LambdaΛ -11-



Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Advantage Counter Hit Untechable Notes

Normals

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ACSJR130538084all1HB669-31411
5BSJR410909086HL2HB8114-11814
5C (1)CSR125519099all3HBP164total 52F-14during move19
  • Projectile
  • attack disappears on hit
  • 6F hitstop
  • can cancel into followup 19~28F
5C (2-8)CSR125519099all3HBP104total 40F-8during move19
  • Projectile
  • attack disappears on hit
  • 6F hitstop
  • can cancel into followup 7~16F
2ACSR110458084all1F8412-41714
2BSR230958086L2F941001614
2CSJR112x846x810089(once)HLx2, allx63HB141x6, 2x224-93424
  • Floats on CH
  • counter carries
  • 24F hitstun on ground
  • 2F hitstop
6ASJR6202568089HL3HB11320-62326
  • 5~13F head invul
6BSJR6402648589HL3HB10317-32017
4BR300, 800124, 3646594(once)HL, H0, 4HB92(6)223-6256, 47
  • 21~35F in the air
  • 1st attack has 6F hitstun on ground
  • 2nd attack floats on hit
  • counter carries
  • 15F hitstop
6CSR125x851x810092(once)*HLx2, allx64HBF221x824-34144
  • 22F hitstun on ground
  • blows back on air hit
  • wall bounces in corner on air hit
  • counter carries
  • 21F guardstun
  • 75% repeat proration
  • 2F hitstop
3CSR96x839x89092(once)Lx3, allx53F111x7, 223-83436
  • Downs on hit
  • counter carries
  • 3F hitstop
j.ASR110459084HA1H8215-1814
j.BSJR3401409086HA2H9412-1614
j.CSJR112x846x89086(once)HA2H111x2, 2x625-3920
  • Counter carries
  • 3F hitstop
  • 7th and 8th attacks can attack behind Lambda
j.2CSJR120x849x89089(once)HA3H151x810-2620
  • Counter carries
  • 4F hitstop
Forward Throw-0, 7000, 28990, 100100, 551000, 4ground throw7326-2712, 56
  • 2nd attack floats on hit
  • 2nd attack wall bounces in corner on hit (adds 60F of untechable time)
  • 100% minimum damage
Back Throw-0, 7000, 28990, 100100, 441000, 4ground throw7326-2712, 56
  • 2nd attack floats on hit
  • 2nd attack wall bounces in corner on hit (adds 60F of untechable time)
  • 100% minimum damage
Air Throw-, R0, 20000, 828100100, 551200, 4ground throw7318-2112, 60
  • 2nd attack downs on hit
  • cannot emergency tech
  • 100% minimum damage
  • 0F hitstop
  • hitbox height for throw is 60~280
Counter AssaultR005092all4HB9327-112719
  • 1~20F fully invul
  • blows back on hit
  • 180F Heat Gauge Cooldown



Drives

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Summon Swords
  • On D moves, Lambda receives hitstop on hit or guard as well.
  • Projectiles disappear when coming into contact with the opponent.
5DSR4801988589all3HBP1512total 48F-173622
  • 22F hitstun on ground
  • projectile
  • 10F hitstop
  • can cancel into followup on hit or guard until 32F
5D > DSR200828594all4HBP1313total 48F-123635
  • 27F hitstun on ground
  • 23F guardstun
  • projectile
  • 4F hitstop
2DSJR4801988589all3HBP1115total 45F-181922
  • Projectile
  • 10F hitstop
  • can cancel into followup on hit or guard until 32F
  • can cancel into followup on hit or guard 19F (TL note: yeah, it says almost the same exact thing twice. Not sure what to make of it)
2D > DSJR200828594all3HBP413total 48F-182632
  • Pulls opponent in on air hit
  • 27F hitstun on ground
  • 26F guardstun
  • projectile
  • 4F hitstop
6DSJR4801988589all3HBP139total 45F-163622
  • Projectile
  • 10F hitstop
  • can cancel into followup on hit or guard until 24F
6D > DSJR200828594all3HBP413total 60F-304532
  • Pulls opponent in on air hit
  • 27F hitstun on ground
  • 26F guardstun
  • projectile
  • 4F hitstop
4DSR4801988589HA3HBP302total 57F-114822
  • Pulls opponent in on hit or guard
  • projectile
  • 10F hitstop
  • can cancel into followup on hit or guard until 42F
4D > DSR200828594all4HBP913total 50F-183835
  • Pulls opponent in on hit or guard
  • 27F hitstun on ground
  • 23F guardstun
  • projectile
  • 4F hitstop
j.DSR4801988589all3HBP138total 47F-2722
  • Projectile
  • 10F hitstop
  • 5F landing recovery
  • can cancel into followup on hit or guard until 22F
j.D > DS(J)R200828594all3HBP4135F after landing-1732
  • 27F hitstun on ground
  • 26F guardstun
  • projectile
  • 4F hitstop
j.2DSR4801988589all3HBP138total 47F-3222
  • Projectile
  • 10F hitstop
  • 5F landing recovery
  • can cancel into followup on hit or guard until 22F
j.2D > DS(J)R200828594all3HBP4135F after landing-1732
  • Pulls opponent in on hit or guard
  • 27F hitstun on ground
  • 26F guardstun
  • projectile
  • 4F hitstop



Specials

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Spike Chaser
214D
R12004968090all4HBP3545total 75F-75440
  • Floats on hit
  • breaks 1 guard primer
  • projectile
  • guaranteed to come out after 34F
  • 15F hitstop
  • can change into C version by pressing C until 32F
Spike Chaser (C)
214D~C
R12004968090all4HBP31+32-total 76F+206640
  • Floats on hit
  • breaks 1 guard primer
  • projectile
  • guaranteed to come out after 62F
  • 15F hitstop
Sickle Storm
236D
R250x6103x67585(once)*all3FP385(6)x5, 5total 62F+714710
  • Grounds opponent on air hit
  • cannot emergency tech
  • 10% repeat proration (C version counts)
  • counter carries
  • projectile, disappears when either guarding or getting hit
  • 4F hitstop
  • can change into C version by pressing C until 16F
  • deals chip damage 4 times
  • cannot use again until 89F after attack disappears
Sickle Storm (C)
236D~C
R250x6103x67585(once)*all3FP15+295(6)x5, 5total 62F+774710
  • Grounds opponent on air hit
  • cannot emergency tech
  • counter carries
  • 10% repeat proration (normal version counts)
  • projectile
  • disappears when either guarding or getting hit
  • 4F hitstop
  • deals chip damage 4 times
  • cannot use again until 89F after attack disappears
Crescent Saber
j.214D
R10004148089*HA3HBP174total 57F-8*4140
  • Ground bounces on hit
  • fatal possible
  • breaks 1 guard primer
  • 85% repeat proration
  • 9F landing recovery
  • can change into C version by pressing C until 13F
  • frame advantage is off of lowest jump possible (startup 22F)
Crescent Saber (C)
j.214D~C
----------total 12+21F-during move-
  • Can cancel into anything except guard and barrier 18F~
  • can only use once during a jump
Gravity Seed
214A/B/C
R100419099all4HBP13318-22250
  • 1~15F throw invul
  • forces crouch on ground hit
  • 46F hitstun on ground
  • fatal possible
  • breaks 1 guard primer
  • gravity gauge shows up on 13F
  • gravity gauge has 990 points total
  • recovers 330 gravity gauge points on successful hit
  • Gravity Gauge recovers 1 point per frame
Gravity Seed (field)--------35220----
  • Startup for field is 35F
  • reduces opponent's speed to 25%
  • field lasts for 30F if opponent is not on it
  • field is destroyed when getting hit
Act Parser Zwei
236A
----------total 34F-during move-
  • 8~13F can pass through opponent
  • can cancel into throw, Gravity Seed, or Sword of Destruction 26F~
Act Parser Zwei: Blade
236B
R125051710070LA5F18~27220-110F of recovery30
  • Blows back on hit
  • startup changes depending on distance between Lambda and opponent
Act Parser Zwei: Cavalier
236C
R15006218094*HL5HB30423-64264
  • Wall bounces on hit
  • breaks 1 guard primer
  • 75% repeat proration



Supers and Astral

Name Input Hitbox Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Legacy Edge
236236D
R93x22(21x22)10075(once)all4HBP16+10-total 57F+734540
  • Wall bounces on hit
  • 20% minimum damage
  • projectile (Lv 2)
  • guaranteed to come out after superflash
  • 2F hitstop
  • 180F Heat Gauge Cooldown
  • projectiles appear in intervals of 4F
Calamity Sword
632146D
R2000(460)5080H4HBP10+1949-2556100
  • 1~1F after superflash fully invul
  • ground bounces on hit
  • fatal possible
  • breaks 2 guard primers
  • 20% minimum damage
  • projectile (Lv 2)
  • guaranteed to come out after superflash
  • 180F Heat Gauge Cooldown
Calamity Sword (air)
j.632146D
R2600(598)7220all4HBP8+595F after landing-55100
  • Ground bounces on hit
  • fatal possible
  • breaks 2 guard primers
  • 40% minimum damage
  • projectile (Lv 2)
  • guaranteed to come out after superflash
  • 180F Heat Gauge Cooldown
Sword of Destruction
222D
-death0--400ground throw13+0825-37-
  • Superflash~7F after superflash fully invul
  • 180F Heat Gauge Cooldown



Ground Revolver Action Table

5A5B5C2A2B2C6A6B6C3CThrowSpecial & SuperJump
5AYes+YesYesYesYesYesYesYesYesYesYesYesYes
5B--Yes-YesYesYesYes*YesYesYesYesYes
5C--8 Times+--1x Per
String
--YesYes-Yes-
2AYesYesYesYes+YesYesYesYesYesYesYesYes-
2B--Yes--Yes-Yes*YesYesYesYes-
2C--1x Per
String
------Yes-YesYes
6A-YesYes-YesYes-YesYesYesYesYesYes
6B--Yes--Yes--YesYes-YesYes
4B-------------
6C-----------Yes-
3C-----------Yes-

Drive Revolver Action Table

2D6D4Dj.2DSpecial & SuperJump
5D--Yes-Yes-
5D > DYesYesYes-Yes-
2D > D-1x Per
String
Yes-YesYes
6D > DYes---YesYes
4D > D----Yes-
j.D > D---YesYesOn Hit
j.2D > D----YesOn Hit

Air Revolver Action Table

j.Aj.Bj.Cj.2CThrowSpecial & SuperJump
j.AYes+Yes-YesYesYes-
j.BYes-YesYesYesYesYes
j.CYes--YesYesYesYes
j.2C-Yes---YesYes
  • + Available even on whiff
  • * Pressing 5B will also result in 6B
  • j.D and j.2D can only cancel into their followups, Specials, and Supers.