RachelRachel Alucard



Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Advantage Counter Hit Untechable Notes

Normals

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR150x2628084(once)all1BH62(6)311-22314
  • CH continuation
5BSJR5502279589HL3BHP8619-82117
5C (1)SR65026910092HL4BH17432-174019
  • fatal counter possible
  • can transition into followup move between 21F~28F
5C (2)SR75031010094*HL5BH9824-112850
  • hit cause slide
  • break 1 primer
  • 50% repeat proration
2AcSR200828084all1F74801014
2BSR4001658086L2FP10618-102414
2CR10004148094HL5FB231342-347330
  • full guard-point against strikes from 3F-35F
  • hit cause float
  • prevents quick tech
  • break 1 primer
6ASR6202568089HL3BH13515-32126
  • upper body guard-point against strikes from 7F-12F
  • hit cause float
6BSJR6402648589HL3BH13315-12117
  • CH cause slide
4BR8003317092H4BH28622-93919
  • break 1 primer
6CSR234*96*10070(once)*all4BH133xN*13 after landing46 after landing19
  • CH continuation
  • 60% repeat proration
  • hitstop 4F
  • forces standing on hit
  • attack power and gauge gain prorates by 90% per hit (round down, after 37th hit dmg 0)
3CSR220x391x39092(once)L4F114, 41702040
  • hit cause float
  • CH continuation, hitstop 8F
  • hold button on 19F to transition into 3[C]
3[C]SRx2, Rx5220x791x790x2, 70x592(once)x2, 100x5L4F114x6, 21703640
  • hit cause float
  • if 1st hit lands as a CH
  • CH continuation until 2nd hit
  • if 3rd hit lands as a CH
  • CH continuation until 7th hit
  • if first hit lands
  • hitstop 8F
j.ASJR3001247084HA1H837-1314
j.BSJR3601498086HA2H9612-2014
j.CSJR6502699089HA3H8620-2332
  • hold button on 23F to transition into j.[C]
j.[C]----------16 after landing---
  • after 10F can cancel with attack or air dash
j.2C (lv1)SR*6802819094*all5H13until landing31 after landing-19 after landing25
  • airhit cause knockdown
  • 80% repeat proration (lv1-3 are repeat)
  • can cancel into normal or special moves only after landing on ground
j.2C (lv2)SR*120049610094*all5H13until landing31 after landing-19 after landing60
  • hit cause ground bounce
  • break 1 primer
  • 80% repeat proration (lv1-3 are repeat)
  • hitstop 20F
  • can cancel into normal or special moves only after landing on ground
j.2C (lv3)SR*200082810094*all5H13until landing31 after landing-19 after landing164
  • hit cause ground bounce
  • forces fatal counter
  • break 2 primers
  • hitstop 30F
  • 80% repeat proration (lv1-3 are repeat)
  • can cancel into normal or special moves only after landing on ground
Forward Throw-, R0, 12000, 49690100, 551000, 4ground throw7318-12, 80
  • 2rd hit cause wall bounce
  • 100% guaranteed dmg
Back Throw-, R0, 12000, 49690100, 551000, 4ground throw7318-12, 80
  • 2rd hit cause wall bounce
  • 100% guaranteed dmg
Air Throw-, R0, 16000, 662100100, 55900, 4air throw7324-12, 34
  • 2rd hit cause knockdown
  • prevents quick tech
  • 100% guaranteed dmg
  • vertical range 60-280
Counter AssaultR005092all4BH12333-173519
  • 1-20F invincible
  • has blow-away effect
  • cooldown 180F



Drives

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Sylpheed
  • wind gauge has 4 stocks max, each stock is 200
  • wind recovery after silpheed: 1-30F - 0; 30-180F: 20; after 180F - 160
  • wind gauge recharge is suspended while airborn, during flash, and during hitstop



Specials

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
A Tiny Lobelia
236A
R5002078092all4BHP112647 total-42719
  • loses attack properties on hit (rod will still spawn)
  • proj
  • bounces backwards when touches a move with projectile properties
  • spawns lightning rod when it lands on the ground (max 3)
B Tiny Lobelia
236B
R6002488092all4BHP204558 total-64130
  • loses attack properties on hit (rod will still spawn)
  • proj
  • hit cause float
  • bounces backwards when touches a move with projectile properties
  • spawns lightning rod when it lands on the ground (max 3)
C Tiny Lobelia
236C
R6002488092all4BHP205558 total-64130
  • loses attack properties on hit (rod will still spawn)
  • proj
  • hit cause float
  • bounces backwards when touches a move with projectile properties
  • spawns lightning rod when it lands on the ground (max 3)
A Tiny Lobelia (air)
j.236A
R4501868092all4BHP9-53 total-3219
  • loses attack properties on hit (rod will still spawn)
  • proj
  • height limitation
  • bounces backwards when touches a move with projectile properties
  • spawns lightning rod when it lands on the ground (max 3)
  • 3F recovery after landing
B Tiny Lobelia (air)
j.236B
R5502278092all4BHP22-55 total-during animation19
  • loses attack properties on hit (rod will still spawn)
  • proj
  • height limitation
  • bounces backwards when touches a move with projectile properties
  • spawns lightning rod when it lands on the ground (max 3)
  • 3F recovery after landing
C Tiny Lobelia (air)
j.236C
R5502278092all4BHP22-55 total-during animation19
  • loses attack properties on hit (rod will still spawn)
  • proj
  • height limitation
  • bounces backwards when touches a move with projectile properties
  • spawns lightning rod when it lands on the ground (max 3)
  • 3F recovery after landing
George XIII (summon)
214A/j.214A
--------25[24]54049 total [until landing]-during animation-
  • Wind will only propel George towards the opponent. If winded away from the opponent, George will walk in place.forward
  • George disappears if time expires, if he activates, or takes 700 dmg. He will also disappear if Rachel re-summons him, or if Rachel is hit.
  • Frog gauge only appears if George activates.
  • Rachel can't summon the frog until the gauge is full (fills in 120F)
  • [ ] data on airborne version
George XIII (active)-145x860x88585(once)all4FBP65+313x8---22
  • hit cause float
  • CH continuation
  • loses attack properties when hit
  • hitstop 6F
  • activation near opponent 31F
  • proj
Impish Gypsophilla (summon)
214B/j.214B
--------29[21]30046 total [41 total]-during animation-
  • if time expires OR Rachel is hit OR Rachel blocks a hit, the pumpkin disappears
  • aerial version can only be used once per jump
  • [ ] data on airborne version
Impish Gypsophilla (active)R3001248086all2FBHP5F after wind starts20-+10*-20
  • blockstun 20F
  • If the projectile hits or is guarded, it loses it's attack properties
  • hitstop 9F
  • proj
  • frame adv. listed is for ground version
  • can be used 3 times (however, redirecting it before it receives attack properties does not count towards the total)
  • after it's launched 3 times OR 180F pass after it's winded OR it's counterbalanced, the pumpkin disappears
Sword Iris
214C
-6002488086all2FBHP19842 total+23842
  • hit cause float
  • guaranteed activation after 13F
  • lighting descends on all lightning rods and tiny lobelia at the same time
  • proj
Sword Iris (air)
j.214C
-6002488086all2FBHP22845 total+24*4042
  • hit cause float
  • guaranteed activation after 16F
  • proj
  • 3F recovery after landing
  • lighting descends on all lightning rods and tiny lobelia at the same time
  • frame advantage listed assumes minimum altitude when used (27F startup)



Supers and Astral

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Baden-Baden Lily
632146C
R500x6(115x6)8085(once)all2FBHP13+42x621+63during animation100
  • invincible 1-9F after super freeze
  • airborne from super freeze to 22F after
  • hit cause float
  • CH continuation
  • break 1 primer
  • 20% guaranteed dmg
  • guaranteed activation after super freeze
  • 180F Heat Gauge Cooldown
  • proj lv2
Baden-Baden Lily (air)
j.632146C
R500x6(115x6)8085(once)all2FBHP29+22x68 after landing-during animation100
  • invincible from super freeze to 7F after
  • hit cause float
  • CH continuation
  • break 1 primer
  • 20% guaranteed dmg
  • guaranteed activation after super freeze
  • 180F Heat Gauge Cooldown
  • proj lv2
Baden-Baden Lily (rod)-150x4(34x4)80100all2FBHP*2x4-+39-100
  • CH continuation
  • break 1 primer
  • launched from the rod or tiny lobelia closest to Rachel
  • 20% guaranteed dmg
  • hit cause float
  • startup 4F after Rachel or previous rod
  • ground version 1st rod 13+8F, 2nd - 13+12F, 3rd - 13+16F
  • proj lv2
Tempest Dalia (lv1)
632146B
R200x7, 500(46x7, 115)10090x7, 30all3BHP10+9-73 total+15*during animation40
  • invincible from super freeze to 1F after
  • 20% guaranteed dmg
  • once projectile is produced, its active frames must occur
  • proj lv2
  • 7F recovery after landing
  • cooldown 180F
  • blows a forward wind before super freeze
  • level is determined during startup by # of stocks in wind gauge
  • frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
Tempest Dalia (lv2)
632146B
R200x9, 950(46x9, 218)10090x9, 30all3BHP10+0-73 total+28*during animation40
  • invincible from super freeze to 1F after
  • 20% guaranteed dmg
  • once projectile is produced, its active frames must occur
  • proj lv2
  • 7F recovery after landing
  • cooldown 180F
  • blows a forward wind before super freeze
  • level is determined during startup by # of stocks in wind gauge
  • frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
Tempest Dalia (lv3)
632146B
R200x7,1550(46x7, 356)10090x7, 30all3BHP10+0-73 total+29*during animation40x7, 50
  • invincible from super freeze to 1F after
  • 20% guaranteed dmg
  • once projectile is produced, its active frames must occur
  • proj lv2
  • 7F recovery after landing
  • cooldown 180F
  • blows a forward wind before super freeze
  • 8th hit cause float
  • level is determined during startup by # of stocks in wind gauge
  • frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
Tempest Dalia (lv4)
632146B
R200/300/1600(46/69/368)10090x8, 30all3x8, 4BHP10+0-73 total+43*during animation40/50/90
  • invincible from super freeze to 1F after
  • 20% guaranteed dmg
  • once projectile is produced, its active frames must occur
  • proj lv2
  • 7F recovery after landing
  • cooldown 180F
  • blows a forward wind before super freeze
  • 8th hit cause float
  • 9th hit break 1 primer
  • 9th hit hitstop 12F
  • level is determined during startup by # of stocks in wind gauge
  • frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
Tempest Dalia (lv5)
632146B
R300x5, 400, 1800(69x5, 92, 414)10090x6, 30all3x5, 4, 5BHP10+0-73 total+51*during animation50x5, 90, 60
  • invincible from super freeze to 1F after
  • 20% guaranteed dmg
  • once projectile is produced, its active frames must occur
  • proj lv2
  • 7F recovery after landing
  • cooldown 180F
  • blows a forward wind before super freeze
  • hit cause float
  • 6th and 7th hits each break 1 primer
  • 6th hit hitstop 12F
  • 7th hit hitstop 20F
  • level is determined during startup by # of stocks in wind gauge
  • frame advantage is affected by the distances between Rachel, the opponent, and the edge of the screen
Clownish Calendula
222B
-Death0--Unblockable5FBH51+8040196-175-
  • guard point from super freeze through the 119 frames of red aura following the super freeze
  • Rachel has no hittable box during the entire move
  • cooldown 180



Ground Revolver Action Table

5A5B5C2A2B2C6A6B6C3CThrowSpecial & SuperJump
5AYes+YesYesYesYesYesYesYesYesYesYesYesYes
5B--Yes-2 TimesYesYesYesYesYesYesYesYes
5C--Followup-----YesYes-Yes-
5C > C-----------Yes-
2AYesYesYesYes+YesYesYesYesYesYesYesYes-
2B-2 TimesYes--Yes-YesYesYesYesYes-
2C-------------
6A-YesYes--Yes-YesYesYesYesYes-
6B--Yes-----YesYesYesYesYes
4B-YesYes-YesYes-YesYes-Yes--
6C*-----------Yes-
3C-----------Yes-
3[C]-----------First 2 hits-

Air Revolver Action Table

j.Aj.Bj.Cj.2CThrowSpecial & SuperJump
j.AYesYesYesYesYesYesYes
j.BYes-YesYesYesYesYes
j.C---Yes-YesYes
j.2C*-----On landing-
  • + Available even on whiff
  • * 6C puts Rachel airborne and can cancel into j.C and j.2C
  • * j.2C can cancel ground recovery into ground normals on landing