Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR | 170 | 70 | 80 | 84 | all | 1 | HB | 6 | 3 | 6 | +3 | 8 | 14 |
5B[m] | SJR | 720 | 298 | 85 | 89 | HL | 3 | HB | 11 | 3 | 22 | -6 | 23 | 17 |
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5C[m] | S(J)Rx2 | 400x2 | 165x2 | 90 | 89(once) | HL | 3 | HB | 17 | 3(3)3 | 23 | -9 | 30 | 17 |
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2A | CSJR | 150 | 62 | 80 | 84 | all | 1 | F | 7 | 3 | 8 | +1 | 9 | 14 |
2B[m] | SR | 680 | 281 | 80 | 89 | L | 3 | F | 17 | 4 | 26 | -13 | 39 | 17 |
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2C[m] | SR | 700 | 289 | 80 | 89 | HL | 3 | HBF | 14 | 9 | 22 | -14 | 37 | 30 |
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6A[m] | R | 620 | 256 | 70 | 92 | HL | 4 | HBF | 22 | 3 | 20 | -2 | 34 | 42 |
- Forces crouch on ground hit
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6B[m] | (J)R | 820 | 339 | 100 | 94* | HL | 5 | HB | 17 | 6 | 18 | -3 | 33 | 33 |
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- wall bounces either in corner on air hit or on CH (adds 40F of untechable time)
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- button can be held down to perform a feint (total 28F / CH state till 24F)
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6C[m] | (J)R | 350x4 | 144x4 | 100 | 90(once)* | HL | 5 | HB | 24 | 3x4 | 27 | -1 | 52 | 28 |
- Spins opponent on hit (later downing them) for 44F on ground hit
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- wall bounces in corner on air hit (adds 40F of untechable time)
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3C[m] | SR | 720 | 298 | 90 | 92 | L | 4 | F | 20 | 12 | 15 | -8 | 39 | 40 |
- Downs and pulls opponent in on hit
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- cannot emergency tech on CH
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j.A | CSJR | 180 | 74 | 90 | 84 | HA | 1 | H | 7 | 4 | 8 | - | 10 | 14 |
j.B[m] | SJR | 720 | 298 | 80 | 89 | HA | 3 | H | 11 | 3 | 18 | - | 19 | 17 |
|
j.C[m] | SJR | 860 | 356 | 90 | 89 | HA | 3 | H | 15 | 4 | 14 | - | 22 | 17 |
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5B[e] | SJR | 450 | 186 | 100 | 89 | HL | 3 | HB | 8 | 3 | 14 | 0 | 14 | 17 |
5C[e] | SJR | 620 | 256 | 100 | 89 | HL | 3 | HBP | 15 | 3 | 30 | -16 | 29 | 17 |
|
2B[e] | SR | 390 | 161 | 70 | 86 | L | 2 | F | 12 | 2 | 22 | -10 | 29 | 14 |
|
2C[e] | SJR | 600 | 248 | 100 | 89 | HL | 3 | HBF | 12 | 3 | 19 | -5 | 27 | 17 |
6A[e] | SR | 440 | 182 | 80 | 89 | H | 3 | HBF | 22 | 3 | 27 | -13 | 36 | 26 |
- Forces crouch on ground hit
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6B[e] | SJR | 740 | 306 | 100 | 89 | HL | 3 | HB | 17 | 4 | 23 | -10 | 33 | 17 |
- Button can be held down to perform feint (total 26F, CH state during move)
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6C[e] | (S)R | 300, 900 | 124, 372 | 100 | 89, 40* | HL, H | 3 | HB | 11 | 2(25)3 | 7+6F landing | +1 | during move | 39 |
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- 2nd attack cannot be emergency teched
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- 1st attack has 70% repeat proration
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3C[e] | SR | 670 | 277 | 100 | 89 | L | 3 | F | 16 | 3 | 21 | -7 | 27 | 40 |
- Downs and pulls opponent in on hit
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- cannot emergency tech on CH
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j.B[e] | SJR | 500 | 207 | 90 | 89 | HA | 3 | H | 9 | 4 | 12 | - | 16 | 20 |
j.C[e] | SJR | 600 | 248 | 90 | 89 | HA | 3 | H | 12 | 3 | 22 | - | 22 | 56 |
- Grounds opponent on air hit
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Forward Throw | -, Rx2 | 0x2, 700 | 0x2, 289 | 90, 100x2 | 100x2, 55 | 100 | 0x2, 3 | ground throw | 7 | 3 | 22 | - | during move | 12, 40, 45 |
- 2nd attack staggers for 25F on hit
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- 3rd attack spins opponent on hit (later downing them) for 61F
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- 3rd attack has 0F hitstop
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Back Throw | -, SR | 0, 700 | 0, 289 | 90, 100 | 100, 55 | 100 | 0, 3 | ground throw | 8 | 3 | 22 | - | during move | 12, 52 |
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Air Throw | -, SR | 0, 1400 | 0, 579 | 100 | 100, 55 | 90 | 0, 3 | air throw | 7 | 3 | 15 | - | during move | 12, 60 |
- 2nd attack ground bounces
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- vertical range is 60 - 280
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Additional Backstep (447) | refer to notes* | - | - | - | - | - | - | - | - | - | total 43F | - | - | - |
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- can jump, attack, air throw, or air dash 20~34F
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- can cancel 17F of backstep
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Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | HB | 13 | 2 | 36 | -19 | 38 | 19 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D[m] | - | - | - | - | - | - | - | - | - | - | total 23F | - | during move | - |
- Sets staff for 5D launch on 9F
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2D[m] | - | - | - | - | - | - | - | - | - | - | total 27F | - | during move | - |
- Sets staff for 2D launch on 9F
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6D[m] | R | 600x2 | 248x2 | 100 | 80(once) | HL | 5 | HB | 15 | 12(9)3 | 19 | +3 | 49 | 31 |
- 2nd attack blows back on air hit
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- 2nd attack wall bounces in corner on air hit
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- 1st attack cannot be emergency teched
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- 1st attack has 31F hitstun on ground
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- 2nd attack 25F hitstun on ground
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- 1st attack has 27F guardstun
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- 2nd attack breaks 1 guard primer
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- sets staff for 5D launch on 42F
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4D[m] | R | 800 | 331 | 70 | 92 | HA | 4 | HB | 22 | 9 | 12+8F landing | -4 | 39 | 54 |
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- sets staff for 2D launch on 22F
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j.D[m] | - | 540 | 223 | 100 | 89 | all | 3 | HBFP | 14 | - | total 53F | - | 23 | 30 |
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- sets staff for 2D launch on 14F
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j.2D[m] | R | 540, 480 | 223, 198 | 100 | 89 | all, LA | 3 | H, F | 17 | till landing(8)3 | 9 | +19 | 11F after landing | 17 |
- 1st attack has 24F hitstun on ground
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- 2nd attack 30F hitstun on ground
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- 1st attack has 21F guardstun
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- 2nd attack has 8F hitstop
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- sets staff for 5D launch 3F after landing
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j.D[e] | SJR | 600 | 248 | 90 | 89 | HB | 3 | H | 12 | 3 | 22 | - | 20 | 56 |
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5D[e] | - | - | - | - | - | - | - | - | 9 | - | total 48F | - | 20 | - |
- Can cancel into any action 12F~
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2D[e] | - | - | - | - | - | - | - | - | 10 | - | total 30F | - | 19 | - |
- Can cancel into any action 14F~
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dash D[e] | - | - | - | - | - | - | - | - | 3 | - | total 16F | - | - | - |
- Able to use 13F after dash startup
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Launch (5D) | - | 200x2 | 82x2 | 100 | 84 | all | 3 | HBP | - | - | - | - | - | 30 |
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- staff stops when Litchi guards or gets hit
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- button can be held down to delay launch (max 97F)
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- launches 2F after button release
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Launch (2D) | - | 220x2 | 91x2 | 100 | 84 | all | 3 | HBP | - | - | - | - | - | 30 |
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- staff stops when Litchi guards or gets hit
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- button can be held down to delay launch (max 97F)
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- launches 2F after button release
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|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Straight Through 41236D[m] | - | - | - | - | - | - | - | - | - | - | total 54F | - | during move | - |
- 7~48F full body guard point
|
- can cancel into followups 13~48F
|
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Straight Through A Followup (1) ⇒ A | - | 710 | 293 | 80 | 80* | HL | 3 | HBP | 12+7 | 8 | total 48F | +3 | during move | 28 |
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- 10% repeat proration (other followups don't count)
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- 28F hitstop on opponent on guard
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- 2nd attack starts up either when 1st attack hits or is guarded
|
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Straight Through A Followup (2) | - | 730 | 302 | 70 | 100 | all | 2 | HBP | 23 | 3 | - | +20 | - | 40 |
|
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- pulls opponent in on hit or guard
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Straight Through B Followup (1) ⇒ B | - | 750 | 310 | 90 | 80* | all | 3 | HBP | 12+7 | 8 | total 54F | -23 | during move | 28, 17 |
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- 10% repeat proration (other followups don't count)
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- 2nd attack starts up either when 1st attack hits or is guarded
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Straight Through B Followup (2) | - | 750 | 310 | 70 | 100 | all | 3 | HBP | 28 | 3 | - | +18 | - | 17 |
- Pulls opponent in on hit or guard
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Straight Through C Followup (1) ⇒ C | - | 720 | 298 | 80 | 80* | LA | 3 | FP | 12+7 | 8 | total 55F | -23 | during move | 40 |
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- 10% repeat proration (other followups don't count)
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- 2nd attack starts up either when 1st attack hits or is guarded
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Straight Through C Followup (2) | - | 710 | 293 | 70 | 100 | all | 2 | HBP | 30 | 3 | - | +16 | - | 32 |
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- pulls opponent in on hit or hit or guard
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Straight Through Break (D) ⇒ D | - | - | - | - | - | - | - | - | - | - | total 17F | - | during move | - |
- Shortest possible duration is 29F (12+17)
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Tsubame Gaeshi 623D[m] | - | 480, 500, 440, 1000 | 198, 207, 192, 414 | 100 | 92x3, 10 | HL | 4 | HBPx3, HBFP | 11 | 3, 2, 23, 24 | total 58F | -23 | during move | 50 |
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- 4th attack grounds opponent
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- attacks 1~3 have 0F hitstop, 4th attack 1F hitstop
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- sets staff for 5D launch 1F after staff lands
|
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Three Dragons: White 236A[e] | R | 710 | 293 | 80 | 92* | LA | 4 | F | 11 | 3 | 30 | -14 | 28 | 34 |
|
- normal version has 85% repeat proration
|
- can cancel into followups until 28F
|
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Three Dragons: Green ⇒ 236B[e] | R | 740 | 306 | 100 | 92 | HL | 4 | HB | 10 | 4 | 23+15F landing | -23 | 40 | 44 |
- Normal version is head invul 6~11F
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- can cancel into followups until 40F (or 4F after landing)
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Three Dragons: Green (air) ⇒ j.236B[e] | R | 760 | 314 | 100 | 92 | all | 4 | H | 5 | 4 | 15F after landing | - | 4F after landing | 44 |
|
- can cancel into followups until 4F after landing
|
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Three Dragons: Red 236C[e] | R | 700 | 289 | 80 | 74 | HA | 4 | H | 26 | 3 | 11+12F landing | -7 | 44 | 38 |
|
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- cannot emergency tech on CH
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- can cancel into followups until 44F (or 5F after landing
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Three Dragons: Red (followup) ⇒ 236C[e] | R | 800 | 331 | 80 | 74* | HA | 4 | HB | 23 | 2 | 15+12F landing | -10 | 44 | 38 |
|
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- cannot emergency tech on CH
|
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- 85% repeat proration (other Three Dragon: Red versions don't count)
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- can cancel into followups until 44F (or 5F after landing)
|
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Three Dragons: Red (air) j.236C[e] | R | 690 | 285 | 80 | 74 | HA | 4 | H | 26 | 3 | 11F after landing | +3* | 4F after landing | 34 |
|
- cannot emergency tech on CH
|
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- can cancel into followups until 4F after landing
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- frame advantage is off of lowest jump possible (startup 31F)
|
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Three Dragons: Red (air, followup) ⇒ j.236C[e] | R | 790 | 327 | 80 | 74 | HA | 4 | H | 21 | 3 | 10F after landing | -11* | 4F after landing | 50 |
|
- cannot emergency tech on CH
|
|
- can cancel into followups until 4F after landing
|
- frame advantage is from just before landing
|
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Reach: Last Chance 63214A[e] | - | - | - | - | - | - | - | - | - | - | total 30F~ | - | - | - |
- 3~44F in the air with ground version (when Litchi is not on the staff)
|
- 15F landing recovery upon failing to land on staff
|
- can only use once during a jump
|
- cannot use while on staff
|
- does not have a contacting hitbox (that is, opponents can pass through Litchi)
|
- automatically drops from staff after 181F of inactivity
|
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One Shot ⇒ A | R | 720 | 298 | 100 | 90* | HA | 2 | H | 10 | 2 | 17 | - | during move | 48 |
- Floats and pulls opponent in on hit
|
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Reach: Last Chance > Three Dragons: Green ⇒ B | R | 760 | 314 | 100 | 94 | all | 4 | H | 17 | 4 | 5+11F landing | -1 | till landing | 40 |
|
|
- can cancel into Three Dragons: Red on hit or guard until landing
|
|
Reach: Last Chance > Three Dragons: Red ⇒ C | R | 690 | 285 | 80 | 74 | HA | 4 | H | 21 | 3 | 5+11F landing | 0 | till landing | 34 |
|
- cannot emergency tech on CH
|
|
|
- can cancel into followups until 4F after landing
|
|
Reach: Robbing the Kong 63214B[e] | - | 690 | 285 | 90 | 92 | all | 4 | HBP | 41+11 | 43 | total 31F | +12* | during move | 19 |
|
- attack guaranteed to come out after projectile starts up
|
- can only use once during a jump
|
- cannot use while on staff
|
- sets staff once active frames end
|
- frame advantage is off of closest distance to opponent
|
- 16F landing recovery upon failing to land on staff
|
|
Reach: Kong on Kong 63214C[e] | - | - | - | - | - | - | - | - | - | - | total 20F | - | - | - |
- Can only use once during a jump
|
- cannot use while on staff
|
- 16F landing recovery upon failing to land on staff
|
|
The Four Winds (5D) 41236D[e] | - | 520x7 | 215x7 | 80 | 80 | all | 4 | HBP | 44 | 60 | total 38F | - | during move | 32 |
- Guaranteed startup after 18F
|
|
|
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The Four Winds (2D) 41236D[e] | - | 480x4 | 198x4 | 80 | 80 | all | 4 | HBP | 45 | 34 | total 44F | +51 | during move | 28 |
- Guaranteed startup after 18F
|
|
|
|
|
Kote Gaeshi (forward) 623D[e] | - | - | - | - | - | - | - | - | - | - | total 22F | - | during move | - |
- Can cancel into any action 17F~
|
- sets staff for 5D launch on 1F
|
- aerial version has 20F duration
|
|
Kote Gaeshi (backward) 421D[e] | - | - | - | - | - | - | - | - | - | - | total 21F | - | during move | - |
- Can cancel into any action 18F~ (aerial version 16F~)
|
- sets staff for 2D launch on 1F
|
- aerial version has 19F duration
|
|