Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR | 250 | 103 | 80 | 84 | all | 1 | HB | 5 | 3 | 9 | 0 | 10 | 14 |
5B | SJR | 550 | 227 | 90 | 89 | HL | 3 | HB | 8 | 3 | 12 | +2 | 13 | 17 |
5C | SJR | 300x2 | 124x2 | 100 | 89(once) | HL | 4 | HB | 10 | 1(1)6 | 22 | -9 | 17 | 23 |
|
2A | CSR | 150 | 62 | 80 | 84 | all | 1 | F | 6 | 2 | 9 | +1 | 10 | 14 |
2B | SR | 450 | 186 | 80 | 86 | L | 1 | F | 10 | 3 | 22 | -11 | 19 | 14 |
2C | SJR | 660 | 273 | 90 | 89 | HL | 3 | HBF | 13 | 3 | 25 | -11 | 28 | 25 |
|
6A | DR | 600 | 248 | 70 | 92 | H | 4 | HB | 22 | 3 | 21 | -5 | 33 | 19 |
- Forces crouch on ground hit, 28F hitstun
|
- grounds opponent on air hit
|
|
|
|
6B | DR | 600 | 248 | 90 | 89 | L | 3 | F | 25 | 2 | 12 | +3 | 32 | 17 |
|
6C | R | 500x3 | 310x3 | 100 | 89(once) | all | 3 | FP | 20 | 7, 6, 3 | 17 | 0 | 44 | 17 |
|
|
- grounds opponent on air hit
|
|
|
|
|
|
|
3C | SR | 700 | 289 | 80 | 92 | L | 4 | F | 14 | 4 | 21 | -6 | 35 | 40 |
|
- downs and pulls opponent in on CH
|
- cannot emergency tech on CH
|
|
j.A | CSJR | 180 | 74 | 90 | 84 | HA | 1 | H | 7 | 3 | 8 | - | 12 | 14 |
j.B | SJR | 450 | 186 | 90 | 86 | HA | 2 | H | 10 | 4(2)2 | 14 | - | during move | 16 |
|
- second part of active frames are behind Hazama
|
|
j.C (1) | SJR | 600 | 248 | 90 | 89 | HA | 3 | H | 10 | 2 | 23 | - | 25 | 17 |
|
- can cancel into followup 12~13F
|
|
j.C (2) | SJR | 300 | 124 | 90 | 89 | HA | 3 | H | 7 | 2 | 23 | - | 22 | 21 |
|
- can cancel into followup 9~10F
|
|
j.C (3) | SR | 300 | 124 | 90 | 89 | HA | 3 | H | 7 | 2 | 23 | - | 22 | 21 |
|
- can cancel into followup 9~10F
|
|
j.C (4) | SR | 300 | 124 | 90 | 89 | HA | 3 | H | 11 | 3 | 21 | - | 25 | 21 |
|
- can cancel into followup 14~15F
|
|
j.C (5) | SR | 700 | 289 | 90 | 89* | HA | 3 | H | 9 | 2 | 26 | - | 27 | 23 |
|
j.2C | SJR | 620 | 256 | 90 | 92 | HA | 4 | H | 14 | 3 | 23 | - | during move | 19 |
Forward Throw | -, R | 0, 1400 | 0, 579 | 90 | 100, 55 | 130 | 0, 4 | ground throw | 7 | 3 | 17 | - | during move | 12, 70 |
- 2nd attack blows back on hit
|
|
- 2nd attack has 3F hitstop
|
|
Back Throw | -, R | 0, 1400 | 0, 579 | 90 | 100, 55 | 130 | 0 | ground throw | 7 | 3 | 13 | - | during move | 12, 60 |
- 2nd attack slides down on hit
|
|
- 2nd attack has 15F hitstop
|
|
Air Throw | -, SR | 0, 1400 | 0, 579 | 100 | 100, 55 | 120 | 0, 4 | air throw | 7 | 3 | 12 | - | during move | 12, 60 |
- 2nd attack ground bounces on hit, adds 60F of untechable time upon bounce
|
|
|
- hitbox height for throw is 60~280
|
|
Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | HB | 8 | 4 | 27 | -12 | 26 | 19 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Ouroboros |
|
- B, C, and D followups of Ouroboros use up 1 stock (cannot use these versions if there are no stocks left)
|
- stocks refill if Hazama has been on the ground for 150F (cumulative)
|
- gains 1 stock if chain is guarded and there were no stocks before chain was guarded, gains 2 stocks if chain hits
|
- refill time (waiting to refill stocks when Hazama is on the ground) freezes during hitstop or superflash
|
- Ouroboros data follows the format (close version, far away version)
|
- Close version has 8F hitstop. Far away version has 10F hitstop on guard; on hit, Hazama has 10F hitstop and opponent has 30F hitstop
|
- Can cancel into followups during the chain's active frames or until 18F after hitstop.
|
|
5D | SR | 300, 500 | 124, 207 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 7, 26 | 17 | - | 8F of recovery | 14, 24 |
|
|
- chain comes back in 31F upon stopping extension
|
|
2D | SR | 400, 600 | 165, 248 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 2, 30 | 15 | - | 9F of recovery | 14, 24 |
|
- chain comes back in 30F upon stopping extension
|
|
6D | SR | 400, 600 | 165, 248 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 5, 31 | 15 | - | 6F of recovery | 14, 24 |
|
|
- chain comes back in 34F upon stopping extension
|
|
4D | SR | 400, 600 | 165, 248 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 3, 33 | 15 | - | 6F of recovery | 14, 24 |
|
|
- chain comes back in 34F upon stopping extension
|
|
j.D | SR | 300, 500 | 124, 207 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 6, 26 | 28 | - | 12F of recovery | 14, 24 |
|
|
- chain comes back in 30F upon stopping extension
|
|
j.2D | SR | 300, 500 | 124, 207 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 6, 26 | 28 | - | 12F of recovery | 14, 24 |
|
|
- chain comes back in 30F upon stopping extension
|
|
j.6D | SR | 200, 500 | 82, 207 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 6, 26 | 28 | - | 12F of recovery | 14, 24 |
|
|
- chain comes back in 30F upon stopping extension
|
|
j.4D | SR | 300, 500 | 124, 207 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 6, 26 | 28 | - | 12F of recovery | 14, 24 |
|
|
- chain comes back in 30F upon stopping extension
|
|
j.8D | SR | 400, 600 | 165, 248 | 100, 70 | 84, 94* | all | 1, 5 | HBP | 16 | 6, 26 | 28 | - | 12F of recovery | 14, 24 |
|
|
- chain comes back in 30F upon stopping extension
|
|
A Followup | - | - | - | - | - | - | - | - | - | - | refer to notes* | -6* | refer to notes* | - |
- Same effects on regular or on CH
|
- frame advantage is off of close version; frame advantage is +3 if using far away version
|
|
B Followup | - | - | - | - | - | - | - | - | - | - | total 71F | -22* | during move | - |
- 7F~ in the air for ground version
|
- able to cancel into moves in the air 34F~
|
- frame advantage is off of close version; frame advantage is -13 if using far away version
|
|
C Followup | - | - | - | - | - | - | - | - | - | - | total 33F | -17* | during move | - |
- 5F~ in the air for ground version
|
- able to cancel into moves in the air 29F~
|
- frame advantage is off of close version; frame advantage is -8 if using far away version
|
|
D Followup | - | - | - | - | - | - | - | - | - | - | total 29F | -2* | during move | - |
- 7F~ in the air for ground version
|
- able to cancel into moves in the air 14F~
|
- frame advantage is off of close version; frame advantage is +7 if using far away versio
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Jabaki 236D | R | 450 | 186 | 100 | 70* | all | 3 | HBP | 15 | 2 | 21 | +1 | 35 | 30 |
|
- blows back on air hit or on CH; wall bounces in corner on hit, adds 40F of untechable time
|
|
|
|
Jasetsu 214D | - | - | - | - | - | - | - | - | - | - | total 95F | - | during move | - |
- Can cancel into followups 7F~, followups become strong (S) versions after 26F~
|
|
Ressenga ⇒ A | R | 700 | 434 | 60 | 89 | HA | 3 | HB | 6+19 | 3 | 12 | +2 | 24 | 17 |
|
- grounds opponent on air hit
|
|
Ressenga (S) ⇒ A | R | 900 | 558 | 60 | 94 | H | 5 | HB | 25+19 | 4 | 12 | +5 | 24 | 21 |
- Foot invul throughout animation
|
|
- grounds opponent on air hit
|
|
Gashoukyaku ⇒ B | R | 700 | 579 | 60 | 80 | HL | 4 | HB | 6+7 | 5 | 14+20F landing | -20 | 37 | 45 |
|
|
|
- 15F hitstop on opponent on CH
|
|
Gashoukyaku (S) ⇒ B | R | 900 | 745 | 75 | 90 | HL | 5 | HB | 25+7 | 5 | 14+20F landing | -18 | 37 | 52 |
|
|
|
|
- 15F hitstop on opponent on CH
|
|
Zaneiga ⇒ C | R | 1000 | 621 | 80 | 90* | LA | 4 | F | 6+21 | 3 | 17 | -1 | 34 | 50 |
- Floats and pulls opponent in on hit
|
|
- 40% repeat protation (strong version counts as well)
|
|
Zaneiga (S) ⇒ C | R | 1200 | 745 | 85 | 94* | L | 5 | F | 25+21 | 3 | 17 | +1 | 34 | 50 |
- Floats and pulls opponent in on hit
|
|
- 40% repeat protation (normal version counts as well)
|
|
Stance Cancel ⇒ D | - | - | - | - | - | - | - | - | - | - | total 18F | - | during move | - |
Hirentotsu j.214B | R | 700 | 579 | 75 | 92 | all | 4 | HB | 13 | 3 | 19F after landing | -10* | 30 | 50 |
|
|
|
|
- frame advantage is off of lowest jump possible (startup 18F)
|
|
Gasaishou 236C | - | 0 | 0 | 100 | 100, 60 | 90 | 0 | ground throw | 12 | 2 | 31 | +11* | during move | 12 |
|
- 2nd attack has 5F hitstop
|
- gains 5% heat upon successful throw
|
- frame advantage is frame difference off of successful throw
|
|
Jakou 623D | R | 0, 2000 | 0, 828 | 70 | 100* | - | 4 | HBP | 14 | 3 | 41 | - | during move | 19, 70 |
- 2nd attack wall bounces on hit, cannot emergency tech
|
|
- 2nd attack has 40% repeat proration
|
- cannot hit opponent on ground
|
- 1st attack has 7F hitstop on opponent on guard, 30F hitstop on opponent on hit
|
- 2nd attack has 0F hitstop on both hit and guard
|
|