Axl
Attack List Analysis Combos Strategy


- Body Type -

Weight Damage Modifier Stun Guts Rating
1.00 1.06 60 1


- Basic Performance -

Walk (f) Walk (b) D Initial Vel. D Accel. D Resist. BD Vel.
3.00 2.80 7.50 0.30 1.00% 7.00

BD Inv. BD Time J. Y Initial Vel. J. Gravity J. Time Pre-J. X Vel.
7F 15F 22.0 1.10 40F 5.00

Post J. X Vel. HJ. Initial Vel. HJ. Gravity HJ. Time Pre-HJ. X Vel. Post-HJ. X Vel.
4.00 26.0 1.10 48F 5.00 3.00

Air D (f) Vel. Air D (f) Time Air D (b) Vel. Air D (b) Time G Balance Def. G Balance Resi.
15.0 16F 11.0 9F 1.00 ordinary


- Basic Attack Analysis -

  DM TG LV Guard Cancel EX AC RE SD ?
P 32 2.6 2 HLF CR 7 8 14 -10 -
K 16 2.6 2 HLF CR 6 3 8 +1 -
S(c) 28 3.8 4 HLF CJR 7 6 10 +1 #1
S(f) 33 2.6 3 HLF CR 9 3 22 -11 -
H 42 3.8 5 HLF CR 16 14 17 -2 -
D 20 3.8 4 HF R 29 8 13 -3 #2
2P 28 2.6 2 HLF CR 12 6 18 -12 -
2K 9 1.4 1 L CR 7 5 6 -1 #3
2S 34 2.6 3 HLF CJR 9 8 20 -14 -
2H 40 3.8 5 L CRF 11 8 22 -11 #4
2D 30 2.6 3 L CR 7 10 12 -8 -
j.P 10 1.4 1 HA cCJR 7 4 9 - -
j.K 18 2.6 3 HA CJR 8 8 12 - -
j.S 28 2.6 3 HA CJR 9 7 18 - -
j.H 38 2.6 3 HA CR 10 12 9 - -
j.D 44 2.6 3 HA CR 10 6 18 - #5
j.6P 16 2.6 2 HA CR 7 6 14 - -
6P 32 2.6 3 HLF CR 9 2 17 -5 #6
3P 24 2.6 2 LF CR 11 4 8 0 #7
6K 36 3.8 4 HLF CR 11 7 23 -13 -
6H 46 3.8 5 HA R 23 9 9 +1 #8
DAA 25 2.6 3 HLA R 17 4 8 +2 #9
#1: stagger on CH (max 39F)
#2: 17-20F lower body inv., 21-28F feet inv.
#3: base damage correction 70%
#4: stagger (max 45F)
#5: knockdown, 5 RE on landing
#6: 1-10F upper body inv., upper body inv. from 16F+ upper body inv., knockdown on CH
#7: knockdown on CH
#8: in air from 11-31F
#9: 1-20F inv., upper body inv. from 26F+, wall bounce

  Damage Tension Execution Active Time Recovery Static Diff
Basic Atk. Avg. - - - - - -


- Special / Overdrive Attack Analysis -

  DM TG LV Guard Cancel EX AC RE SD
623S 46 1.5/4.8 4 HLF R 4 4 31 -18
1-3F inv., knockdown, base damage correction 90%
623H 36,24 1.8/4.8 5 HLF R 9 * 33 -18
AC 4(4)1(2)1, knockdown
- 623H 55 2.0/4.8 5 HLF R 14 4 * -
in air from first frame, knockdown, Axl in CH state until landing, RE 10 on landing
[4]6S 20x3 2.5/1.2 5 HLF RF 12 12 39 -14
requires 30F charge, three hits, knockdown; takes counter, Axl in CH state until 17F
- 8 35 1.5/1.2 5 HLF R - 12 35 -13
begins 18 frames after Rensengeki finishes, knockdown
- 2 26x5 -/2.4 3 L R - * 17 -5
AC 2(5)2(5)2(5)2(5)2, begins 24 frames after Rensengeki finishes, knockdown
[4]6H 1,80 3.0/1.2 5 - R 27 16 50 -
requires 30F charge, 92 frames total, knockdown, dizzy stun x0.0
214P 110 -/1.2 5 - R 4 16 6 -
catches high and mid striking moves, catch active from 4-19F, knockdown
214K 110 -/1.2 5 - R 4 16 6 -
catches low striking moves, catch active from 4-19F. knockdown, Axl in crouching state during move
623P 42 -/3.8 3 HLA R 16 3 27 -
special reversal, catch active from 2-17F, invincible to striking attacks from 1-15F, wall bounce, knockdown
63214S 50 2.0/4.8 5 HLA R 2.8 4 19 -4
in air from frame 4 knockdown
63214H 20x3 1.0/1.2 3 HLA RF 74 28 25 -
can be directed while offscreen, in air from frame 4, 1-15F inv., knockdown
(air) 623H 60 2.0/4.8 5 HLA R 9 4 * -
knockdown, Axl in CH state until landing, RE 10 on landing
2363214H 60x2,30x5 - 5 HLF R 14+1 * 41 -
AC 8(19)13, 1-16F inv., knockdown, Axl in CH state until move ends
421P during 623P 30x2,50 - 3,3,4 - R 7+8 * 37 -49
AC 6,6(13)4, 1-14F inv. from strikes, knockdown
236236 (DES) ALL - - HLF - 13+5 37 3 -6
requires 90F preperation (P+K+S+H), inv to strikes for 4F after tension "spark"

  DM TG LV Guard Cancel EX AC RE SD
Throw 50 - - - - 1 - - -
range 45 dot
(air) Throw 60 - - - - 1 - - -
range 110 dot

  Damage Tension Execution Active Time Recovery Static Diff
Spec./OD Atk. Avg. - - - - - -


- Total Average -

  Damage Tension Execution Active Time Recovery Static Diff
Overall Avg. - - - - - -