Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | SJR | 350 | 43 | 85 | 84 | HL | 1 | HB | 5 | 3 | 6 | +3 | 9 | 18 |
- standing hit has hitstun of 14F
|
- 9F~ can cancel into followup normals (5B)
|
|
|
5B | SJR | 590 | 73 | 90 | 89 | HL | 3 | HB | 10 | 2 | 15 | 0 | 15 | 17 |
- 21F~ can cancel into followup normals (5A)
|
|
5C | SR | 1110 | 137 | 100 | 92 | HL | 4 | HBF | 14 | 2 | 20 | -3 | 27 | 19 |
- 13-15F can cut projectile
|
- air hit prevents quick tech
|
|
2A | CSR | 300 | 37 | 85 | 84 | all | 1 | F | 7 | 3 | 8 | +1 | 12 | 14 |
- 13F~ can cancel into followup normals (5A, 2A, 5B, 2B)
|
|
2B | SR | 450 | 55 | 80 | 86 | L | 2 | F | 8 | 2 | 10 | +2 | 13 | 16 |
- standing hit has hitstun of 14F
|
- 16F~ can cancel into followup normals (5A, 2A)
|
|
|
2C | S(J)R | 950 | 117 | 90 | 92 | HL | 4 | HB | 13 | 3 | 33 | -17 | 32 | 19 |
- 10-18F can cut projectile
|
|
6A | R | 620 | 77 | 85 | 89 | HL | 3 | HB | 16 | 3 | 18 | +3 | 27 | 27 |
- ground hit has stagger for 32F
|
- guard has 20F guard recovery
|
- opponents hitstop 16F when blocking
|
|
6B | R | 590x2 | 73x2 | 50 | 90(once) | H | 4 | HF | 18 | 2, 3 | 23 | -4 | 35 | 30 |
|
- first hit bounce on air hit
|
|
- second hit break 1 primer
|
- ground guard has 21F guard recovery
|
|
|
6C | DR | 1300 | 161 | 100 | 92* | HL | 4 | HB | 20 | 3 | 25 | -6 | 41 | 44 |
- 18-22F can cut projectile
|
- standing hit has hit stun of 32F
|
|
- when guarded hakumen has hitstop of 14F/opponent has 17F
|
|
|
|
|
6C (charge) | DR | 1600 | 198 | 100 | 92* | HL | 4 | HB | 16+8 | 3 | 25 | -6 | 19 after active | 44 |
|
|
|
|
- when guarded hakumen has histop of 14F/opponent has 17F
|
|
|
|
|
|
6C (full charge) | DR | 2000 | 248 | 100 | 92* | HL | 4 | HB | 50 | 3 | 25 | -9 | 71 | 70 |
- 48-52F can cut projectile
|
- standing hit has stagger of 60F
|
|
|
|
|
|
4C | SR | 700 | 86 | 80 | 89 | HL | 3 | HB | 15 | 1 | 26 | -10 | entire move | 17 |
- 11-15F can cut projectile (at 13F guard point on sword becomes longer)
|
|
|
3C | R | 1200 | 149 | 90 | 88 | L | 4 | F | 9 | 3 | 25 | -4 | 24 | 36 |
|
|
- cannot quick tech on ground hit
|
- opponents hitstop 19F when blocking
|
|
j.A | CSJR | 320 | 39 | 90 | 84 | HA | 1 | H | 7 | 3 | 9 | - | 12 | 18 |
- 13F~ can cancel into followup normals (j.A, j.B)
|
|
j.B | SJR | 590 | 73 | 90 | 89 | HA | 3 | H | 8 | 3 | 20 | - | 23 | 17 |
j.C | SR | 900 | 111 | 90 | 89 | HA | 3 | H | 12 | 2 | 32 | - | 35 | 33 |
- 10-19F can cut projectile
|
|
|
- 3F recovery after landing
|
|
j.2A | SR | 980 | 121 | 80 | 75 | HA | 4 | H | 11 | 2 | 15 | - | 18 | 40 |
|
j.2C | SR | 1000 | 124 | 90 | 92 | HA | 4 | H | 16 | 4 | 30 | - | 25 | 19 |
- 14-19F can cut projectile
|
|
Forward Throw | R | 0, 1600 | 0, 198 | 90, 100 | 100, 55 | 120 | 0, 4 | ground throw | 7 | 3 | 21 | - | entire move | 12, 60 |
- 2nd hit cause slide and wall bounce, wall bounce adds 60F of untechable
|
|
|
Back Throw | Rx2 | 0, 800x2 | 0, 99x2 | 90, 100x2 | 100, 110, 50 | 120 | 0, 2, 4 | ground throw | 7 | 3 | 21 | - | entire move | 12, 60x2 |
|
- 3rd hit cause wall bounce
|
- wall bounce adds 60F of untechable
|
|
|
Air Throw | S, Rx2 | 0x2, 1500 | 0x2, 186 | 100 | 100x2, 55 | 100 | 0, 1, 4 | air throw | 7 | 3 | 15 | - | entire move | 12, 70x2 |
|
Counter Assault | R | 0 | 0 | 50 | 92 | all | 4 | HB | 11 | 3 | 30 | -14 | 34 | 19 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Zanshin |
- Hakumen's meter is separated into 8 equal sections, called magatama. Each magatama is 1250 units.
|
- Hakumen starts each round with 1 magatama
|
- Hakumen automatically gains 3 units per frame under normal circumstances, and 4 units per frame when his health is less than 35%
|
- When in cooldown, Hakumen's automatic heat gain is stopped.
|
|
5D (catch) | - | - | - | - | - | - | - | - | 5 | 16 | 13 | - | entire move | - |
|
- hakumen hitstop 13F/opponent 17F on catch
|
- attack starts after hitstop
|
|
2D (catch) | - | - | - | - | - | - | - | - | 1 | 8 | 34 | - | entire move | - |
|
- hakumen hitstop 13F/opponent 17F on catch
|
- attack starts after hitstop
|
|
6D (catch) | - | - | - | - | - | - | - | - | 1 | 9 | 26 | - | entire move | - |
|
- hakumen hitstop 13F/opponent 17F on catch
|
- attack starts after hitstop
|
|
j.D (catch) | - | - | - | - | - | - | - | - | 1 | 7 | 12 after landing | - | entire move | - |
|
- hakumen hitstop 13F/opponent 17F on catch
|
- attack starts after hitstop
|
|
5D (attack) | DR | 0, 1400 | (0, 322) * | 100 | 100, 45 | - | 0, 4 | unblockable | 4 | 10 | 6 | - | - | 12, 42 |
|
2D (attack) | DR | 0, 1100 | (0, 253) * | 100 | 100, 45 | - | 0, 4 | unblockable | 7 | 10 | 15 | - | - | 12, 50 |
|
- 2nd hit cause ground bounce
|
|
|
|
|
6D (attack) | DR | 0, 1400 | (0, 322) * | 100 | 100, 45 | - | 0, 4 | unblockable | 4 | 10 | 10 | - | - | 12, 83 |
|
- 2nd hit cause spin of 81F
|
|
|
|
|
j.D (attack) | R | 0, 1600 | (0, 368) * | 100 | 100, 45 | - | 0, 4 | unblockable | 4 | 10 | 6 | - | - | 12, 83 |
|
Barrier | - | 800 | 99 | 85 | 89 | all | 3 | HBP | - | 183 | - | - | - | 40 |
- created when Hakumen cuts a projectile
|
|
|
- when Barrier touches projectile active frame gets extended by 183F
|
- if Hakumen cuts another projectile with Barrier out, first Barrier disappears
|
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Gurren 214A | SR | 560 | 69 | 100 | 89 | all | 4 | HB | 14 | 3 | 15 | +1 | 22 | 60 |
- ground hit has hitstun of 27F
|
|
|
|
|
Renka 236B | SR | 830, 860 | 103, 106 | 90 | 100, 65 * | L, HL | 4 | F, HB | 9 | 3(15)3 | 15 | +1 | 35 | 50, 34 |
|
|
- 2nd hit cause slide and wall bounce
|
- wall bounce adds 40F of untechable
|
- first hit has bonus 120% proration
|
|
|
|
|
|
Zantetsu 41236C | SR | 2430, 550 | 301, 68 | 90 | 80, 94 | HA, LA | 4 | HB, F | 21 | 3(14)3 | 18 | -2 | 48 | 19, 30 |
- 21-23F/ 38-40F can cut projectile
|
- first hit air hit cause grounding
|
|
- cannot quick tech, breaks 1 primer
|
|
|
|
|
Kishuu 623A | - | - | - | - | - | - | - | - | - | - | 17 total | - | 14 | - |
- has above waist invincibility during move
|
- 10-15F can cancel into follow-up
|
|
|
Enma ⇒ A | SJR | 860 | 106 | 90 | 75 | HL | 4 | HB | 9+6 | 7 | 31 | -19 | 37 | 42 |
- 1-8F above waist invincibility
|
|
- last 4F of active frame extends higher up
|
|
|
Hotaru j.214B | SJR | 1500 | 186 | 90 | 92* | HL | 3 | H | 11 | 2 | 23 | - | 24 | 55 |
|
|
- near corner cause wall bounce, wall bounce adds 100F of untechable
|
|
|
|
- hit/block resets 1 jump, can be used once per jump off ground
|
|
|
|
Tsubaki j.214C | SR | 2200 | 273 | 70 | 90* | HA | 4 | HB | 15 | 3 | 22 | - | 21 | 55 |
|
Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Shippu (sword) 632146C | SR | 4000[5500] | (920[1265]) | 100 | 60 | all[Unblockable] | 4 | HBF | 3+22[3+93] | 4 | 50 | -35 | 52[123] | 50 |
- 1- 4F after super flash is invincible
|
|
|
|
|
|
- startup 14F after button release when charge
|
|
|
- values in [ ] is when Shippu is fully charged
|
|
Shippu (wave) | SR | 2500 | (575) | 100 | 80 | all | 0 | FP | 3+26 | - | - | - | - | 50 |
|
|
|
- if sword hit/block then projectile active frame is removed
|
|
|
Yukikaze (catch) 236236D | - | - | - | - | - | - | - | - | 1 | 27 | 17 | - | entire move | - |
- 1- 27F after super flash catch all blockable moves
|
- hakumen hitstop 4F/opponent 60F on catch
|
- attack starts after hitstop
|
|
|
|
Yukikaze (attack) | SR | 3800 | (874) | 100 | 30 | Unblockable | 4 | HBF | 56 | 15 | 39 | - | 121 | 60 |
|
Mugen 214214B | - | - | - | - | - | - | - | - | - | - | 26+23 total | - | entire move | - |
|
|
- dmg is 1.2x during Mugen (but value does not effect tech time calculation)
|
- no primer breaking, Rapid Cancel, and Counter Assault during Mugen
|
|
- after using 9 magatama meter reduction speed 3x
|
- Shippu does 100% garanteed dmg while Mugen is active
|
- Mugen immediately ends Shippu or Yukikaze hit the opponent
|
|
- auto heat gain stops for 600F after use
|
|
|
Akumetsu [2]8D | - | death | 0 | - | - | Unblockable | 0 | HBF | 1+0 | 20 | 16 | - | entire move | - |
- catches everything except projectiiles
|
|
|
|