RagnaRagna the Bloodedge



Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Advantage Counter Hit Untechable Notes

Normals

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR200828084all1HB53901014
5BSR5402238589HL3HB8816-71819
  • Range extended horizontally on last 3 active frames (14-16F)
5CS(J)R6902859092HL4HB13420-52619
2ACSR150628084all1F721001014
2BSR4001658084L2F9215-31614
2CSR66027310089HL3F12313+12120
  • 29F of stagger on grounded opponent
  • fatal possible
6ASJR6202568080HL3HB13418-52226
  • 5-13F head invul
  • floats opponent on hit
  • range extended vertically on last 2 active frames (16-17F)
6BSR7202987092H4HB24419-43719
  • Grounds on air hit
6C(S)R, (S)JR512, 608211, 2519092L, HL4F, HB205(11)233-165819, 50
  • 2nd attack floats opponent on hit
  • counter carries
  • dash cancelable on hit or guard (21-58F)
3CSJR7202989088L4F12327-113240
  • Downs on hit
  • cannot emergency tech on CH
j.ACSJR180749084HA1H739-1214
j.BSJR4501869086HA2H10912-during move14
j.CSJR6202569089HA3H12324-2917
Forward Throw-, R0, 14000, 57990100, 551000, 4ground throw7319-during move-, 100*
  • 2nd attack floats opponent on hit
  • 2nd attack wall bounces on hit, cannot tech for 60F
  • 100% minimum damage
Back Throw-, R0, 7000, 28990100, 551000ground throw7319-during move-, 48
  • 2nd attack floats opponent on hit
  • 100% minimum damage
  • 4F hitstop on 2nd attack
Air Throw-, SR0, 14000, 579100100, 55900, 4air throw7315-during move-
  • 2nd attack causes wall bounce
  • 100% minimum damage
  • hitbox height for throw is 60 - 280
Dash Cancel----------total 22F-during move-
Counter AssaultR005092all4HB71923-233019
  • 1-20F full invul, blows back on hit
  • cooldown of 180F
  • range extended horizontally on last 3 active frames (24-26F)



Drives

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Soul Eater
  • Soul Eater is not affected by combo damage scaling.
  • Opponent can cancel out Soul Eater on block by using Barrier Guard
  • The more D moves are used in a combo, the more health is gained. 1 hit = 100%, 2 hit = 110%, 3 hit = 120%, 4 hit = 130%, 5 hit and on = 150%
  • Ex: a combo with Dead Spike, 5D(2), j.D, j.D, D Inferno Divider, Ax Kick (in that order) would gain: 100 + 220 + 36 + 39 + 150 + 150 = 695 health.
5DSR544, 760225, 31410092, 80*HL, all4, 5HB, HBF175(12)144-246230, 38
  • 2nd attack ground bounces on air hit
  • counter carries
  • 2nd attack has 50% repeat proration (same with BK version)
  • 6F hitstop on 1st attack, 14F hitstop on 2nd attack
  • dash cancelable on hit or guard (34 - 62F)
  • 2nd attack steals 200 on hit or guard
5D (BK)SR750, 1000310, 41410092, 80*HL, all4, 5HB, HBF175(12)144-246230, 50
  • 1st attack floats opponent on hit
  • 2nd attack ground bounces
  • counter carries
  • dash cancelable on hit or guard (34 - 62F)
  • 2nd attack has 50% repeat proration (same with normal version)
  • 6F hitstop on 1st attack, 14F hitstop on 2nd attack
  • 2nd attack steals 150 on hit, 120 on guard
2DR7503109094L5F18223-43146
  • Downs on hit
  • ground bounces on CH
  • cannot emergency tech on ground hit or CH
  • 18F hitstop, steals 150 on hit, 120 on guard
2D (BK)R10504349075L5F18223-43154
  • Ground bounces on hit
  • cannot emergency tech on hit or CH
  • 18F hitstop
  • steals 150 on hit, 120 on guard
6DSJR75031010094HL5HB26316+16F landing-145021
  • 1-28F foot invul
  • in the air 20F~
  • steals 200 on hit or guard
6D (BK)SJR100041410089HL5HB22316+16F landing-144640
  • 1-21F foot invul
  • in the air 16F~
  • floats opponent on hit
  • 18F hitstop
  • steals 150 on hit, 120 on guard
j.D (BK)SJR5902449089HA3H13420-during move17
  • 3F recovery on landing
  • steals 30 on hit or guard
j.D (BK)SJR9003729080HA3H11420-during move36
  • 3F recovery on landing
  • 18F hitstop
  • steals 50 on hit or guard on hit or guard
  • smaller hitbox on last 3 active frames (13-15F



Specials

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Hell's Fang
214A
R7303027570all4HB151333-421F of recovery40
  • 34F hitstun on ground
  • 29F guardstun
  • can follow-up from recovery 1-21F
  • initiates recovery on hit or block
Hell's Fang Followup
⇒ 214D
R95078610092all4HB23340-24during move56
  • Blows back on hit
  • breaks 1 guard primer
  • steals 100 on hit or guard
Hell's Fang Followup (BK)
⇒ 214D + BK
R1200993100100*all4HB23325+9during move80
  • Wall bounces on hit
  • breaks 1 guard primer
  • 60% repeat proration (normal version doesn't count)
  • 20F hitstop
  • steals 400 on hit, 200 on guard
C Inferno Divider
623C
R420, 460173, 1907092HL4HBF72(4)624+19F landing-30during move42
  • 1-18F fully invul
  • 10F~ in the air
  • floats on hit
  • counter carries
  • 14F hitstop on CH
  • can follow-up from 13-36F
C Inferno Divider (air)
j.623C
R420, 460173, 1908592all4HB52(4)619F upon land-4942
  • 1-16F fully invul
  • floats on hit
  • counter carries
  • 14F hitstop on CH
  • can follow-up from 11-34F
D Inferno Divider
623D
R600 x 2248 x 210092HL4HBF72(4)1227+19F landing-39during move42
  • 10F~ in the air
  • floats on hit
  • counter carries
  • breaks 1 guard primer
  • 14F hitstop on CH
  • can follow-up from 13-36F
  • steals 50x2 on hit or guard
D Inferno Divider (air)
j.623D
R600 x 2248 x 210092all4HB72(3)1219F upon land-5042
  • Floats on hit
  • counter carries
  • 14F hitstop on CH
  • can follow-up from 12-35F
  • steals 50x2 on hit or guard
D Inferno Divider (BK)
623D + BK
R650 x 2269 x 210092*HL4HBF72(4)1227+19F landing-39during move42
  • 10F~ in the air
  • floats on hit
  • counter carries
  • breaks 1 guard primer
  • 60% repeat proration (regular and aerial versions don't count)
  • 18F hitstop (same on CH)
  • can follow-up from 13-36F
  • steals 100x2 on hit, 60x2 on guard
D Inferno Divider (air BK)
j.623D + BK
R650 x 2269 x 210092*all4HB72(3)1219F upon land-5042
  • Floats on hit
  • counter carries
  • 60% repeat proration (regular and aerial versions don't count)
  • 18F hitstop (same on CH)
  • can cancel to follow-up on 12-35F
  • steals 100x2 on hit, 60x2 on guard
Upper
⇒ 236C
R31012810092all4H14319F upon land-4242
  • Floats on hit
  • can follow-up from 15-25F
Straight Punch
⇒ 236C
R40016510070*all4H15312F upon land-3218*
  • Blows back on hit
  • wall bounces in corner
  • added 55F of untechable time
  • 10% repeat proration
  • 24F hitstop
Ax Kick
⇒ 214D
R48019810050all4H19413F upon land-until grounded50
  • Ground bounces on hit
  • steals 100 on hit or guard
Ax Kick (BK)
⇒ 214D + BK
R100041410090*all4H19411-during move60
  • Ground bounces on hit
  • 60% repeat proration (regular version doesn't count)
  • 13F recovery upon landing
  • steals 250 on hit, 200 on guard
Gauntlet Hades
214B
R8003319088*HA4H20714+14F landing-114035
  • 12~ in the air, ground bounces on hit
  • 70% repeat proration (aerial version doesn't count)
  • can follow-up from 30-40F
  • hits crouching opponent on 24F
  • frame advantage is on a standing opponent (guarded on 24F)
Gauntlet Hades (air)
j.214B
R7002899092*HA4H12915F upon land-9*during move35
  • Floats on hit70% repeat proration (grounded version doesn't count)
  • can follow-up from 24~1F till landing
  • frame advantage is from lowest startup possible (23F)
  • hits opponents on 23F
Spin Kick
⇒ 214D
R55022710060*all4H9320F upon land-12*until grounded51
  • Floats on hit
  • breaks 1 guard primer
  • 60% repeat proration (BK version doesn't count)
  • frame advantage is from 1F from landing
  • steals 100 on hit or guard
Spink Kick (BK)
⇒ 214D + BK
R110045510090*all4H9320F upon land-12*until grounded70
  • Floats on hit
  • breaks 1 guard primer
  • 60% repeat proration (regular version doesn't count)
  • frame advantage is from 1F from landing
  • steals 400 on hit, 200 on guard
Dead Spike
214D
R100041410096*all4HBFP2812total 54F+34336
  • 25F hitstun on ground
  • blows back on aerial hit
  • 60% repeat proration (BK version doesn't count)
  • breaks 1 guard primer
  • projectile
  • attack disappears upon being hit
  • higher hitbox 8F in the second half of the active frames (33-40F)
  • steals 100 on hit or guard
Dead Spike (BK)
214D + BK
R600 x 324810096(once)*all4HBFP2812total 54F+54350
  • 32F hitstun on ground
  • blows back on aerial hit
  • counter carries
  • projectile, attack disappears upon being hit
  • breaks 1 guard primer
  • 60% repeat proration (regular doesn't count)
  • 23F guard recovery
  • higher hitbox 8F in the second half of the active frames (33-40F)
  • steals 100x3 on hit and guard
Not Over Yet
22C
-, R0, 4000, 165100100, 92*2000, 4down throw7316+5*during move12, 19
  • 2nd attack staggers for 30F
  • 5% repeat proration
  • 120% bonus proration
  • 100% minimum damage
  • frame advantage is from hit
  • can only use when either next to a downed opponent OR using a move that allows 22C (3C, BK 5D(1), Ax Kick, Carnage Scissors(1))
Belial Edge
j.214C
R600, 100xN248, 41xN7590(once)*all4H15till landing(1)116+1during move44*
  • Forces opponent to travel down on aerial hit
  • blows back upon landing attack
  • counter carries
  • 10% repeat proration
  • 1st attack (4F after startup) has 25F untechable time
  • 1st attack has 12F hitstop
  • continuing attacks have 3F hitstop on Ragna
  • 2F hitstop on opponent



Supers and Astral

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Carnage Scissors
632146D
R1000, 2300(230, 529)8592*all4HB9+7~122(48)464-49during move90, 80
  • 1F~superflash fully invul
  • 1-8F after superflash invul to non-projectile attacks
  • 1st attack ground bounces
  • 2nd hit blows back
  • counter carries
  • 2nd attack has 20% repeat proration (BK version doesn't count)
  • breaks 2 guard primers
  • 30% minimum damage
  • 2nd attack has 6F hitstop
  • 47F recovery on whiff or holding down D (frame adv. -30)
  • 180F Heat Gauge Cooldown
  • 2nd attack steals 300 on hit or guard
Carnage Scissors (BK)
632146D + BK
R1000, 2300(230, 529)8592*all4HB9+7~122(48)464-49during move90, 80
  • 1F~superflash fully invul
  • 1-8F after superflash invul to non-projectile attacks
  • 1st attack ground bounces
  • 2nd hit blows back
  • counter carries
  • 2nd attack has 20% repeat proration (BK version doesn't count)
  • breaks 2 guard primers
  • 30% minimum damage
  • 2nd attack has 6F hitstop
  • 47F recovery on whiff or holding down D (frame adv. -30F)
  • 180F Heat Gauge Cooldown
  • 2nd attack steals 400 on hit, 200 on guard
Blood Kain
214214D
----------total 19+1---
  • full invul during move
  • lasts for 600F (522F after recovery)
  • lose 100 HP every 20F (max 3000 HP)
  • 450F Heat Gauge Cooldown
  • no (or very little) hitstop or damage reduction on opponent
Devoured By Darkness
214214D + BK
R0, 6000(0, 1380)10092, 5unblockable4HB16+14356-during move19, 100
  • 1F~3F after superflash fully invul (1-19F)
  • 1st attack staggers for 50F
  • finishing attack floats on hit
  • 25% minimum damage
  • finishing attack has 20F hitstop
  • 180F Heat Gauge Cooldown
  • ends Blood Kain
  • steals 1500
Black Onslaught
2141236C
-death0--all5HB3+25225-1241-
  • 1-29F fully invul
  • 60F hitstop on Ragna
  • 54F hitstop on opponent
  • 180F Heat Gauge Cooldown



Ground Revolver Action Table

5A5B5C5D2A2B2C2D6A6B6C3C6DThrowSpecials & SupersJump
5AYes+YesYesYesYesYesYesYesYesYesYesYesYesYesYesYes
5B--YesYes-1x Per
String
YesYesYes--YesYes-Yes-
5C---Yes--1x Per
String
YesYes-On HitYesYes-YesOn Hit
5D--------------Yes-
2AYesYesYesYesYes+YesYesYes-YesYesYesYesYesYes-
2B-1x Per
String
YesYes--YesYes-Yes-YesYes-Yes-
2C--1x Per
String
Yes---YesYesYesYesYesYes-Yes-
6A--------------YesYes
6B--YesYes--YesYes---YesYes-Yes-
6C------------Yes-On Hit2nd Hit
6D*--------------YesYes
3C-------Yes------YesYes

Air Revolver Action Table

j.Aj.Bj.Cj.DThrowSpecial & SuperJump
j.AYes+YesYesYesYesYesYes
j.B--YesYes-YesYes
j.C---Yes-YesYes
j.D-----YesYes
  • + Available even on whiff
  • * 6D puts Ragna airborne and can cancel into j.D