LitchiLitchi Faye Ling



Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Advantage Counter Hit Untechable Notes
  • [m] = Litchi with her staff (mantenbou)
  • [e] = Litchi without her staff (empty handed)

Normals

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR170708084all1HB636+3814
5B[m]SJR7202988589HL3HB11322-62317
  • 18F guardstun
5C[m]S(J)Rx2400x2165x29089(once)HL3HB173(3)323-93017
  • 20F hitstun on ground
  • counter carries
2ACSJR150628084all1F738+1914
2B[m]SR6802818089L3F17426-133917
  • 17~30F low profile
2C[m]SR7002898089HL3HBF14922-143730
  • Floats on hit
6A[m]R6202567092HL4HBF22320-23442
  • Forces crouch on ground hit
  • 25F hitstun on ground
  • grounds on air hit
  • cannot emergency tech
  • fatal possible
  • 20F guardstun
6B[m](J)R82033910094*HL5HB17618-33333
  • Blows back on aerial hit
  • wall bounces either in corner on air hit or on CH (adds 40F of untechable time)
  • breaks 1 guard primer
  • 10% repeat proration
  • button can be held down to perform a feint (total 28F / CH state till 24F)
6C[m](J)R350x4144x410090(once)*HL5HB243x427-15228
  • Spins opponent on hit (later downing them) for 44F on ground hit
  • wall bounces in corner on air hit (adds 40F of untechable time)
  • counter carries
  • 28F guardstun
  • breaks 1 guard primer
  • 10% repeat proration
  • 0F hitstop
3C[m]SR7202989092L4F201215-83940
  • Downs and pulls opponent in on hit
  • cannot emergency tech on CH
j.ACSJR180749084HA1H748-1014
j.B[m]SJR7202988089HA3H11318-1917
  • Hitbox is on pole 2F~
j.C[m]SJR8603569089HA3H15414-2217
  • Blows back on CH hit
  • wall bounces on CH
5B[e]SJR45018610089HL3HB831401417
5C[e]SJR62025610089HL3HBP15330-162917
  • Staggers for 59F on CH
  • fatal possible
2B[e]SR3901617086L2F12222-102914
  • 12~23F low profile
2C[e]SJR60024810089HL3HBF12319-52717
6A[e]SR4401828089H3HBF22327-133626
  • Forces crouch on ground hit
  • grounds on air hit
6B[e]SJR74030610089HL3HB17423-103317
  • Button can be held down to perform feint (total 26F, CH state during move)
6C[e](S)R300, 900124, 37210089, 40*HL, H3HB112(25)37+6F landing+1during move39
  • 23F~ in the air
  • 1st attack floats on hit
  • 2nd attack ground on hit
  • 2nd attack cannot be emergency teched
  • counter carries
  • 1st attack has 70% repeat proration
3C[e]SR67027710089L3F16321-72740
  • Downs and pulls opponent in on hit
  • cannot emergency tech on CH
j.B[e]SJR5002079089HA3H9412-1620
j.C[e]SJR6002489089HA3H12322-2256
  • Grounds opponent on air hit
Forward Throw-, Rx20x2, 7000x2, 28990, 100x2100x2, 551000x2, 3ground throw7322-during move12, 40, 45
  • 2nd attack staggers for 25F on hit
  • 3rd attack spins opponent on hit (later downing them) for 61F
  • 100% minimum damage
  • 3rd attack has 0F hitstop
Back Throw-, SR0, 7000, 28990, 100100, 551000, 3ground throw8322-during move12, 52
  • 2nd attack floats on hit
  • 100% minimum damage
  • 0F hitstop
Air Throw-, SR0, 14000, 579100100, 55900, 3air throw7315-during move12, 60
  • 2nd attack ground bounces
  • cannot emergency tech
  • 100% minimum damage
  • 0F hitstop
  • vertical range is 60 - 280
Additional Backstep (447)refer to notes*---------total 43F---
  • 1~19F fully invul
  • 9F landing recovery
  • can jump, attack, air throw, or air dash 20~34F
  • can cancel 17F of backstep
Counter AssaultR005092all4HB13236-193819
  • 1~20F fully invul
  • blows back on hit
  • 180F cooldow



Drives

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D[m]----------total 23F-during move-
  • Sets staff for 5D launch on 9F
2D[m]----------total 27F-during move-
  • Sets staff for 2D launch on 9F
6D[m]R600x2248x210080(once)HL5HB1512(9)319+34931
  • 2nd attack blows back on air hit
  • 2nd attack wall bounces in corner on air hit
  • 1st attack cannot be emergency teched
  • 1st attack has 31F hitstun on ground
  • 2nd attack 25F hitstun on ground
  • counter carries
  • 1st attack has 27F guardstun
  • 2nd attack 24F guardstun
  • 2nd attack breaks 1 guard primer
  • sets staff for 5D launch on 42F
4D[m]R8003317092HA4HB22912+8F landing-43954
  • 1~30F lower body invul
  • 22F~ in the air
  • slides down on hit
  • 24F guardstun
  • sets staff for 2D launch on 22F
j.D[m]-54022310089all3HBFP14-total 53F-2330
  • Grounds on air hit
  • staggers for 24F on CH
  • projectile
  • 9F landing recovery
  • sets staff for 2D launch on 14F
j.2D[m]R540, 480223, 19810089all, LA3H, F17till landing(8)39+1911F after landing17
  • 1st attack has 24F hitstun on ground
  • 2nd attack 30F hitstun on ground
  • counter carries
  • 1st attack has 21F guardstun
  • 2nd attack 30F guardstun
  • breaks 1 guard primer
  • 2nd attack has 8F hitstop
  • sets staff for 5D launch 3F after landing
j.D[e]SJR6002489089HB3H12322-2056
  • Grounds on air hit
5D[e]--------9-total 48F-20-
  • Can cancel into any action 12F~
2D[e]--------10-total 30F-19-
  • Can cancel into any action 14F~
dash D[e]--------3-total 16F---
  • Able to use 13F after dash startup
Launch (5D)-200x282x210084all3 HBP-----30
  • 12F hitstun on ground
  • counter carries
  • 12F guardstun
  • projectile
  • staff stops when Litchi guards or gets hit
  • 0F hitstop
  • button can be held down to delay launch (max 97F)
  • launches 2F after button release
Launch (2D)-220x291x210084all3HBP-----30
  • 12F hitstun on ground
  • counter carries
  • 12F guardstun
  • projectile
  • staff stops when Litchi guards or gets hit
  • 0F hitstop
  • button can be held down to delay launch (max 97F)
  • launches 2F after button release



Specials

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Straight Through
41236D[m]
----------total 54F-during move-
  • 7~48F full body guard point
  • can cancel into followups 13~48F
Straight Through A Followup (1)
⇒ A
-7102938080*HL3HBP12+78total 48F+3during move28
  • Floats on hit
  • 10% repeat proration (other followups don't count)
  • projectile
  • 28F hitstop on opponent on guard
  • breaks 1 guard primer
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through A Followup (2)-73030270100all2HBP233-+20-40
  • Grounds opponent on hit
  • cannot emergency tech
  • pulls opponent in on hit or guard
  • projectile
  • sets staff for 2D launch
Straight Through B Followup (1)
⇒ B
-7503109080*all3HBP12+78total 54F-23during move28, 17
  • 28F hitstun on ground
  • blows back on air hit
  • cannot emergency tech
  • breaks 1 guard primer
  • 10% repeat proration (other followups don't count)
  • projectile
  • 8F hitstop
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through B Followup (2)-75031070100all3HBP283-+18-17
  • Pulls opponent in on hit or guard
  • projectile
  • sets staff for 2D launch
Straight Through C Followup (1)
⇒ C
-7202988080*LA3FP12+78total 55F-23during move40
  • Downs on hit
  • cannot emergency tech
  • breaks 1 guard primer
  • 10% repeat proration (other followups don't count)
  • projectile
  • 9F hitstop
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through C Followup (2)-71029370100all2HBP303-+16-32
  • Floats on hit
  • pulls opponent in on hit or hit or guard
  • projectile
  • sets staff for 2D launch
Straight Through Break (D)
⇒ D
----------total 17F-during move-
  • Shortest possible duration is 29F (12+17)
Tsubame Gaeshi
623D[m]
-480, 500, 440, 1000198, 207, 192, 41410092x3, 10HL4HBPx3, HBFP113, 2, 23, 24total 58F-23during move50
  • 1~15F fully invul
  • 3rd attack floats on hit
  • 4th attack grounds opponent
  • counter carries
  • projectile
  • attacks 1~3 have 0F hitstop, 4th attack 1F hitstop
  • sets staff for 5D launch 1F after staff lands
Three Dragons: White
236A[e]
R7102938092*LA4F11330-142834
  • Downs on hit
  • normal version has 85% repeat proration
  • can cancel into followups until 28F
Three Dragons: Green
⇒ 236B[e]
R74030610092HL4HB10423+15F landing-234044
  • Normal version is head invul 6~11F
  • 6F~ in the air
  • floats on hit
  • can cancel into followups until 40F (or 4F after landing)
Three Dragons: Green (air)
⇒ j.236B[e]
R76031410092all4H5415F after landing-4F after landing44
  • Floats on hit
  • can cancel into followups until 4F after landing
Three Dragons: Red
236C[e]
R7002898074HA4H26311+12F landing-74438
  • 11F~ in the air
  • ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • can cancel into followups until 44F (or 5F after landing
Three Dragons: Red (followup)
⇒ 236C[e]
R8003318074*HA4HB23215+12F landing-104438
  • 11F~ in the air
  • ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • 85% repeat proration (other Three Dragon: Red versions don't count)
  • can cancel into followups until 44F (or 5F after landing)
Three Dragons: Red (air)
j.236C[e]
R6902858074HA4H26311F after landing+3*4F after landing34
  • Ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • can cancel into followups until 4F after landing
  • frame advantage is off of lowest jump possible (startup 31F)
Three Dragons: Red (air, followup)
⇒ j.236C[e]
R7903278074HA4H21310F after landing-11*4F after landing50
  • Ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • can cancel into followups until 4F after landing
  • frame advantage is from just before landing
Reach: Last Chance
63214A[e]
----------total 30F~---
  • 3~44F in the air with ground version (when Litchi is not on the staff)
  • 15F landing recovery upon failing to land on staff
  • can only use once during a jump
  • cannot use while on staff
  • does not have a contacting hitbox (that is, opponents can pass through Litchi)
  • automatically drops from staff after 181F of inactivity
One Shot
⇒ A
R72029810090*HA2H10217-during move48
  • Floats and pulls opponent in on hit
  • no knockback on guard
  • breaks 1 guard primer
  • 120% bonus proration
  • 80% repeat proration
Reach: Last Chance > Three Dragons: Green
⇒ B
R76031410094all4H1745+11F landing-1till landing40
  • Floats on hit
  • breaks 1 guard primer
  • can cancel into Three Dragons: Red on hit or guard until landing
Reach: Last Chance > Three Dragons: Red
⇒ C
R6902858074HA4H2135+11F landing0till landing34
  • Ground bounces on hit
  • cannot emergency tech on CH
  • breaks 1 guard primer
  • 16F hitstop
  • can cancel into followups until 4F after landing
Reach: Robbing the Kong
63214B[e]
-6902859092all4HBP41+1143total 31F+12*during move19
  • projectile
  • attack guaranteed to come out after projectile starts up
  • can only use once during a jump
  • cannot use while on staff
  • sets staff once active frames end
  • frame advantage is off of closest distance to opponent
  • 16F landing recovery upon failing to land on staff
Reach: Kong on Kong
63214C[e]
----------total 20F---
  • Can only use once during a jump
  • cannot use while on staff
  • 16F landing recovery upon failing to land on staff
The Four Winds (5D)
41236D[e]
-520x7215x78080all4HBP4460total 38F-during move32
  • Guaranteed startup after 18F
  • Floats on hit
  • counter caries
  • projectile
  • 2F hitstop
The Four Winds (2D)
41236D[e]
-480x4198x48080all4HBP4534total 44F+51during move28
  • Guaranteed startup after 18F
  • Counter carries
  • projectile
  • 2F hitstop
Kote Gaeshi (forward)
623D[e]
----------total 22F-during move-
  • Can cancel into any action 17F~
  • sets staff for 5D launch on 1F
  • aerial version has 20F duration
Kote Gaeshi (backward)
421D[e]
----------total 21F-during move-
  • Can cancel into any action 18F~ (aerial version 16F~)
  • sets staff for 2D launch on 1F
  • aerial version has 19F duration



Supers and Astral

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Thirteen Orphans
632146D[e]
-250x16(57x16)10071(once)all3HBP26+4refer to notes*total 61F+210during move40
  • 19~5F after superflash fully invul
  • floats on hit
  • counter carries
  • breaks 1 guard primer
  • 20% minimum damage
  • projectile (Lv 2)
  • guaranteed to start up 19F~
  • 8F hitstop
  • 180F Heat Gauge Cooldown
  • active frames: 4(6)4(8)4(6)4(8)4(6)4(8)4(3)3x9
All Green
6428C
R2000(460)7585all4HBFP6+26total 43F-13during move40
  • 1~1F after superflash fully invul
  • wall bounces on hit
  • breaks 1 guard primer
  • 20% minimum damage
  • projectile (Lv 2)
  • 4F hitstop
  • 180F Heat Gauge Cooldown
The Great Wheel
632146D[m]
R360x6, 1020(82x6, 234)74x6, 10094x6, 92all5x6, 4HBPx6, FP13+14[8(17)]x0~5, 8(43)28total 66F-4~+196*during move60x6, 120
  • Superflash ~ 7F after superflash fully invul
  • 1F~ in the air
  • floats on hit
  • last attack breaks 1 guard primer
  • 20% minimum damage
  • projectile (Lv 2)
  • guaranteed to come out after superflash
  • 180F Heat Gauge Cooldown
  • last attack sets staff for 2D launch
  • aerial version has 57F duration
Nine Gates of Heaven
on staff [4]6D
-death0--all4HB25+11675-65-
  • Fully invul till landing
  • goes through opponent during active frames
  • comes out 2F after button release
  • 180F Heat Gauge Cooldown
  • button can be held down to delay launch (max 99F)
  • can control where Litchi comes in by holding left/right
  • 20F hitstop on Litchi, 70F hitstop on opponent on hit, 40F guardstun on opponent



Ground Revolver Action Table

5A5B5C5D2A2B2C2D6A6B6C3C6D4DThrowSpecial & SuperJump
5AYes+YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYes
5B--YesYes-- / 1x Per StringYesYesYesYesYesYesYes / -Yes / --YesYes
5C---Yes--- / 1x Per StringYes---YesYes / -Yes / --YesOn Hit/Yes
2A-YesYesYesYes+YesYesYesYesYesYesYesYes / -Yes / -YesYesYes
2B-- / 1x Per String-Yes--- / YesYesYes / -Yes-- / YesYes / -Yes / --Yes-
2C--Yes / 1x Per StringYes / ----Yes--YesYesYes / ---Yes- / Yes
6A--- / Yes- / Yes---- / Yes-- / Yes-------
6B--- / Yes- / Yes--- / Yes- / Yes--Yes / ------On Hit
6C---Yes / ----Yes / --------- / On HitOn Hit / -
3C---Yes / ----Yes-------Yes-

Air Revolver Action Table

j.Aj.Bj.Cj.Dj.2DThrowSpecial & SuperJump
j.AYes+YesYesYesYes / -YesYesYes
j.BYes-YesYesYes / --YesYes
j.C-- / Yes-YesYes / --YesYes
  • + Available even on whiff
  • [ / ] is for when Litchi has her [staff / empty-handed]