Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | CSJR* | 160 | 66 | 80 | 84 | all | 1 | HB | 6 | 3 | 12 | -3 | 14 | 14 |
- Can cancel into itself 2 more times
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- can cancel into followup 9~14F
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5B | SJR* | 200x3 | 82 | 80 | 90(once) | HL | 3 | HB | 11 | 2, 3, 3 | 12 | +2 | 21 | 17 |
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5C | SJR* | 800 | 331 | 90 | 90* | HL | 4 | HB | 23 | 3 | 18 | -2 | 31 | 24 |
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2A | CSR | 150 | 62 | 80 | 85 | L | 1 | F | 10 | 2 | 12 | -2 | 14 | 14 |
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- can cancel into itself two more time
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2B | CSR | 400 | 165 | 80 | 90 | L | 2 | F | 11 | 2 | 10 | +2 | 14 | 14 |
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2C | R | 800 | 331 | 100 | 92* | L | 4 | F | 13 | 45 | 16 | -36 | 63 | 40 |
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6A | SJR* | 600 | 248 | 80 | 89* | H | 3 | HB | 23 | 2 | 15 | 0 | 27 | 17 |
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- grounds opponent on air hit
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6B | SJR* | 500 | 207 | 100 | 90* | HL | 3 | HB | 10 | 2 | 25 | -10 | 22 | 39 |
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- 10% repeat proration (followup version doesn't count)
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5A > 6B | SJR* | 500 | 207 | 100 | 90* | HL | 3 | HB | 6 | 2 | 25 | -10 | 18 | 39 |
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- 10% repeat proration (normal version doesn't count)
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4B | SJR* | 600 | 248 | 80 | 90 | L | 3 | F | 19 | 3 | 21 | -7 | 30 | 17 |
- Staggers for 27F on ground hit
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6C | R | 1000 | 414 | 85 | 89* | H | 3 | HB | 27 | 2 | 13+19F landing | -17 | 41 | 35 |
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- can cancel into followups 36~41F
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6C > C | R | 1000 | 414 | 100 | 92* | HL | 4 | HB | 21 | 4 | 32 | -17 | 32 | 44 |
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- can cancel into followup 25~32F
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6C > C > 2C | R | 1000 | 414 | 100 | 92* | HL | 4 | HBF | 23 | 4 | 36 | -21 | 41 | 30 |
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- grounds opponent on air hit
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3C | S(J)R | 800 | 331 | 100 | 60 | L | 4 | F | 26 | 3 | 37 | -21 | 41 | 40 |
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- 7~12F, 17~45F low profile
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- cannot emergency tech on ground hit
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j.A | CSJR | 180 | 74 | 80 | 90 | HA | 1 | H | 7 | 1 | 16 | - | 11 | 14 |
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- can cancel into itself 2 more times
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j.B | SJR | 180x5 | 74x5 | 90 | 85 | HA | 3 | H | 10 | 3x5 | 21 | - | 33 | 14 |
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- grounds opponent on air hit
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j.C | SR | 700 | 289 | 90 | 89* | HA | 3 | H | 12 | 2 | 20 | - | 21 | 60 |
- Grounds opponent either on CH or air hit
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- floats Arakune on hit or guard
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j.6A | SJR | 600 | 248 | 80 | 85 | HA | 3 | H | 13 | 3 | 13 | - | 20 | 22 |
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j.6B | SJR | 600 | 248 | 80 | 85 | HA | 3 | H | 14 | 4 | 14 | - | 23 | 22 |
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j.6C | SJR | 600 | 248 | 80 | 85 | HA | 3 | H | 15 | 5 | 14 | - | 25 | 22 |
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j.2A | R | 600 | 248 | 80 | 92* | all | 4 | H | 21 | till landing | 21F after landing | - | till landing | 40 |
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- 60% repeat proration (other versions don't count)
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- can cancel into other versions until landing; upon doing so 4F before landing and henceforth, landing animation begins (no attack comes out, no landing recovery)
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j.2B | R | 600 | 248 | 80 | 92* | all | 4 | H | 22 | till landing | 22F after landing | - | till landing | 40 |
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- 60% repeat proration (other versions don't count)
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- can cancel into other versions until landing; upon doing so 4F before landing and henceforth, landing animation begins (no attack comes out, no landing recovery)
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j.2C | R | 600 | 248 | 80 | 92* | all | 4 | H | 21 | till landing | 21F after landing | - | till landing | 40 |
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- 60% repeat proration (other versions don't count)
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- can cancel into other versions until landing; upon doing so 4F before landing and henceforth, landing animation begins (no attack comes out, no landing recovery)
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Forward Throw | -, SR | 0, 1700 | 0, 703 | 90 | 100, 55 | 120 | 0, 2 | ground throw | 7 | 3 | 19 | - | during move | 12, 34 |
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Back Throw | -, SR | 0, 1700 | 0, 703 | 90 | 100, 55 | 120 | 0, 2 | ground throw | 7 | 3 | 19 | - | during move | 12, 34 |
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Air Throw | -, SR | 0, 1400 | 0, 579 | 100 | 100, 55 | 120 | 0, 4 | air throw | 7 | 3 | 15 | - | during move | 12, 60 |
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- hitbox height for throw is -280~280
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Dash Cancel | - | - | - | - | - | - | - | - | - | - | total 46F | - | - | - |
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- passes through opponent during animation
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corner j.44 | - | - | - | - | - | - | - | - | - | - | total 47F | - | during move | - |
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- cannot air dash after warp animation
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Counter Assault | -, SR | 0 | 0 | 100 | 100, 86 | 160 | 0, 2 | ground throw | 4 | 2 | 22 | - | during move | 12, 34 |
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Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Curse Gauge |
- Curse gauge total value is 100,000
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- Enters curse mode when gauge reaches max
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- Can summon Bugs when in curse mode
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- gauge freezes during hitstop or superflash
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- during curse mode, gauge decreases 110 points per frame (910F duration); curse ends when gauge reaches 0
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5D | SJR | 400 | 165 | 100 | 85 | HL | 4 | HBP | 17 | 18 | 44 | -43 | 62 | 19 |
- Staggers for 29F on ground hit
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- adds 40000 to curse gauge on hit, 17000 on guard
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2D | R | 400, 520 | 165, 215 | 90 | 84 | all | 1 | FP | 19 | 11(15)12 | total 46F | -12* | 32 | 14 |
- 1st attack has 12F guardstun, 2nd attack 10F guardstun
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- projectile guaranteed to come out after attack startup
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- adds12500x2 to curse gauge on hit, 8340x2 on guard
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- frame advantage is off of 1st attack
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6D | R | 880 | 0 | 100 | 89 | HA | 3 | HBFP | 38 | 147 | total 48F | - | during move | 17 |
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- projectile disappears upon getting hit
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- projectile disappears 14F~ upon creating another one
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- adds 40000 to curse gauge on hit, 17000 on guard
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j.D | R | 500 | 207 | 70 | 80* | all | 3 | FP | 34 | 3 | 7F after landing | +8* | till landing | 60 |
- Downs and pulls opponent in on hit
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- can hold direction to change location of attack
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- projectile disappears upon getting hit
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- frame advantage is off of lowest jump possible (startup 40F)
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- adds 30000 to curse gauge on hit, 15000 on guard
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A Bug | - | 220 | 45 | 75 | 90 | all | 4 | HBP | 2 | - | - | - | - | 24 |
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- projectile disappears upon getting hit
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- adds 50 to opponent's gauge
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- cannot use again until 60F after prior input
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B Bug | - | 200x3 | 41x3 | 75 | 85(once) | all | 3 | HBP | 5 | - | - | - | - | 26 |
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- projectile disappears upon getting hit
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- cannot use again until 85F after projectile disappears
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- adds 46x3 to opponent's gauge
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C Bug | - | 650 | 134 | 70 | 95 | all | 4 | FP | 40 | 24 | - | - | - | 19 |
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- staggers for 29F on ground hit
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- projectile disappears upon getting hit
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- cannot use again until 97F after projectile disappears
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- adds 149 heat to opponent's gauge
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D Bug | - | 150xn, 500 | 31xn, 103 | 70 | 90(once)* | all xN, HL | 3 | HBP | 1 | 1x96(33)76 | - | - | - | 36xn, 50 |
- Grounds opponent on hit during fall (1st portion of the attack), cannot emergency tech
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- Floats on hit during rise (2nd portion of the attack)
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- Rise (2nd portion of the attack) breaks 1 guard primer
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- Rise (2nd portion of the attack) has 120% bonus proration
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- projectile disappears upon getting hit
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- cannot use again until projectile leaves screen
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- 0F hitstop on fall (1st portion of the attack), 14F hitstop on rise (2nd portion of the attack)
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- adds 34xn, 115 to opponent's gaug
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Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Zero Vector j.236D | - | - | - | - | - | - | - | - | 24 | 400 | total 46F | - | during move | - |
|
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- cloud trajectory is random from 3 types
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- adds 30000 to curse gauge on contact
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- projectile disappears either upon getting hit (throws count), Zero Vector is inputted again (can only be inputted 20F after previous cloud was inputted), or opponent escapes throw (disappears 16F in this case)
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if p then q (A) 214A | - | - | - | - | - | - | - | - | - | - | total 48F | - | 44 | - |
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if p then q (B) 214B | - | - | - | - | - | - | - | - | - | - | total 56F | - | 52 | - |
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if p then q (C) 214C | - | - | - | - | - | - | - | - | - | - | total 85F | - | 75 | - |
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- 7~36F passes through opponent
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if p then q (air A) j.214A | - | - | - | - | - | - | - | - | - | - | total 46F | - | 41 | - |
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- cannot use on second jump or air dash
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if p then q (air B) j.214B | - | - | - | - | - | - | - | - | - | - | total 54F | - | 49 | - |
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- cannot use on second jump or air dash
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if p then q (air C) j.214C | - | - | - | - | - | - | - | - | - | - | total 44F | - | 39 | - |
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- cannot use on second jump or air dash
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y,two-dash j.236C | R | 200x8 | 124x8 | 100 | 90(once) | HA | 3 | H | 11 | 3x8 | 11F after landing | - | 38 | 35 |
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Equals Zero 236B | - | - | - | - | - | - | - | - | - | - | total 30F | - | during move | - |
- Effect ends when getting hit, guarding, or attack/projectile comes in contact with opponent
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Name |
Input |
Hitbox |
Cancel |
Damage |
Heat Gain |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
f?g j.214124D | R | 400x14 | (92x14) | 80 | 92, 84x12, 10 | LB | 4, 1x12, 4 | HBP | 20+4 | 15 | 32F after landing | -27 | 24F after landing | 19, 14x12, 50 |
- 1~6F after superflash fully invul
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- guaranteed to come out after superflash
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- 14th attack adds 100000 to curse gauge
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f-inverse (body) 236236C | R | 640 | (147) | 80 | 92 | all | 4 | HBP | 5+2 | 108 | 33 | -122 | 141 | 19 |
- 1~10F after superflash fully invul
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- floats and pulls opponent in on hit
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- can move during animation
|
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f-inverse (laser) | R | 90x35 | (20x35) | 80 | 99x35 | all | 4 | HBP | 5+5 | 3x35 | - | - | - | 120x35 |
- Floats and pulls opponent in on hit
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- projectile disappears upon getting hit5F hitstop
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n-infinity (1 bounce) 632146D ground or air | - | death | 0 | - | - | all | 4 | H | 5+216 | 250 | 117 | - | 575 | - |
- 1~558F after superflash fully invul
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- always in the air, can pass through opponent
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n-infinity (3 bounce) 632146D ground or air | - | death | 0 | - | - | all | 4 | H | 5+236 | 163(65)126(65)127 | 178 | - | 947 | - |
- 1~935F after superflash fully invul
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- always in the air, can pass through opponent
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n-infinity (horizontal) 632146D ground or air | - | death | 0 | - | - | all | 4 | H | 5+246 | 66(153)66 | 94 | - | 616 | - |
- 1~599F after superflash fully invul
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- always in the air, can pass through opponent
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n-infinity (vertical) 632146D ground or air | - | death | 0 | - | - | all | 4 | H | 5+113 | 79(53)76(53)76 | 121 | - | 562 | - |
- 1~545F after superflash fully invul
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- always in the air, can pass through opponent
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