Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR | 220 | 91 | 80 | 84 | all | 1 | HB | 6 | 2 | 9 | +1 | 10 | 14 |
5B | SR | 560 | 231 | 85 | 89 | HL | 3 | HB | 12 | 4 | 18 | -5 | 27 | 17 |
- Hitbox is at the tip of the staff on last 2 active frames (15-16F)
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5C | SJR | 660 | 273 | 100 | 92 | HL | 4 | HB | 10 | 6 | 19 | -6 | 28 | 19 |
2A | SR | 180 | 74 | 70 | 82 | LB | 0 | F | 8 | 3 | 8 | -1 | 12 | 12 |
2B | SR | 400 | 165 | 80 | 86 | L | 2 | F | 10 | 3 | 18 | -7 | 21 | 14 |
2C | SR | 800 | 331 | 100 | 92 | HL | 4 | HB | 15 | 8 | 24 | -13 | 40 | 50 |
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6A | SJR | 540 | 223 | 80 | 80 | HL | 3 | HB | 12 | 4 | 22 | -9 | 33 | 26 |
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6B | R | 620 | 256 | 70 | 92 | HA | 4 | HB | 20 | 13 | 20 | +1 | 48 | 19 |
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6C | SJR | 760 | 314 | 100 | 94* | all | 5 | HB | 22 | 5 | 28 + 5F landing | -17 | 56 | 40 |
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- can cancel into j.B, j.C, j.2C from 26F~
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- can jump or special cancel 30F~
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3C | SR | 600 | 248 | 90 | 92 | L | 4 | F | 12 | 3 | 24 | -8 | 33 | 30 |
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j.A | CSJR | 220 | 91 | 90 | 84 | HA | 1 | H | 7 | 2 | 9 | - | 11 | 14 |
j.B | SJR | 400 | 165 | 90 | 86 | HA | 2 | H | 8 | 6 | 9 | - | 16 | 17 |
j.C | SJR | 660 | 273 | 90 | 89 | HA | 3 | H | 12 | 7 | 11 | - | 22 | 23 |
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- hitbox becomes more vertical (TL note: that is higher and narrower) on last 3 active frames (17-19F)
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j.2C | SJR | 300x3 | 124x3 | 90 | 82(once) | HA | 3 | H | 12 | 15 | 18 | - | 38 | 12 |
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Forward Throw | -, R | 0, 1500 | 0, 621 | 90, 100 | 100, 55 | 100 | 0, 4 | ground throw | 7 | 3 | 19 | - | during move | 12, 100 |
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- wall bounces in corner; adds 60F of untechable time
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Back Throw | -, R | 0, 1500 | 0, 621 | 90, 100 | 100, 55 | 100 | 0, 4 | ground throw | 7 | 3 | 18 | - | during move | 12, 100 |
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- wall bounces in corner; adds 60F of untechable time
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Air Throw | -, R | 0, 1500 | 0, 621 | 100 | 100, 55 | 100 | 0, 4 | air throw | 7 | 3 | 18 | - | during move | 12, 100 |
- 2nd attack ground bounces; adds 60F of untechable time
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- hitbox height for throw is 60 - 280
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Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | HB | 12 | 4 | 29 | -14 | 27 | 19 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D (Get Item) | - | - | - | - | - | - | - | - | - | - | total 29F | - | 24 | - |
|
j.D (Get Item) | - | - | - | - | - | - | - | - | - | - | total 28F | - | 23 | - |
|
Magical Bat | R | 600 | 248 | 100 | 89 | HL | 3 | HB | 11 | 4 | 26 | -10 | 30 | 17 |
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- uses up 1 item token on 11F
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Magical Bat (air) | R | 600 | 248 | 100 | 89 | HA | 3 | H | 11 | 8 | 22 | - | 34 | 17 |
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- uses up 1 item token on 11F
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Magical Bat Special | R | 800 | 331 | 100 | 94 | HL | 5 | HB | 11 | 5 | 24 | -7 | 30 | 21 |
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- uses up 1 item token on 11F
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Magical Bat Special (air) | R | 800 | 331 | 100 | 94 | HA | 5 | H | 11 | 10 | 21 | - | 35 | 21 |
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- uses up 1 item token on 11F
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Magic Missile | R | 400, 600 | 165, 248 | 100 | 89 | all | 3 | HBP | 19 | - | total 40F | +2 | during move | 17, 40 |
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- projectile (1st attack Lv 2)
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- 1st attack has 6F hitstop
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- uses up 1 item token on 19F
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- 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
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Magic Missile (air) | R | 400, 600 | 165, 248 | 100 | 89 | all | 3 | HBP | 19 | - | total 40F | - | during move | 17, 40 |
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- projectile (1st attack Lv 2)
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- 1st attack has 6F hitstop
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- uses up 1 item token on 19F
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- 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
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Magic Missile Special | R | 600, 1000 | 248, 414 | 100 | 92, 89 | all | 4, 3 | HBP | 19 | - | total 40F | +2 | during move | 19, 55 |
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- projectile (1st attack Lv 2)
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- 1st attack has 6F hitstop
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- uses up 1 item token on 19F
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- 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
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Magic Missile Special (air) | R | 600, 1000 | 248, 414 | 100 | 92, 89 | all | 4, 3 | HBP | 19 | - | total 40F | - | during move | 19, 55 |
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- projectile (1st attack Lv 2)
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- 1st attack has 6F hitstop
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- uses up 1 item token on 19F
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- 2nd attack starts up either when 1st attack touches opponent or it gets canceled out; 2nd attack active for 9F
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Magical Bomb | R | 280, 800 | 115, 331 | 100 | 82, 89 | all | 0, 3 | HBP | 19 | 47(7)15 | total 40F | +8 | during move | 12, 40 |
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- 1st attack has 5F hitstop
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- attack hitbox guaranteed to startup after projectile startup
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- uses up 1 item token on 19F
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Magical Bomb (air) | R | 280, 800 | 115, 331 | 100 | 82, 89 | all | 0, 3 | HBP | 19 | till contact(7)15 | total 40F | - | during move | 12, 40 |
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- 1st attack has 5F hitstop
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- attack hitbox guaranteed to startup after projectile startup
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- uses up 1 item token on 19F
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Magical Bomb Special | R | 420, 1200 | 173, 496 | 100 | 82, 89 | all | 0, 3 | HBP | 19 | 47(7)15 | total 40F | +13 | during move | 12, 40 |
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- 1st attack has 10F hitstop
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- attack hitbox guaranteed to startup after projectile startup
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- uses up 1 item token on 19F
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Magical Bomb Special (air) | R | 420, 1200 | 173, 496 | 100 | 82, 89 | all | 0, 3 | HBP | 19 | till contact(7)15 | total 40F | - | during move | 12, 40 |
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- 1st attack has 10F hitstop
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- attack hitbox guaranteed to startup after projectile startup
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- uses up 1 item token on 19F
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Magical Cat Hammer | R | 800 | 331 | 100 | 92 | all | 4 | HB | 11 | 8 | 20 | -9 | 34 | 19 |
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- uses up 1 item token on 4F
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Magical Cat Hammer (air) | R | 800 | 331 | 100 | 92 | all | 4 | H | 14 | 5 | 20 | - | 32 | 19 |
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- uses up 1 item token on 10F
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Magical Cat Hammer Special | R | 1200 | 496 | 100 | 94 | all | 5 | HB | 11 | 8 | 21 | -8 | 33 | 21 |
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- uses up 1 item token on 4F
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Magical Cat Hammer Special (air) | R | 1200 | 496 | 100 | 94 | all | 5 | H | 14 | 5 | 20 | - | 32 | 21 |
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- uses up 1 item token on 10F
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Magical Frying Pan | R | 400 | 165 | 86 | 94* | HL | 2 | HB | 10 | 6 | 18 | -10 | 27 | 60 |
- Spins opponent for 56F (then downs them) on hit
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- 10% repeat proration (aerial and special versions don't count)
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- uses up 1 item token on 10F
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Magical Frying Pan (air) | R | 400 | 165 | 86 | 94* | HA | 2 | H | 12 | 4 | 16 | -6* | 25 | 40 |
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- 10% repeat proration (ground and special versions don't count)
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- uses up 1 item token on 10F
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- frame advantage is off of lowest jump possible (17F startup)
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Magical Frying Pan Special | R | 800 | 331 | 86 | 94* | HL | 5 | HB | 10 | 6 | 18 | -3 | 27 | 55 |
- Spins opponent for 71F (then downs them) on hit
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- 10% repeat proration (aerial and special versions don't count)
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- uses up 1 item token on 10F
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Magical Frying Pan Special (air) | R | 800 | 331 | 86 | 94* | HA | 5 | H | 12 | 4 | 16 | +1* | 25 | 55 |
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- 10% repeat proration (ground and special versions don't count)
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- uses up 1 item token on 10F
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- frame advantage is off of lowest jump possible (17F startup)
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Magical Piko Hammer | R | 1100 | 455 | 80 | 92 | HL | 4 | HB | 18 | 5 | 19 | 0 | 36 | 19 |
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- 20F hitstop for opponent on guard
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- uses up 1 item token on 7F
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Magical Piko Hammer (air Lv 1) | R | 600x2 | 248x2 | 100 | 94 | all | 5 | H | 12 | till landing, 7F after | 17F after landing | +3* | 15F after landing | 30 |
- Grounds opponent either when 1st attack hits in air or 2nd attack hits
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- 2nd attack has 25F guardstun
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- level changes during fall after startup
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- each attack breaks 1 guard primer
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- uses up 1 item token on 6F
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Magical Piko Hammer (air Lv 2) | R | 700x2 | 248, 289 | 100 | 94 | all | 5 | H | 38 | till landing, 7F after | 17F after landing | +6* | 15F after landing | 30 |
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- 2nd attack has 25F guardstun
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- each attack breaks 1 guard primer
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- 15F hitstop on Platinum, 18F on opponent
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- uses up 1 item token on 6F
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Magical Piko Hammer (air Lv 3) | R | 800x2 | 248, 331 | 100 | 94 | all | 5 | H | 41 | till landing, 7F after | 17F after landing | +8* | 15F after landing | 30 |
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- 2nd attack has 25F guardstun
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- each attack breaks 1 guard primer
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- uses up 1 item token on 6F
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Magical Piko Hammer Special | R | 1600 | 662 | 80 | 94 | HL | 5 | HB | 17 | 5 | 21 | 0 | 33 | 21 |
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- 20F hitstop on opponent when guarded
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- uses up 1 item token on 7F
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Magical Piko Hammer Special (air) | R | 900, 950 | 372, 393 | 100x2 | 94 | all | 5 | H | 13 | till landing, 1F after | 26 | +4* | 18F after landing | 30x2, 21 |
- Grounds opponent either when 1st attack hits in air or 2nd attack hits
|
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- 2nd attack has 25F guardstun
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- uses up 1 item token on 7F
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- 15F hitstop on Platinum; 2nd attack causes 20F hitstop on opponent
|
- 1st attack breaks 1 primer
|
- 2nd attack breaks 2 primers
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Magical Piko Hammer Special (quake) | R | 0 | 0 | 70 | 94 | unblockable | 5 | HBP | 21 | 1 | - | - | - | 21 |
- starts up when hammer whiffs
|
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|
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- 0F hitstop, aerial version has 2F startup after landing
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|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Dream Sally 214A/B/C | R | 600 | 248 | 100 | 82* | all | 0 | HBP | 28 | refer to notes* | total 48F | -6 | during move | 12 |
|
|
- 10% repeat proration (same with A - C versions)
|
|
|
- active frames relating to version: A: 301; B: 161; C: 501
|
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Swallow Moon j.236C | refer to note* | - | - | - | - | - | - | - | - | - | total 90F | - | during move | - |
- Can move Platinum in whatever direction you move the joystick
|
- can cancel move by pressing a button 14F~
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Mami Circular 236B | R | 1690 | 699 | 100 | 92* | all | 4 | HB | 18 | 15 | 28 | -24 | 53 | 60 |
|
- forces slide to corner on hit
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Air Persia 236A | - | - | - | - | - | - | - | - | - | - | total 40F[6F after landing] | - | 36[2F after landing] | - |
|
- can followup 10~32F[7~3F after landing] (can startup attack until 29F)
|
- values in brackets are for aerial version
|
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Air Persia (attack) j.236A/B/C | R | 450[300] | 186[124] | 100 | 82 | all | 0 | H | 9+6 | 6 | 4F after landing | - | during move | 22 |
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|
- can cancel into followup on hit or guard (total 3 attacks)
|
- startup is from ground version; aerial version is 6+6F
|
- 3rd attack has 0 landing recovery
|
- A version has no landing recovery on CH
|
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Dramatic Sally 41236D | - | 0, 1500 | 0, 621 | 100 | 100, 89 | 100 | 0, 3 | ground throw | 24~45 | 3 | 25 | - | 21F of recovery | 12, 100 |
- 2nd attack blows back on hit
|
|
- attack changes when opponent gets in range
|
- refills item tokens to respective max amount upon success (if there is no item equipped, gets next item)
|
|
Mystique Momo 214D | R | 550 | 227 | 100 | 94 | all | 5 | HBP | 19 | - | total 40F | +14 | during move | 30 |
- 2nd attack blows back on hit
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|
- consumes all remaining tokens on 19F
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- using Momo with Magical Hammer Special equipped deals 1050 damage and adds 434 gauge
|
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Mystique Momo (Magical Missile) 214D | R | 400, 600 | 165, 248 | 100 | 89 | all | 3 | HBP | 19 | - | total 42F | +11* | during move | 17, 40 |
- can throw out a maximum of 3 missiles
|
- 2nd missile has 23F startup
|
- 3rd missile has 27F startup
|
- projectile (1st attack Lv 2)
|
- uses up 1 item token when each missile starts up
|
- 1st attack has 6F hitstop
|
|
|
- 2nd attack starts up either when it touches opponent or gets canceled out; 2nd attack has 9 active frames
|
- frame advantage off of 3 missiles
|
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Mystique Momo (Magical Missile Special) 214D | R | 600, 1000 | 248, 414 | 100 | 92, 89 | all | 4, 3 | HBP | 19 | - | refer to notes* | refer to notes* | during move | 19, 55 |
- can throw out a maximum of 3 missiles
|
- 2nd missile has 55F startup
|
- 3rd missile has 91F startup
|
- projectile (1st attack Lv 2)
|
- uses up 1 item stock when each missile starts up
|
- 1st attack has 6F hitstop
|
|
|
|
- 2nd attack starts up either when it touches opponent or gets canceled out; 2nd attack has 9 active frames
|
- total duration(frame adv.): 1st missile = 36F(+6F); 2nd missile = 72F(+6F); 3rd missile = 114F(0F)
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Mystique Momo (Magical Bomb) 214D | R | 280, 800 | 115, 331 | 100 | 82, 89 | all | 0, 3 | HBP | 19 | 46(7)15 | total 40F | +14* | during move | 12, 40 |
- can throw out a maximum of 3 bombs
|
|
|
|
- uses up 1 item token when each bomb starts up
|
- 1st attack has 5F hitstop
|
|
|
- attack hitbox guaranteed to startup after projectile startup
|
- 4 chip damagecan throw out a maximum of 3 bombs
|
- frame advantage off of 3 bombs
|
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Mystique Momo (Magical Bomb Special) 214D | R | 420, 1200 | 173, 496 | 100 | 82, 89 | all | 0, 3 | HBP | 19 | 46(7)15 | total 40F | +19* | during move | 12, 40 |
|
|
- 1st attack has 10F hitstop
|
|
- uses up 1 item token when each bomb starts up
|
|
- can throw out a maximum of 3 bombs
|
- attack hitbox guaranteed to startup after projectile startup
|
|
|
- frame advantage off of 3 bombs
|
|
Falling Melody 22C | R | 400 | 165 | 100 | 94 | all | 5 | HB | 14 | 8 | 18 | -5 | 34 | 30 |
|
|
- aerial version has 2F landing recovery
|
|