Muμ -12-



Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Advantage Counter Hit Untechable Notes

Normals

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR130538084all1HB667-11411
5BSJR45018610091HL3HB9320-62217
5CSR6502699094HL4HB12320-42722
2ACSR150628084all1F7410-21614
2BSR3501448087L2F841001514
2CSJR6502898091HL3HB14327-133623
  • 6-16F head invul
  • 19F hitstun on ground
  • floats on CH
6ASJR6202568091HL3HB11420-72426
  • 5-14F head invul
  • floats on CH
6BSR680x2281x27094*H4HB222(8)218-14919, 38
  • 8-23F foot invul
  • 20F hitstun on ground
  • 2nd hit ground bounces
  • counter carries
  • 60% repeat proration
6CSR82033910096*all5HBP20642-275860
  • Wall bounces on hit
  • fatal possible
  • 50% repeat proration
  • 23F hitstop on CH (for opponent)
3CSJR6002489088L3F14324-103824
  • Downs on hit
  • cannot emergency tech on CH
j.ACSJR180749084HA1H8215-1814
  • 14F hitstun on ground
j.BSJR4401829087HA2H10321-2714
j.CS(J)R6002489091HA3H13618-3323
  • 4F landing recovery
j.2CSR7503107088HA4H21636-1*5240
  • 21F hitstun on ground
  • sends opponents towards ground on air hit
  • cannot emergency tech
  • 10F landing recovery
  • frame advantage is off of lowest jump possible (attack 26F)
Forward Throw-0, 7000, 28990100, 551000, 4ground throw7326-2712, 100
  • 2nd attack floats
  • 100% minimum damage
Back Throw-0, 7000, 28990100, 551000, 4ground throw7326-2712, 100
  • 2nd attack floats
  • 100% minimum damage
Air Throw-, R0, 20000, 828100100, 551200, 4air throw7318-2112, 60
  • 2nd attack downs
  • cannot emergency tech
  • 100% minimum damage, 0F hitstop
  • vertical range is 60 - 280
Counter AssaultR005094all4HB9430-151219
  • 1-20F fully invul
  • blows back on hit
  • 180F Heat Gauge Cooldown



Drives

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Stein Gunners
  • Mu can have 4 steins out at any given time. If Mu attempts to create a 5th stein, the oldest stein disappears.
5DSJ3001247592all1HBP116-total 44F-3215
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 103F
  • 0F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 21F~
5D (charge)SJ470x3194x37590(once)all3HBP150-total 71F-6017
  • Projectile
  • guaranteed to attack 133F
  • 5F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 37F~
2DSJ3001247592all1HBP122-total 43F-3515
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 109F
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F
2D (charge)SJ470x3194x37590(once)all3HBP156-total 68F-5617
  • Projectile
  • guaranteed to attack 139F
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 43F~
6DSJ3001247592all1HBP122-total 49F-3415
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 109F
  • 0F hitstop, Stein created on 19F
  • can cancel or create another Stein 23F~
6D (charge)SJ470x3194x37590(once)all3HBP156-total 62F-5217
  • Projectile
  • guaranteed to attack 139F
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
4DSJ3001247592all1HBP122-total 49F-3415
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 109F
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
4D (charge)SJ470x3194x37590(once)all3HBP156-total 62F-5217
  • Projectile
  • guaranteed to attack 139F
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
j.DSJ3001247592all1HBP120-total 42F-3115
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.D (charge)SJ470x3194x37590(once)all3HBP154-total 62F-4917
  • Projectile
  • guaranteed to attack 137F
  • 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~
j.2DSJ3001247592all1HBP120-total 42F-3115
  • 15F hitstun on ground, projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.2D (charge)SJ470x3194x37590(once)all3HBP154-total 62F-4917
  • Projectile
  • guaranteed to attack 137F, 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~
j.6DSJ3001247592all1HBP120-total 42F-3115
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.6D (charge)SJ470x3194x37590(once)all3HBP154-total 62F-4917
  • Projectile
  • guaranteed to attack 137F
  • 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~
j.4DSJ3001247592all1HBP120-total 42F-3115
  • 15F hitstun on ground, projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.4D (charge)SJ470x3194x37590(once)all3HBP154-total 62F-4917
  • Projectile
  • guaranteed to attack 137F
  • 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~



Specials

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Totsuka Blade
236D
R50020710091(once)all3HBP46-total 63F-6025
  • 25F hitstun on ground
  • projectile
  • guaranteed to come out 37F
  • 5F hitstop
  • fires laser upon Stein creation
  • new Steins will follow order of creation
  • last Stein laser searches for opponent
  • takes 10F for laser to fire off from Stein
  • destroys Steins upon use
Totsuka Blade (air)
j.236D
R50020710091(once)all3HBP47-5F upon land-6525
  • 25F hitstun on ground
  • projectile
  • guaranteed to come out 38F
  • 5F hitstop, fires laser upon Stein creation
  • new Steins will follow order of creation
  • last Stein laser searches for opponent
  • takes 10F for laser to fire off from Stein
  • destroys Steins upon use
Arrows of Heaven
236A
R400x5165x56060(once)all3HBP23100total 54F-74817
  • Counter carries
  • projectile
  • 0F hitstop
  • cannot use again 17F after projectile disappears (same on aerial version)
Arrows of Heaven (air)
j.236A
R400x5165x56060(once)all3HBP23100total 54F+1*4517
  • Counter carries, projectile
  • 1F hitstop
  • cannot use again 47F after projectile disappears (same on ground version)
Origins
623C
R5002076080all4HB10937-275123
  • 1~18F full body guardpoint
  • blows back on hit
  • wall bounces on CH
Sword of Decimation (Lv 1)
63214C
R9203809095*HL4HB19524-103838
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible, breaks 1 guard primer
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 2)
63214C
R10204229095*HL4HB26+8524-105338
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible, breaks 1 guard primer
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
SwSword of Decimation (Lv 3)
63214C
R11204639095*HL4HB33+8524+36036
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible
  • 31F guard recovery, breaks 1 guard primer
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 4)
63214C
R15206299095*HL4HB61525+78060
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible, 36F guard recovery
  • breaks 2 guard primers
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Divine Wrath of the Heavens
214D
-600x3248x310091all3HBP3628total 42F+403425
  • Floats on hit
  • breaks 1 guard primer
  • projectile, 8F hitstop
  • 17F~ Steins are destroyed
  • hits after 2nd hit startup on hit or guard



Supers and Astral

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Wisdom of the Divine
632146C
R800, 650x8(184, 149x8)10094, 70x8all4, 5x8HB5+5843-32471000, 21x8
  • 1~12F after superflash fully invul (1-17F)
  • downs on hit
  • 20% minimum damage
  • 1st attack has 15F hitstop
  • 180F Heat Gauge Cooldown
Blessed Mirror
632146D
R800(184)10095all3HBP5+9-total 70F+3*6145
  • 30F hitstun on ground
  • 20% minimum damage
  • projectile (Lv 2)
  • 5F hitstop
  • 180F Heat Gauge Cooldown
  • fires lasers towards opponent and Steins
  • new Steins will follow order of creation
  • last laser reflection from Stein searches for opponent
  • 1st laser guaranteed to come out after superflash
  • 2nd and on lasers guaranteed to come out once laser prior to it starts up
  • frame advantage is off of closest laser or main laser
  • startups for amount of Steins out: 1st Stein = 9F after superflash; 2nd Stein = 17F after superflash; 3rd Stein = 25F after superflash; 4th Stein = 33F after superflash; main laser = 41F after superflash
Blessed Mirror (lasers)-600(138)10091all1HBP10F after Stein contact----45
  • 30F hitstun on ground
  • 20% minimum damage
  • projectile (Lv 2)
  • 5F hitstop
  • destroys Steins when laser comes in contact
Sword of the Godslayer
222D
-death0--all4HB8+9451-3655-
  • superflash~17F after superflash fully invul (9-25F)
  • 180F Heat Gauge Cooldown



Ground Revolver Action Table

5A5B5C2A2B2C6A6B6C3CSteinsThrowSpecial & SuperJump
5AYes+YesYesYes-YesYesYesYesYesYesYesYesYes
5B--Yes-1x Per
String
YesYesYes-YesYes-YesYes
5C-----1x Per
String
--YesYesYes-Yes-
2AYesYesYesYes+YesYesYesYes-YesYesYesYes-
2B-YesYes--YesYes--YesYes-Yes-
2C--1x Per
String
-----YesYesYes-YesYes
6A-YesYes-1x Per
String
Yes-YesYesYesYes-YesYes
6B------------Yes-
6C----------Yes-Yes-
3C----------Yes-YesYes

Air Revolver Action Table

j.Aj.Bj.Cj.2CSteinThrowSpecial & SuperJump
j.AYes+YesYesYesYesYesYesYes
j.BYes-YesYesYes-YesYes
j.C-Yes-YesYes-YesOn Hit
j.2C----Yes-Yes-
  • + Available even on whiff