Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
A Sanctus Aequum | 236A | R | 600 | 100 | 70 | ALL | 4 | HB | 13 | 10 | 23 | -10 | 39 | 19 |
guard recovery 20F on ground guard/ Tsubaki gets 14F hitstop, opponent gets 17F on hit, 16F on guard/ can cancel into follow-ups on hit until 39F |
B Sanctus Aequum | 236B | R | 600 | 100 | 70 | ALL | 4 | HB | 15 | 10 | 30 | -19 | 46 | 19 |
1-12F invincible to projectile attribute/ guard recovery 20F on ground guard/ can cancel into follow-ups on hit until 46F |
C Sanctus Aequum | 236C | R | 600 | 100 | 70 | ALL | 4 | HB | 22 | 10 | 23 | -12 | 48 | 19 |
Takes 1 guard primer on guard/ guard reecovery 20F on ground guard/ can cancel into follow-ups on hit until 48F |
D Sanctus Aequum | 236D | R | 730 | 90 | 90 | ALL | 4 | HB | 16 | 10 | 24 | +3 | 42 | 45 |
Causes stagger on ground hit (34F)/ guard recovery 25F on ground guard/ same move penalty 50%/ crosses behind opponent on hit or guard (duration 22F, counter-hit state during action)/ can cancel into follow-ups on hit until after crossing opponent/ can cancel into D-version follow-ups on guard from 12F into the cross-up onward/ can cancel into D-version follow-ups on whiff from 28F onward |
A Sanctus Veritas | 214A | R | 600 | 100 | 70 | HL | 4 | HB | 17 | 3 | 27 | -5 | 21 | 42 |
Causes float on hit/ guard recovery 24F on ground guard/ can cancel into follow-ups on hit until 21F |
B Sanctus Veritas | 214B | R | 600 | 100 | 70 | HL | 4 | HB | 22 | 3 | 30 | -8 | 26 | 45 |
8-20F invincible to projectile attribute/ causes float on hit/ guard recovery 24F on ground guard/ can cancel into follow-ups on hit until 26F |
C Sanctus Veritas | 214C | R | 600 | 100 | 70 | HL | 4 | HB | 40 | 3 | 20 | +3 | 44 | 50 |
Causes float on hit/ takes 1 guard primer on guard/ guard reovery 24F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 15F/ can cancel into follow-ups on hit until 44F |
D Sanctus Veritas | 214D | R | 730 | 100 | 100 | HL | 4 | HB | 22 | 3 | 23 | +5 | 26 | 60 |
Causes float on hit/ 30F guard recovery on ground guard/ same move penalty 50% (includes follow-up version)/ can cancel into follow-ups on hit until 26F/ can cancel into D-version follow-ups from 25F onward (regardless of hit, guard, or whiff) |
A Sanctus Veritas (followup) | 214A [F] | R | 600 | 100 | 70 | HL | 4 | HB | 17 | 3 | 27 | -5 | 21 | 42 |
Causes float on hit/ 24F guard recovery on ground guard/ can cancel into follow-ups on hit until 21F |
B Sanctus Veritas (followup) | 214B [F] | R | 600 | 100 | 70 | HL | 4 | HB | 19 | 3 | 30 | -8 | 23 | 42 |
8-17F invincible to projectile attribute/ causes float on hit/ guard recovery 24F on ground guard/ can cancel into follow-ups on hit until 23F |
C Sanctus Veritas (followup) | 214C [F] | R | 600 | 100 | 70 | HL | 4 | HB | 28 | 3 | 20 | +3 | 32 | 42 |
Causes float on hit/ takes 1 guard primer on guard/ guard recovery 24F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 15F/ can cancel into follow-ups on hit until 32F |
D Sanctus Veritas (followup | 214D [F] | R | 730 | 100 | 100 | HL | 4 | HB | 17 | 3 | 23 | +5 | 21 | 60 |
Causes float on hit/ guard recovery 30F on ground guard/ same move penalty 50% (includes normal version)/ can cancel into follow-ups on hit until 21F/ can cancel into D-version follow-ups from 20F onward (regardless of hit, guard, or whiff) |
A Sanctus Decus | 22A | R | 730 | 100 | 70 | ALL | 3 | HB | 13 | 4 | 30 | -9 | 22 | 25 |
Causes knockback on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 13F hitstop, opponent gets 8F/ can charge by holding button/ starts up 4F after button is released/ becomes 22A (max charge) if charged for 38F or more |
B Sanctus Decus | 22B | R | 730 | 100 | 70 | ALL | 3 | HBP | 22 | 4 | 26 | -6 | 29 | 25 |
9-27F invincible to projectile attribute/ causes knockback on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 13F hitstop, opponent gets 7F/ absorbs projectiles/ can charge by holding button/ starts up 4F after button is released/ becomes 22B (max charge) if charged for 42F or more |
C Sanctus Decus | 22C | R | 730 | 100 | 70 | ALL | 4 | HB | 20 | 4 | 26 | -3 | 28 | 25 |
Causes knockback on hit/ causes wall bounce on counter hit/ takes 1 guard primer on guard/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 11F/ can charge by holding button/ starts up 4F after button is released/ becomes 22C (max charge) if charged for 40F or more |
D Sanctus Decus | 22D | R | 820 | 90 | 95 | ALL | 4 | HB | 14 | 4 | 25 | +3 | 23 | 60 |
Causes wall bounce on hit/ untechable/ 31F guard recovery on ground guard/ same move penalty 50% (includes max charge and follow-up versions)/ can charge by holding button/ starts up 4F after button is released/ becomes 22D (max charge) if charged for 33F or more |
A Sanctus Decus (max charge) | 22A | R | 730 | 100 | 70 | ALL | 5 | HB | 38-40+4 | 4 | 30 | -2 | 51-53 | 25 |
Causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F/ |
B Sanctus Decus (max charge) | 22B | R | 730 | 100 | 70 | ALL | 5 | HBP | 42-44+4 | 4 | 26 | +2 | 53-55 | 25 |
Invincible to projectile attribute from 9F to 2F into recovery step/ causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F/ absorbs projectiles |
C Sanctus Decus (max charge) | 22C | R | 730 | 100 | 70 | ALL | 5 | HB | 40-42+4 | 4 | 26 | +10 | 52-54 | 25 |
Causes wall bounce on hit/ untechable/ takes 1 guard primer on guard/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 36F |
D Sanctus Decus (max charge) | 22D | R | 820 | 90 | 95 | NONE | 5 | HB | 33-35+4 | 4 | 25 | - | 46-48 | 70 |
causes wall bounce on hit/ untechable/ same move penalty 50% (includes normal and follow-up versions)/ hitstop 26F |
A Sanctus Decus (followup) | 22A [F] | R | 730 | 100 | 55 | ALL | 4 | HB | 13 | 4 | 30 | -9 | 22 | 45 |
Causes slide effect on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 9F/ can charge by holding button/ starts up 4F after button is released/ becomes 22A [F] (max charge) if charged for 38F or more |
B Sanctus Decus (followup) | 22B [F] | R | 730 | 100 | 55 | ALL | 4 | HBP | 17 | 4 | 26 | -6 | 24 | 45 |
7-22F invincible to projectile attribute/ causes slide effect on hit/ causes wall bounce on counter hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 8F/ absorbs projectiles/ can charge by holding button/ starts up 4F after button is released/ becomes 22B [F] (max charge) if charged for 37F or more |
C Sanctus Decus (followup) | 22C [F] | R | 730 | 100 | 55 | ALL | 4 | HB | 17 | 4 | 26 | -3 | 25 | 45 |
Causes slide effect on hit/ causes wall bounce on counter hit/ takes 1 guard primer on hit/ guard recovery 29F on ground guard/ on guard, Tsubaki gets 14F hitstop, opponent gets 11F/ can charge by holding button/ starts up 4F after button is released/ becomes 22C [F] (max charge) if charged for 37F or more |
D Sanctus Decus (followup) | 22D [F] | R | 820 | 90 | 95 | ALL | 4 | HB | 14 | 4 | 25 | +3 | 23 | 60 |
Causes wall bounce on hit/ untechable/ guard recovery 31F on ground guard/ same move penalty 50% (includes normal and max charge versions)/ can charge by holding button/ starts up 4F after button is released/ becomes 22D [F] (max charge) if charged for 33F or more |
A Sanctus Decus (followup, max charge) | 22A [F] | R | 730 | 100 | 55 | ALL | 5 | HB | 38-40+4 | 4 | 30 | -2 | 51-53 | 45 |
Causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ 26F hitstop on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F |
B Sanctus Decus (followup, max charge) | 22B [F] | R | 730 | 100 | 55 | ALL | 5 | HBP | 37-39+4 | 4 | 26 | +2 | 48-50 | 45 |
Invincible to projectile attribute from 9F to 2F into the recovery step/ causes wall bounce on hit/ untechable/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 28F/ absorbs projectiles |
C Sanctus Decus (followup, max charge) | 22C [F] | R | 730 | 100 | 55 | ALL | 5 | HB | 37-39+4 | 4 | 26 | +10 | 49-51 | 45 |
Causes wall bounce on hit/ untechable/ takes 1 guard primer on guard/ guard recovery 29F on ground guard/ hitstop 26F on hit/ on guard, Tsubaki gets 26F hitstop, opponent gets 36F |
D Sanctus Decus (followup, max charge) | 22D [F] | R | 820 | 90 | 95 | NONE | 5 | HB | 33-35+4 | 4 | 25 | - | 46-48 | 70 |
Causes wall bounce on hit/ untechable/ same move penalty 50% (includes normal and max charge versions)/ hitstop 26F |
A Benedictus Rex | 623A | R | 1000 | 50 | 70 | ALL | 4 | HBFP | 10 | 7 | 55F total | -13 | til landing | 36 |
1-9F invincible/ airborne from 8-40F/ causes float on hit/ guard recovery 29F on ground guard/ projectile attack/ always starts up/ hitstop 3F/ post-landing recovery 15F/ can cancel into follow-ups on hit until landing |
B Benedictus Rex | 623B | R | 1000 | 50 | 70 | HL | 4 | HBFP | 10 | 7 | 61F total | -18 | til landing | 36 |
11-18F invincible/ airborne from 8-46F/ causes float on hit/ guard recovery 29F on ground guard/ projectile attack/ always starts up after 3F/ hitstop 4F/ post-landing recovery 15F/ can cancel into follow-ups on hit until landing |
C Benedictus Rex | 623C | R | 1000 | 50 | 70 | HL | 4 | HBFP | 10 | - | 65F total | -22 | til landing | 36 |
Airborne from 8-50F/ causes float on hit/ guard recovery 29F on ground guard/ projetile attack/ projectile disappears when hit/ hitstop 4F/ post-landing recovery 15F/ can cancel into follow-ups on hit until landing |
D Benedictus Rex | 623D | R | 430x3 | 80 | 100 | HL | 4 | HBFP | 10 | 3x3 | 66F total | -9 | til landing | 40 |
1-10F invincible/ airborne from 10-43F/ causes float on hit/ guard recovery 29F on ground guard/ same move penalty 50%/ projectile attack/ projectile disappears when hit/ hitstop 4F/ post-landing recovery 23F/ can cancel into follow-ups on hit until landing/ can cancel into D-version follow-ups from 25F until landing (regardless of hit, guard, or whiff) |
A Aequum Eleison | j.236A | R | 300 | 100 | 85 | ALL | 4 | H | 13 | 3 | 6F after landing | - | 25 | 20 |
Can cancel into follow-ups OR j.D on hit until 25F/ cannot use 2nd jump or air dash after move |
B Aequum Eleison | j.236B | R | 300 | 100 | 85 | ALL | 4 | H | 19 | 3 | 6F after landing | - | 31 | 20 |
10-21F invincible to strikes/ staggers on ground hit (19F)/ can cancel into follow-ups OR j.D on hit until 31F |
C Aequum Eleison | j.236C | R | 300 | 100 | 85 | ALL | 3 | H | 27 | 3 | 5F after landing | - | 39 | 20 |
Takes 1 guard primer on guard/ guard recovery 3F on ground guard/ on hit, Tsubaki gets 13F hitstop, opponent gets 18F/ can cancel into follow-ups OR j.D on hit until 39F |
D Aequum Eleison | j.236D | R | 330, 200 | 100 | 100, 98 | ALL | 4, 3 | H, HBP | 19 | 3(6), - | 6F after landing | - | til landing | 60, 20 |
1st hit causes wall bounce on air hit/ 1st hit has same move penalty 50% (includes follow-up version)/ 2nd hit is projectile, projectile disappears when hit/ 1st hit gives Tsubaki 20F hitstop on hit, opponent gets 16F/ 1st hit has 20F hitstop on guard/ 2nd hit has hitstop 5F/ can cancel into follow-ups on hit until landing/ can cancel into D-version follow-ups from 40F until landing (regardless of hit, guard, or whiff) |
A Aequum Eleison (followup) | j.236A [F] | R | 300 | 100 | 85 | ALL | 4 | H | 13 | 4 | 6F after landing | - | 25 | 20 |
Can cancel into follow-ups OR j.D on hit until 25F/ cannot use 2nd jump or air dash after move |
B Aequum Eleison (followup) | j.236B [F] | R | 300 | 100 | 85 | ALL | 4 | H | 13 | 3 | 6F after landing | - | 25 | 20 |
9-15F invincible to strikes/ causes stagger on ground hit (19F)/ can cancel into follow-ups OR j.D on hit until 25F |
C Aequum Eleison (followup) | j.236C [F] | R | 300 | 100 | 85 | ALL | 3 | H | 27 | 3 | 5F after landing | - | 39 | 20 |
Takes 1 guard primer on guard/ guard recovery 3F on ground guard/ on hit, Tsubaki gets 13F hitstop, opponent gets 18F/ can cancel into follow-ups OR j.D on hit until 39F |
D Aequum Eleison (followup) | j.236D [F] | R | 330, 200 | 100 | 100, 98 | ALL | 4, 3 | H, HBP | 19 | 3(6), - | 6F after landing | - | til landing | 60, 20 |
1st hit causes wall bounce on air hit/ 1st hit has same move penalty 50% (includes normal version)/ 2nd hit is projectile, projectile disappears when hit/ 1st hit gives Tsubaki 20F hitstop on hit, opponent gets 16F/ 1st hit has 20F hitstop on guard/ 2nd hit has hitstop 5F/ can cancel into follow-ups on hit until landing/ can cancel into D-version follow-ups from 40F until landing (regardless of hit, guard, or whiff) |
A Lux Aeterna | j.214A | R | 800 | 100 | 85 | ALL | 4 | H | 17 | til landing | 21F after landing | -2 | during action | 22 |
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard/ frame advantage listed assumes move was done immediately after jump (22F startup) |
B Lux Aeterna | j.214B | R | 800 | 100 | 85 | ALL | 4 | H | 15 | til landing | 21F after landing | -2 | during action | 19 |
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard/ frame advantage listed assumes move was done immediately after jump (20F startup) |
C Lux Aeterna | j.214C | R | 800 | 100 | 85 | ALL | 4 | H | 15 | til landing | 21F after landing | -4 | during action | 20 |
Causes slide effect on hit/ hitstop 10F on hit/ on guard, Tsubaki gets 10F hitstop, opponent gets 13F/ post-landing recovery of 17F on hit or guard/ frame advantage listed assumes move was done immediately after jump (20F startup) |
D Lux Aeterna | j.214D | R | 850 | 90 | 100 | ALL | 4 | H | 9 | til landing | 21F after landing | -12 | during action | 70 |
Causes slide effect on hit/ same move penalty 50% (includes follow-up version)/ post-landing recovery of 18F on hit or guard/ frame advantage listed assumes move was done immediately after jump (14F startup) |
A Lux Aeterna (followup) | j.214A [F] | R | 300 | 100 | 85 | ALL | 4 | H | 9 | til landing | 21F after landing | - | during move | 25 |
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard |
B Lux Aeterna (followup) | j.214B [F] | R | 300 | 100 | 85 | ALL | 4 | H | 9 | til landing | 21F after landing | - | during action | 25 |
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 15F on hit or guard |
C Lux Aeterna (followup) | j.214C [F] | R | 300 | 100 | 85 | ALL | 4 | H | 9 | til landing | 21F after landing | - | during move | 25 |
Causes slide effect on hit/ hitstop 8F on hit/ on guard, Tsubaki gets 8F hitstop, opponent gets 11F/ post-landing recovery of 17F on hit or guard |
D Lux Aeterna (followup) | j.214D [F] | R | 850 | 90 | 100 | ALL | 4 | H | 9 | til landing | 21F after landing | - | during move | 70 |
Causes slide effect on hit/ same move penalty 50% (includes normal version)/ post-landing recovery of 18F on hit or guard |
D Lux Aeterna after D Aequum Eleison | j.214D after j.236D | R | 80x7 | 100 | 98 | ALL | 3 | HBP | until touching projectile | til landing | 21F after landing | - | during action | 30 |
Begins when j.214D hits the projectile launched by j.236D/ continues counter hit/ takes 1 guard primer on guard/ projectile attack/ projectile disappears when hit/ hitstop 5F/ rush portion has same behavior as j.214D |