Special |
Command |
Damage
| TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Tatami Gaeshi |
236K |
40(late 20) |
2.50/1.20 |
0 |
7 |
3 |
All |
F |
15 |
17 |
16 |
-6 |
1-6 floats and vacuum effect (30)/7-17 floats and vacuum on air hit/CH untechable/FRC timing 23-26/tatami disappears immediately when Baiken is hit |
Tatami Gaeshi (Air) |
j.236K |
40(late 20) |
2.50/1.20 |
0 |
7 |
3 |
All |
F |
18 |
- |
16 after land |
- |
1-6 wall bounce effect (27)/air hit wall bounce effect (27)/FRC timing 18-19/tatami disappears immediately when Baiken is hit |
Youshijin |
Guard + 412P |
24 |
1.50/3.60 |
3 |
6 |
3 |
HLF |
R |
12 |
6 |
22 |
-18 |
1-5 invincible/6-14 knee-up invincible/on guard level 1/Hit stop 6/air hit float effect (46)/CH untechable/prorate 70%/attack is fully extended frame 15/*1
|
Mawarikomi |
Guard + 412K |
- |
3.75/- |
- |
- |
- |
- |
F |
- |
- |
Entire 24 |
- |
1-16 strike invincible/passes through opponent until move ends/FRC Timing 13-15/*1 |
Sakura |
Guard + 412S |
30 |
2.25/5.40 |
20 |
6 |
5 |
HLF |
F |
17 |
2 |
33 |
-16 |
1-19 strike invincible/stagger effect (max 50)/prorate 85%/FRC timing 17-18/*1 |
Ouren |
Guard + 412H |
34 |
2.25/7.20 |
14 |
6 |
4 |
HA |
R |
19~ |
2 |
14+land 10 |
-9 |
Standing hit untechable/CH hit float+untechable (70)/(untechable 35?)/Listed start-up is for pointblank distance/startup changes depending on distance from opponent |
Suzuran |
63214K |
- |
2.00 |
- |
- |
- |
- |
- |
- |
- |
whole 30 |
- |
4-25 high guard/when guarding can do guard cancel moves |
Youzansen |
j.623S |
44 |
1.00/4.80 |
10 |
7 |
3 |
HA |
RF |
6 |
12 |
15 |
-25 |
1-3 raise/hit rise effect (28)/CH state/crouch state during recovery/FRC timing 3-4/fastest TK youzansen has start-up of 9 |
Kabari |
41236H |
12 |
2.00/4.80 |
14 |
6 |
4 |
HLF |
R |
21 |
11 |
14 |
+2 |
On ground hit, staggers (max:33). On downed hit, untechable: 24. On hit or block, vaccum effect.
On frames 35-40 when whiffed, or frames 4-9 after hit or block, can cancel into followup (Tetsuzansen). Fully extended on frame 29.
|
Tetsuzansen |
- S |
36,15 |
2.00/9.60x2 |
14x2 |
6,10 |
4 |
HLF |
RF |
12 |
3(11)4 |
16 |
-17 |
1-5 fully invincible, 6-11 invincible to throws. Floats on hit, untechable: 32.
Forced proration, 1st hit: 90%, 2nd hit: 80%. FRC: 12-13 F. Listed frame advantage is when 2nd hit fails to connect.
|
Force Break |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Baku |
Guard + 412D |
30 |
-25% |
20 |
6 |
5 |
HLF |
R |
11 |
2 |
16 |
+1 |
2-12 invincible to strikes. (Unsure of next line, I'd need to see the move to anglicize it properly)
On standing hit, bends them back. On hit, Psych burst cannot be used (no blue bursting it, acts like a super hit).
CH state till end of recovery. 12~ Follow up attacks possible. *1
|
Baku: Sakura |
- P |
18 |
-25% |
20 |
6 |
5 |
HLF |
R |
6+flash9 |
3 |
40 |
-24 |
On hit, cannot be blue bursted. Forced proration: 50%. Allows Followup attack input from 25-36.
On hit, disables opponents jumping and dashing for a limited time. *2
|
Baku: Tsuki |
- K |
18 |
-25% |
20 |
6 |
5 |
HLF |
R |
6+flash9 |
3 |
40 |
-24 |
On hit, cannot be blue bursted. Forced proration: 51%. Allows Followup attack input from 25-36.
On hit, all hits act as counterhits for a limited time. *2
|
Baku: Tsuru |
- S |
18 |
-25% |
20 |
6 |
5 |
HLF |
R |
6+flash9 |
3 |
40 |
-24 |
On hit, cannot be blue bursted. Forced proration: 51%. Allows Followup attack input from 25-36.
On hit, all of Baiken's moves become unblockable. Unblockable effect disappears after a certain period of time passes, or if Baiken lands a hit. *2
|
P Follow Up |
- P |
15 |
- |
- |
6 |
4 |
- |
R |
15 |
3 |
5 |
+10 |
On air hit, knocks down. Listed frame advantage is for a standing hit.
For the duration of the effect, Opponent cannot use P button.
|
K Follow Up |
- K |
10x2 |
- |
- |
6 |
4 |
- |
R |
18 |
3(6)3(7)5 |
8 |
- |
Airborne: 7-35. 2nd hit knocks down. Max 2 hits.
For the duration of the effect, Opponent cannot use K button.
|
S Follow Up |
- S |
20 |
- |
- |
6 |
5 |
- |
R |
15 |
1 |
14 |
+5 |
On air hit, Plummets and downs opponent. Does no dizzy. Listed frame advantage is for a standing hit.
For the duration of the effect, Opponent cannot use S button.
|
H Follow Up |
- H |
24 |
- |
- |
6 |
5 |
- |
R |
8 |
16 |
16 |
- |
Airborne: 8~. Floats on hit, untechable: 40.
For the duration of the effect, Opponent cannot use H button.
|
D Follow Up |
- D |
5x7 |
- |
- |
7x7 |
3 |
- |
R |
9 |
3(4)8 |
20 |
- |
On hit, knocks down. For the duration of the effect, Opponent cannot use D button. |
Super |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Tsurane Sanzu Watashi |
236236H |
60x3 |
-50% |
20x3 |
6x3 |
5 |
HLF |
R |
7+flash1 |
6(9)5(11)2 |
22 |
-5 |
1-9F, invincible to strikes. On down hit, untechable: 40F.
1st hit does no dizzy, 2nd hit: dizzy multiplier x0.3, 3rd hit: x1.0
|
Instant Kill |
Command |
Damage |
TG |
GB+ |
GB- |
Lv |
Guard |
Cancel |
Startup |
Active |
Recovery |
SD |
Garyou Tensei |
236236H |
Fatal |
- |
3 |
- |
- |
All |
- |
7+flash10 |
While she's running |
19 |
-15 |
(active 84 frames?)/1-12 invincible strikes |