Special |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Na~nte ne |
[D] |
38 |
-/3.84 |
11 |
18 |
4 |
LF |
JR |
34 |
4 |
25 |
-12 |
Floats on hit, untechable for 30F.
|
Mr. Dolphin (Hor) (S) |
[4]6S |
50 |
1.00/2.40 |
10 |
10 |
3 |
any |
F |
7 |
10 |
8+ landing 3 |
-9 |
3-6, 9-16 lower body invincinble. 7-8, 17-19 foot invincible. Airborne on first frame. On whiff, in CH state until landed. Untechable for 20F. Can follow-up to Go, Mr. Dolphin! (Hor) from 4-14. *1
|
Mr. Dolphin (Hor) (H) |
[4]6H |
50 |
1.00/3.60 |
10 |
10 |
3 |
any |
F |
8 |
20 |
7+ landing 3 |
-9 |
4-7, 10-27 lower body invincible. 8-9, 28-30 foot invincible. Airborne on first frame. On whiff, in CH state until landed. Untechable for 20F. Can follow-up to Go, Mr. Dolphin (Hor) from 5-25. *1
|
Mr. Dolphin (Ver) (S) |
[2]8S |
50 |
1.00/2.40 |
10 |
10 |
3 |
HLF |
F |
8 |
20 |
landing 3 |
-13 |
1-3 throw invincible. Airborne after frame 4. Floats and pulls in on hit, untechable for 35F. Must be blocked HA after frame 18. Hits crouchers on frame 21 (tested on Sol). Can follow-up to Go, Mr. Dolphin (Ver) after frame 7. *1
|
Mr. Dolphin (Ver) (H) |
[2]8H |
50 |
1.00/3.60 |
10 |
10 |
3 |
HLF |
F |
8 |
27 |
landing 3 |
-11 |
1-3 throw invincible. Airborne after frame 4. Floats on grounded hit, untechable for 40F. Hits crouchers on frame 29 (tested on Sol). Can follow-up to Go, Mr. Dolphin (Ver) after frame 7. *1
|
Restive Rolling |
623S/H |
30 |
1.50/4.20 |
10 |
7 |
3 |
HLF |
RF |
13 |
40 |
22 + landing 15 |
-63 |
Airborne after frame 13. Floats on hit, untechable for 35F. During the first 2 active frames, untechable time is 40F. Can follow-up to Direction Change from 26-52. FRC timing: 13-14.
|
Aerial Restive Rolling (S) |
j.623S |
30 |
1.50/3.60 |
10 |
7 |
3 |
HLF |
R |
10 |
40 |
landing 15 |
- |
Floats on hit, untechable for 30F. Can follow-up to Direction Change from 23-49.
|
Aerial Restive Rolling (H) |
j.623H |
30 |
1.50/3.60 |
14 |
7 |
4 |
HA |
RF |
16 |
40 |
landing 15 |
+1 |
Untechable for 35F. Can follow-up to Direction Change from 29-55. FRC timing: 16-18. SD is for the fastest possible RR from the ground (Startup 19).
|
Direction Change |
Direction + S/H during RR |
14 |
0.60/3.48 |
10 |
7 |
3 |
HLF |
R |
11 |
24 |
landing 15 |
- |
Floats on hit, untechable for 28F. Can follow-up into itself from 26-34. Max of 3 consecutive Direction Changes possible.
|
Applause for the Victim (Strike) |
41236 P/K/S/H (chargeable) |
20 |
2.5/0.0 |
10 |
7 |
3 |
HLF |
RF |
23 |
12 |
21 |
-19 |
1-10 upper body invincible. 11-25 low stance. Floats on hit, untechable for 16F. Total length: 55F. FRC timing: 20-21.
|
Applause for the Victim (Dolphin) |
Release button after Applause for the Victim |
22 x 1/2/3/6 |
1.2 x 1/2/3/6 |
0 |
7 x 1/2/3/6 |
3 |
Any |
- |
49 |
- |
- |
3 |
# of dolphins = 1 (charge time 1-121F); 2 (122-271F); 3 (272-631F); 6 (632-1113F); or 3 (1114F+). In the last case, the dolphins are released automatically. Starts up the moment the button is released. Listed Startup is for the fastest possible case. When charged, Startup is 17 frames after the button release. Hula-hoop disappears if May gets hit while charging.
|
Overhead Kiss |
63214K |
40 |
-/6.00 |
- |
6,1 |
- |
90 dots |
R |
4 |
1 |
- |
- |
1-5 throw invincible. Wallbounces, untechable for 80F. Whiff animation: 42F. 65% forced proration.
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Jackhound |
214D |
38 |
- |
15 |
6 |
5 |
HF |
R |
24 |
10 |
35 |
-26 |
16-33 foot invincible, airborne. 34-39, 48-51 low stance. 40-47 above the feet invincible. 52-64 foot invincible. Floorbounces on hit, untechable for 60F. Re-launches knocked down opponents. In CH state the entire duration. 80% forced proration.
|
Go, Mr. Dolphin! (Hor) (S) |
56D during Mr. Dolphin (Hor) (S) |
22 |
- |
10 |
7 |
3 |
any |
- |
1 |
17 |
landing 11 |
+13 |
Untechable for 30F. SD is based on the fastest possible case from right next to the opponent.
|
Go, Mr. Dolphin! (Hor) (H) |
56D during Mr. Dolphin (Hor) (H) |
22 |
- |
10 |
7 |
3 |
any |
- |
1 |
20 |
landing 14 |
+10 |
Untechable for 30F. SD is based on the fastest possible case from right next to the opponent.
|
Go, Mr. Dolphin! (Ver) |
58D during Mr. Dolphin (Ver) |
22 |
- |
10 |
7 |
3 |
any |
- |
1 |
- |
total: 16 |
- |
Untechable for 30F.
|
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Ultimate Whiner |
63214H |
25, 17x8 |
- |
20x9 |
6,3x8 |
5 |
HLF |
R |
7+2 |
3 |
26 |
-10 |
1-10 invincible. 11-13 throw invincible. 1st hit knocks down. 3rd-8th hits are untechable for 20F. 9th attack blows back on hit, untechable for 20F. 2nd-8th hits have 0 hitstop. If the 1st attack whiffs, no other attacks come out.
|
Great Yamada Attack |
236236S |
110 |
- |
20 |
16 |
5 |
HLF |
- |
9+0 |
- |
total: 74 |
- |
5-22 strike invincible. Wallbounces on hit, untechable for 90F. For the 11 frames following the super-flash, the opponent is frozen. The whale goes through projectiles.
|
Super Screaming Ultimate Spinning Whirlwind |
63214S |
18x10 |
- |
20x10 |
5x10 |
5 |
HLF |
R |
1+8 |
{2(12)}x9,2 |
21 |
-4 |
Invincible on frame 1. Throw invincible for entire duration. Knocks down on hit. 7F hitstop for each hit. Can follow-up to Deluxe Tile Bomber after the super-flash. Dizzy modifier x0.
|
Deluxe Tile Bomber |
P during SSUSW |
48 |
- |
14 |
6 |
4 |
HLF |
- |
11 |
10 |
24 |
-3 |
Blows back on hit, untechable for 60F. Goes through projectiles.
|
Instant Kill |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
May and the Jolly Crew |
41236 41236 H |
Fatal |
- |
- |
- |
- |
70 dots |
- |
7+9 |
2 |
- |
- |
IK mode activation: 70F. 1-18 invincible. Whiff animation: 23F. Can also be input as 6321463214H.
|