Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR | 150x2 | 62 | 80 | 84(once) | all | 1 | BH | 6 | 2(6)3 | 11 | -2 | 23 | 14 |
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5B | SJR | 550 | 227 | 95 | 89 | HL | 3 | BHP | 8 | 6 | 19 | -8 | 21 | 17 |
5C (1) | SR | 650 | 269 | 100 | 92 | HL | 4 | BH | 17 | 4 | 32 | -17 | 40 | 19 |
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- can transition into followup move between 21F~28F
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5C (2) | SR | 750 | 310 | 100 | 94* | HL | 5 | BH | 9 | 8 | 24 | -11 | 28 | 50 |
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2A | cSR | 200 | 82 | 80 | 84 | all | 1 | F | 7 | 4 | 8 | 0 | 10 | 14 |
2B | SR | 400 | 165 | 80 | 86 | L | 2 | FP | 10 | 6 | 18 | -10 | 24 | 14 |
2C | R | 1000 | 414 | 80 | 94 | HL | 5 | FB | 23 | 13 | 42 | -34 | 73 | 30 |
- full guard-point against strikes from 3F-35F
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6A | SR | 620 | 256 | 80 | 89 | HL | 3 | BH | 13 | 5 | 15 | -3 | 21 | 26 |
- upper body guard-point against strikes from 7F-12F
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6B | SJR | 640 | 264 | 85 | 89 | HL | 3 | BH | 13 | 3 | 15 | -1 | 21 | 17 |
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4B | R | 800 | 331 | 70 | 92 | H | 4 | BH | 28 | 6 | 22 | -9 | 39 | 19 |
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6C | SR | 234* | 96* | 100 | 70(once)* | all | 4 | BH | 13 | 3xN* | 13 after landing | 4 | 6 after landing | 19 |
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- attack power and gauge gain prorates by 90% per hit (round down, after 37th hit dmg 0)
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3C | SR | 220x3 | 91x3 | 90 | 92(once) | L | 4 | F | 11 | 4, 4 | 17 | 0 | 20 | 40 |
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- CH continuation, hitstop 8F
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- hold button on 19F to transition into 3[C]
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3[C] | SRx2, Rx5 | 220x7 | 91x7 | 90x2, 70x5 | 92(once)x2, 100x5 | L | 4 | F | 11 | 4x6, 2 | 17 | 0 | 36 | 40 |
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- CH continuation until 2nd hit
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- CH continuation until 7th hit
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j.A | SJR | 300 | 124 | 70 | 84 | HA | 1 | H | 8 | 3 | 7 | - | 13 | 14 |
j.B | SJR | 360 | 149 | 80 | 86 | HA | 2 | H | 9 | 6 | 12 | - | 20 | 14 |
j.C | SJR | 650 | 269 | 90 | 89 | HA | 3 | H | 8 | 6 | 20 | - | 23 | 32 |
- hold button on 23F to transition into j.[C]
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|
j.[C] | - | - | - | - | - | - | - | - | - | - | 16 after landing | - | - | - |
- after 10F can cancel with attack or air dash
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j.2C (lv1) | SR* | 680 | 281 | 90 | 94* | all | 5 | H | 13 | until landing | 31 after landing | - | 19 after landing | 25 |
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- 80% repeat proration (lv1-3 are repeat)
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- can cancel into normal or special moves only after landing on ground
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j.2C (lv2) | SR* | 1200 | 496 | 100 | 94* | all | 5 | H | 13 | until landing | 31 after landing | - | 19 after landing | 60 |
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- 80% repeat proration (lv1-3 are repeat)
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- can cancel into normal or special moves only after landing on ground
|
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j.2C (lv3) | SR* | 2000 | 828 | 100 | 94* | all | 5 | H | 13 | until landing | 31 after landing | - | 19 after landing | 164 |
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- 80% repeat proration (lv1-3 are repeat)
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- can cancel into normal or special moves only after landing on ground
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Forward Throw | -, R | 0, 1200 | 0, 496 | 90 | 100, 55 | 100 | 0, 4 | ground throw | 7 | 3 | 18 | - | | 12, 80 |
- 2rd hit cause wall bounce
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Back Throw | -, R | 0, 1200 | 0, 496 | 90 | 100, 55 | 100 | 0, 4 | ground throw | 7 | 3 | 18 | - | | 12, 80 |
- 2rd hit cause wall bounce
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Air Throw | -, R | 0, 1600 | 0, 662 | 100 | 100, 55 | 90 | 0, 4 | air throw | 7 | 3 | 24 | - | | 12, 34 |
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Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | BH | 12 | 3 | 33 | -17 | 35 | 19 |
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Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
A Tiny Lobelia 236A | R | 500 | 207 | 80 | 92 | all | 4 | BHP | 11 | 26 | 47 total | -4 | 27 | 19 |
- loses attack properties on hit (rod will still spawn)
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- bounces backwards when touches a move with projectile properties
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- spawns lightning rod when it lands on the ground (max 3)
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B Tiny Lobelia 236B | R | 600 | 248 | 80 | 92 | all | 4 | BHP | 20 | 45 | 58 total | -6 | 41 | 30 |
- loses attack properties on hit (rod will still spawn)
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- bounces backwards when touches a move with projectile properties
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- spawns lightning rod when it lands on the ground (max 3)
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C Tiny Lobelia 236C | R | 600 | 248 | 80 | 92 | all | 4 | BHP | 20 | 55 | 58 total | -6 | 41 | 30 |
- loses attack properties on hit (rod will still spawn)
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- bounces backwards when touches a move with projectile properties
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- spawns lightning rod when it lands on the ground (max 3)
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A Tiny Lobelia (air) j.236A | R | 450 | 186 | 80 | 92 | all | 4 | BHP | 9 | - | 53 total | - | 32 | 19 |
- loses attack properties on hit (rod will still spawn)
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- bounces backwards when touches a move with projectile properties
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- spawns lightning rod when it lands on the ground (max 3)
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- 3F recovery after landing
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B Tiny Lobelia (air) j.236B | R | 550 | 227 | 80 | 92 | all | 4 | BHP | 22 | - | 55 total | - | during animation | 19 |
- loses attack properties on hit (rod will still spawn)
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- bounces backwards when touches a move with projectile properties
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- spawns lightning rod when it lands on the ground (max 3)
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- 3F recovery after landing
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C Tiny Lobelia (air) j.236C | R | 550 | 227 | 80 | 92 | all | 4 | BHP | 22 | - | 55 total | - | during animation | 19 |
- loses attack properties on hit (rod will still spawn)
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- bounces backwards when touches a move with projectile properties
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- spawns lightning rod when it lands on the ground (max 3)
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- 3F recovery after landing
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George XIII (summon) 214A/j.214A | - | - | - | - | - | - | - | - | 25[24] | 540 | 49 total [until landing] | - | during animation | - |
- Wind will only propel George towards the opponent. If winded away from the opponent, George will walk in place.forward
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- George disappears if time expires, if he activates, or takes 700 dmg. He will also disappear if Rachel re-summons him, or if Rachel is hit.
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- Frog gauge only appears if George activates.
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- Rachel can't summon the frog until the gauge is full (fills in 120F)
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- [ ] data on airborne version
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George XIII (active) | - | 145x8 | 60x8 | 85 | 85(once) | all | 4 | FBP | 65+31 | 3x8 | - | - | - | 22 |
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- loses attack properties when hit
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- activation near opponent 31F
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Impish Gypsophilla (summon) 214B/j.214B | - | - | - | - | - | - | - | - | 29[21] | 300 | 46 total [41 total] | - | during animation | - |
- if time expires OR Rachel is hit OR Rachel blocks a hit, the pumpkin disappears
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- aerial version can only be used once per jump
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- [ ] data on airborne version
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Impish Gypsophilla (active) | R | 300 | 124 | 80 | 86 | all | 2 | FBHP | 5F after wind starts | 20 | - | +10* | - | 20 |
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- If the projectile hits or is guarded, it loses it's attack properties
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- frame adv. listed is for ground version
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- can be used 3 times (however, redirecting it before it receives attack properties does not count towards the total)
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- after it's launched 3 times OR 180F pass after it's winded OR it's counterbalanced, the pumpkin disappears
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Sword Iris 214C | - | 600 | 248 | 80 | 86 | all | 2 | FBHP | 19 | 8 | 42 total | +2 | 38 | 42 |
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- guaranteed activation after 13F
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- lighting descends on all lightning rods and tiny lobelia at the same time
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Sword Iris (air) j.214C | - | 600 | 248 | 80 | 86 | all | 2 | FBHP | 22 | 8 | 45 total | +24* | 40 | 42 |
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- guaranteed activation after 16F
|
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- 3F recovery after landing
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- lighting descends on all lightning rods and tiny lobelia at the same time
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- frame advantage listed assumes minimum altitude when used (27F startup)
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|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Baden-Baden Lily 632146C | R | 500x6 | (115x6) | 80 | 85(once) | all | 2 | FBHP | 13+4 | 2x6 | 21 | +63 | during animation | 100 |
- invincible 1-9F after super freeze
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- airborne from super freeze to 22F after
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- guaranteed activation after super freeze
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Baden-Baden Lily (air) j.632146C | R | 500x6 | (115x6) | 80 | 85(once) | all | 2 | FBHP | 29+2 | 2x6 | 8 after landing | - | during animation | 100 |
- invincible from super freeze to 7F after
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- guaranteed activation after super freeze
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Baden-Baden Lily (rod) | - | 150x4 | (34x4) | 80 | 100 | all | 2 | FBHP | * | 2x4 | - | +39 | - | 100 |
|
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- launched from the rod or tiny lobelia closest to Rachel
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|
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- startup 4F after Rachel or previous rod
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- ground version 1st rod 13+8F, 2nd - 13+12F, 3rd - 13+16F
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Tempest Dalia (lv1) 632146B | R | 200x7, 500 | (46x7, 115) | 100 | 90x7, 30 | all | 3 | BHP | 10+9 | - | 73 total | +15* | during animation | 40 |
- invincible from super freeze to 1F after
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- once projectile is produced, its active frames must occur
|
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- 7F recovery after landing
|
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- blows a forward wind before super freeze
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- level is determined during startup by # of stocks in wind gauge
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- frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
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Tempest Dalia (lv2) 632146B | R | 200x9, 950 | (46x9, 218) | 100 | 90x9, 30 | all | 3 | BHP | 10+0 | - | 73 total | +28* | during animation | 40 |
- invincible from super freeze to 1F after
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- once projectile is produced, its active frames must occur
|
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- 7F recovery after landing
|
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- blows a forward wind before super freeze
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- level is determined during startup by # of stocks in wind gauge
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- frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
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Tempest Dalia (lv3) 632146B | R | 200x7,1550 | (46x7, 356) | 100 | 90x7, 30 | all | 3 | BHP | 10+0 | - | 73 total | +29* | during animation | 40x7, 50 |
- invincible from super freeze to 1F after
|
|
- once projectile is produced, its active frames must occur
|
|
- 7F recovery after landing
|
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- blows a forward wind before super freeze
|
|
- level is determined during startup by # of stocks in wind gauge
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- frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
|
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Tempest Dalia (lv4) 632146B | R | 200/300/1600 | (46/69/368) | 100 | 90x8, 30 | all | 3x8, 4 | BHP | 10+0 | - | 73 total | +43* | during animation | 40/50/90 |
- invincible from super freeze to 1F after
|
|
- once projectile is produced, its active frames must occur
|
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- 7F recovery after landing
|
|
- blows a forward wind before super freeze
|
|
|
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- level is determined during startup by # of stocks in wind gauge
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- frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
|
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Tempest Dalia (lv5) 632146B | R | 300x5, 400, 1800 | (69x5, 92, 414) | 100 | 90x6, 30 | all | 3x5, 4, 5 | BHP | 10+0 | - | 73 total | +51* | during animation | 50x5, 90, 60 |
- invincible from super freeze to 1F after
|
|
- once projectile is produced, its active frames must occur
|
|
- 7F recovery after landing
|
|
- blows a forward wind before super freeze
|
|
- 6th and 7th hits each break 1 primer
|
|
|
- level is determined during startup by # of stocks in wind gauge
|
- frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
|
|
Clownish Calendula 222B | - | Death | 0 | - | - | Unblockable | 5 | FBH | 51+80 | 40 | 196 | - | 175 | - |
- guard point from super freeze through the 119 frames of red aura following the super freeze
|
- Rachel has no hittable box during the entire move
|
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