.B. Reflect |
- |
16 |
-/1.20 |
0 |
7 |
3 |
any |
- |
1 |
98 |
total: 22F |
- |
Strike invincible until end of recovery. Staggers on ground hit (max: 35F), untechable for 60F. Continues even on collision with other projectiles; causes most other projectiles to expire on collision.
|
Potemkin Buster |
632146P |
140 |
-/12.00 |
- |
6 |
- |
176 pixels |
F |
3 |
1 |
- |
- |
3-5 invincible. 1-16 throw invincible. On whiff, 40F total. Dizzy modifier x0.5. 75% forced proration. FRC timing: frames 6-8 after tossing the opponent.
|
Heat Knuckle |
623H |
0, 15x2, 28 |
2.00/0.00,6.00x2,24.00 |
- |
8,6x3 |
1,5x3 |
Unblockable, Fx3 |
R |
14 |
1 |
22 |
- |
Hits 1-3 knock down. 4th hit floats on hit, untechable for 45F. 50F to input motion for Heat Extend after Potemkin grabs them (visually, you have until the 3rd hit). 1st hit can be SBed (not documented in complete guide).
|
Heat Extend |
63214H during Heat Knuckle |
95 |
-/19.20 |
- |
6 |
5 |
F |
R |
- |
- |
- |
- |
Floats on hit, untechable for 57F.
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Judge Gauntlet |
63214D |
85 |
- |
20 |
6 |
5 |
HLF |
R |
28 [10] |
6 |
28 |
-15 |
Ground bounces on hit. On ground hit, untechable for 38F. 85% proration. If hit between frames 2-23 (1-5 of autoguard), autoguard activates (resets autoguard). If hit between frames 24-28 (6-10 of autoguard), attack comes out. Being hit 7+ times while in autoguard also forces attack to come out. After activating autoguard, the punch part has Startup 10. Takes half damage while autoguarding. Cannot absorb supers (undocumented in complete guide).
|
Aerial Potemkin Buster |
j.632146D |
0,140 |
- |
- |
6,0 |
5 |
F |
R |
5 |
1 |
landing 12 |
- |
Knocks down on hit. In CH state till landing. Crouching during landing recovery. 2nd hit has 75% forced proration. On hit, Potemkin jumps in the direction opposite to the direction he was originally travelling. Can RC only if blocked.
|
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Giganter |
632146H |
45 |
- |
20 |
6 |
5 |
any |
- |
9+8 |
48 |
total: 41F |
+9 |
1-9 invincible, 10-16 strike invincible. Staggers on ground hit (max: 55F), untechable for 75F. Dizzy modifier x3. From frames 16-29, can cancel into Gigantic Bullet. Continues even on collision with other projectiles; causes most other projectiles to expire on collision. Always goes active on successful input.
|
Gigantic Bullet |
4123641236P during Giganter |
126 |
- |
20 |
6 |
5 |
HLF |
R |
51 |
24 |
14 |
-19 |
Wallbounces on hit, untechable for 60F. Dizzy modifier x0.
|
Heavenly Potemkin Buster |
236236S |
170 |
- |
- |
6 |
- |
- |
- |
12+1 |
15 |
10 |
- |
1-12 invincible, 13-27 upper body invincible. Airborne from frame 13 onwards. Knocks down on hit. Dizzy modifier x0.5.
|
Instant Kill |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Magnum Opera |
236236H |
Fatal |
- |
20 |
- |
- |
any |
- |
11+6 |
12 |
16 |
-9 |
IK mode activation: 98F. 1-21 strike invincible.
|