Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 165 | 85 | 82 | ALL | 0 | HB | 7 | 2 | 10 | -2 | 10 | 10 |
Chains into itself up to 3 times/ can cancel into Drive |
5B | SJR | 340 | 90 | 84 | ALL | 1 | HB | 6 | 3 | 11 | -3 | 15 | 14 |
10F guard stun on ground block/ can cancel into Drive |
5C | SJR | 550 | 100 | 86 | ALL | 2 | HB | 10 | 3 | 24 | -13 | 21 | 16 |
Can charge by holding button/ Charged version startup is 5F after button release for charged version, has CH state until 16F after button release/ max-charge version (startup 34~37F) takes 1 guard primer on block/ can cancel into Drive |
2A | cSR | 165 | 70 | 80 | L | 0 | F | 6 | 3 | 11 | -4 | 15 | 10 |
cancels into itself up to 2 times/ can cancel into Drive |
2B | SR | 210 | 70 | 80 | L | 1 | F | 7 | 4 | 12 | -4 | 13 | 12 |
can cancel into Drive |
2C | SR | 575 | 100 | 89 | ALL | 3 | BF | 14 | 2 | 21 | -6 | 29 | 17 |
Starts Fatal Counter/ can charge by holding button/ charge version startup is 11F after button release, has CH state until 25F after button is released/ max charge version (startup 42~45F) takes 1 guard primer on block/ can cancel into Drive |
6A | SR | 320x2 | 70 | 78 | HL | 1 | HB | 11 | 2(5)3 | 18 | -9 | 29 | 20 |
5-10F invincible to head-attribute attacks/ causes float on hit/ first hit causes vaccuum effect on hit/ continues counter hit/ can cancel into Drive |
6B | SR | 440 | 90 | 89 | H | 3 | HB | 26 | 3 | 4+8(landing) | 2 | til landing | 17 |
1-32F invincible to foot-attribute attacks/ airborne from 12F onward/ can cancel into Drive |
6C | SR | 700 | 100 | 89 | ALL | 3 | HB | 23 | 6 | 18 | -7 | 40 | 60 |
wall bounce on hit/ can charge by holding button/ charged version startup is 8F after button is released, has CH state until 25F after button is released/ becomes 6C (max charge version) after 51F/ can cancel into Drive |
6C (max charge) | SR | 700 | 100 | 92 | ALL | 4 | HB | (51~58)+8 | 6 | 18 | 5 | 76~81 | 60 |
wall bounce on hit/ untechable/ takes 1 guard primer on block/ taokaka gets 26F hitstop, opponent gets 36F/ can cancel into Drive |
3C | R | 390x2,440 | 100 | 88 | ALLx2, Lx1 | 3x2,4 | F | 10 | 2(9)2(15)3 | 25 | -9 | 55 | 17x2,40 |
Low profile during 1-11F, 18-26F, and 30-32F/ 3rd hit causes knockdown/ 4rd hit untechable on ground hit, can be followed up after 44F/ continues counter hit/ can cancel into Drive |
jA | cSJR | 165 | 80 | 82 | H | 0 | H | 6 | 2 | 9 | - | 10 | 14 |
can cancel into itself up to 3 times/ can cancel into Drive |
jB | SJR | 385 | 80 | 89 | ALL | 3 | H | 13 | 3 | 19 | - | 28 | 17 |
can cancel into Drive |
jC | SJR | 480 | 80 | 89 | H | 3 | H | 9 | 3 | 21 | - | 23 | 20 |
can charge by holding the button/ charged version startup is 4F after button is released, has counter hit state until 18F after button is released/ max charge version (startup 33-36F) takes 1 guard primer on block/ can cancel into Drive |
Forward Throw | -,SR | 800 | 100 | 100,60 | 80000 | 0,4 | ground throw | 7 | 3 | 18 | - | during move | -,60 |
2nd hit causes ground bounce/ damage fixed at 100% |
Back Throw | -, SR | 700 | 100 | 100,60 | 80000 | 0,4 | ground throw | 7 | 3 | 18 | - | during move | -,60 |
2nd hit causes ground bounce/ untechable, follow-ups possible after 68F/ damage fixed at 100% |
Air Throw | -,SR | 900 | 100 | 100,60 | 80000 | 0,4 | air throw | 7 | 3 | 15 | - | during move | -,60 |
2nd hit causes ground bounce/ damage fixed at 100%/ vertical range 60000~160000 |
Taunt | SR | 10x2 | 100 | 100 | ALL | 0 | HB | 11 | 5(10)5 | 15 | -10 | during move | 30,10 |
Continues counter hit/ damage bonus to 110% |
Crawl | - | - | - | - | - | - | - | - | - | - | - | - | - |
low-profile while crawling/ gains low-profile from 4F onward |
Counter Assault | R | 0 | 50 | 25 | ALL | 4 | H | 8 | 10 | 10 | - | during move | 22 |
Invincible from 1-20F/ Hitstop 0/ can cancel into Dancing Edge's drive cancels from 8-17F/ invincibility ends immediately if canceled with drive cancels. |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D | R | 560 | 85 | 92 | ALL | 4 | H | 15 | 12 | 29 | - | during move | 35 |
airborne from 4F onward/ on standing opponent, causes the opponent to bend backward for 23F/ same move penalty 65%/ hitstop 4F/ can cancel into derivative techniques (drive cancels) from 15-30F OR after hitstop/ |
2D | R | 650 | 85 | 92 | ALL | 4 | H | 13 | 10 | 10 | - | during move | 40 |
airborne from 4F onward/ hitstop 4F/ can cancel into drive cancels from 13-22F OR after hitstop |
4D | R | 720 | 85 | 92 | ALL | 4 | H | 35 | 16 | 9F after landing | - | during move | 42 |
considered airborne between 3-12F and from 21F onward/ causes opponent to bend backward 26F if it hits a standing opponent/ same move penalty 65%/ hitstop 4F/ can change trajectory while in hangtime by holding left or right on the joystick/ can cancel into drive cancels from 33~50F or after hitstop |
jD | R | 570 | 85 | 92 | ALL | 4 | H | 11 | til landing | 25F after landing | - | during move | 33 |
causes standing opponent to bend backwards 25F on hit/ same move penalty 65%/ hitstop 4/ can cancel into drive cancels during follow-through (11F onward) or after hitstop |
j2D | R | 600 | 85 | 92 | ALL | 4 | H | 12 | til landing | 25F after landing | - | during move | 30 |
hitstop 4F/ can cancel into drive cancels during follow-through (12F onward) or after hitstop |
j8D | R | 580 | 85 | 92 | ALL | 4 | H | 10 | 10 | 10 | - | during move | 44 |
hitstop 4F/ can cancel into drive cancels from 10-19F OR after hitstop/ consumes 1 jump/airdash |
j4D | R | 680 | 85 | 92 | ALL | 4 | H | 17F after landing | 14 | 25F after landing | - | during move | 33 |
becomes airborne again 13F after landing/ causes standing opponent to bend backward 24F on hit/ hitstop 4F/ can cancel into drive cancels during 17-30F after landing or after hitstop |
Forward-cancel | S | - | - | - | - | - | - | - | - | 4+18 | - | during move | - |
starts after Dancing Edge hits OR 5F after blocked/ additional recovery of 15F after landing |
Backward-cancel | SR | - | - | - | - | - | - | - | - | 20 | - | during move | - |
triggers automatically if player does not input any other drive cancels/ additional recovery of 15F after landing |
A-cancel | - | - | - | - | - | - | - | - | - | 18 | -2 | during move | - |
Additional landing recovery of 13F if landing during the A-cancel's recovery (also in counter-hit state)/ consumes 1 jump or air dash/ recovery time for A-cancel on a blocked 5D is affected by what time the cancel is input. |
B-cancel (from 5D) | - | - | - | - | - | - | - | - | - | see notes | -5 | during move | - |
Vaccuum effect until landing/ horizontal trajectory/ consumes 1 jump or air dash/ the second half of the recovery is 8F of landing recovery/ canceling 5D with B with different timing will change the cancel's recovery period: (Timing, Recovery) (1-21F, 23F), (22-26F, 22F), (27-28F, 21F), (29F, 20F), (30F, 9F) |
B-cancel (from 4D) | - | - | - | - | - | - | - | - | - | 15 | - | during move | - |
vaccuum effect until landing/ horizontal trajectory/ consumes 1 jump or air dash/ post-landing recovery does not change according to the height at which the cancel was activated. |
B-cancel (from j.D) | - | - | - | - | - | - | - | - | - | 21 | - | during move | - |
vaccuum effect until landing/ horizontal trajectory/ uses 1 jump or air dash/ additional landing recovery of 8F if landing during the B-cancel |
B-cancel (from j.4D) | - | - | - | - | - | - | - | - | - | see notes | -4 | during move | - |
vaccuum effect until landing/ horizontal trajectory/the second half of the recovery is 8F of landing recovery/consumes 1 jump or air dash/ canceling j.4D with B with different timing will change the cancel's recovery period: (Timing, Recovery) (until 22F after landing, 21F), (23-29F after landing, 20F), (30F after landing, 9F) |
B-cancel (from 2D, j.2D, or j.8D) | - | - | - | - | - | - | - | - | - | 16 | - | during move | - |
vaccuum effect for duration of move/ j.2D moves diagonally downward, 2D and 8D moves diagonally upward/ consumes 1 jump or air dash/ additional landing recovery or 16F if landing during the B-cancel's recovery period |
C-cancel | - | - | - | - | - | - | - | - | - | 16 | 2 | during move | - |
uses 1 jump or air dash. |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Cat Spirit 1 | 236A | R | 280 | 80 | 85 | ALL | 2 | HB | 14 | 2 | 18 | -6 | 20 | 26 |
3rd hit and onward causes opponent to bend backward 22F (on hit)/ continues Counter Hit/ hitstop 4F/ can chain into hits 2 and onward by pressing the button repeatedly/ each successive chain hit has a startup of 16F/ if CS1 stops on an even number of hits, recovery is 18F with a frame advantage of -7/ can cancel into Drive |
Cat Spirit 2 (1-4) | j236B | R | 380 | 100 | 80 | ALL | 1 | H | 9 | 4 | 12 | - | 21 | 16 |
causes knockdown on airborne opponent/ 6th hit and onward has damage fixed at 62% (235)/ hitstop 8F/ can chain into hits 2 and onward by pressing the button repeatedly/ each successive chain hit has a startup of 4F/ post-landing recovery of 9F/ 6th hit and afterwards have attack Level 4/ can cancel into Drive |
Cat Spirit 2 (5) | - | - | 800 | 80 | 80 | ALL | 4 | H | (33+)4 | 4 | 12 | - | 49 | 34 |
wall bounce on hit/ continues counter hit/ damage fixed at 62% (496)/ hitstop 20F/ pressing the button again leads to 6th hit/ startup on chain attack is 4F/ landing recovery of 9F/ can cancel into Drive |
Cat Spirit 3 (downswing) | 236C | R | 560 | 75 | 85 | H | 3 | HBF | 30 | 2 | 17 | -2 | 36 | 26 |
causes knockdown on airborne opponent/ 3rd hit and after cause knockdown even on grounded opponent/ untechable/ same move penalty of 70%/ 1st hit can be delayed by holding the button/ startup is 14F after button is released/ max startup is 61F/ can continue into CS3 (upswing) by pressing button again/ 3rd hit starts up in 73F (57F+26F)/ can cancel into Drive |
Cat Spirit 3 (upswing) | 236C | R | 560 | 75 | 85 | ALL | 3 | HBF | (31+)13 | 4 | 22 | -9 | 56 | 26 |
causes float on hit/ same move penalty 70%/ can continue into CS3 (downswing) by pressing button again/ can cancel into Drive |
A Kitty Litter Special | 214A | R | - | - | - | - | - | - | 27 | - | 54 | - | during move | - |
Always gets attack properties after projectile appears/ thrown item is random |
B Kitty Litter Special | 214B | R | - | - | - | - | - | - | 32 | - | 56 | - | during move | - |
Always gets attack properties after projectile appears/ thrown item is random |
C Kitty Litter Special | 214C | R | - | - | - | - | - | - | 39 | - | 70 | - | during move | - |
Always gets attack properties after projectile appears/ can delay by holding the button/ startup is 23F after button is released/ max startup is 74F |
Cat Jump | 214D | - | - | - | - | - | - | - | - | - | 15 | - | during move | - |
airborne from 8F onward/ post-landing recovery of 2F |
Sticky Kitty | j214[D] | - | - | - | - | - | - | - | - | - | 17~ | - | during move | - |
can descend wall while clinging by holding the button/ can trasition into a jump before 9F/ initial jump is 16F with counter-hit state throughout/ uses 1 jump or air dash (but can still be used during 3rd jump or 2nd air dash) |
Trick Edge | [2]8D | R | 600 | 90 | 92 | ALL | 4 | H | 4F after wall bounce | til landing | 25F after landing | - | during move | 35 |
airborne from 7F onward/ causes opponent to bend backwards for 30F on standing opponent/ hitstop 4F/ Can cancel into Dancing Edge's drive cancels / during continuation (4F after bounce) OR after hitstop/ charge time 30F |
Trick Edge (down version) | 2 after Trick Edge | R | 600 | 90 | 92 | ALL | 4 | H | 4F after wallbounce | til landing | 25F after landing | - | during move | 33 |
airborne from 7F onward/ causes opponent to bend backwards for 30F on standing opponent/ hitstop 4F/ Can cancel into Dancing Edge's drive cancels / during continuation (4F after bounce) OR after hitstop/ charge time 30F |
Trick Edge (back version) | 4 after Trick Edge | R | 680 | 85 | 92 | ALL | 4 | H | 17F after landing | 14 | 25F after landing | - | during move | 33 |
airborne from 7F onward/ causes opponent to bend backwards for 30F on standing opponent/ hitstop 4F/ Can cancel into Dancing Edge's drive cancels / during continuation (4F after bounce) OR after hitstop/ charge time 30F |
Slashy Slashy | 22C | R | 80xN | 100 | 99 | HL | 3 | BF | 9 | (2.2.6)x2~10 | 15 | -4 | 31 | 17 |
continues counter hit/ hitstop 1F/ Can lengthen attack time by holding the button (max 10 hits)/ 6th hit in the set takes 1 guard primer on block/ can cancel into Drive |
Apple | - | - | 150 | 100 | 84 | ALL | 1 | HBP | - | - | - | -16 | - | 12 |
projectile attack/ hitstop 0F |
Bomb | - | - | 150x2 | 100 | 84 | ALL | 1 | HBP | - | - | - | -14 | - | 24 |
causes float effect on hit/ projectile attack/ hitstop 0F |
Chibikaka | - | - | 216 | 100 | 84 | ALL | 1 | HBP | - | - | - | -16 | - | 12 |
takes 1 guard primer on block/ projectile/ hitstop 0/ gains 5 points of heat guage |
Pillow | - | - | 150x2 | 100 | 84 | ALL | 1 | HBP | - | - | - | -16 | - | 12 |
projectile/ hitstop 0F/ bounces on hit or block |
Hammer | - | - | 200 | 100 | 89 | ALL | 3 | HBP | - | - | - | 10 | - | 17 |
takes 1 guard primer on hit/ projectile attack/ hitstop 18F |
Ball | - | - | 200 | 100 | 84 | ALL | 1 | HBP | - | - | - | -2 | - | 12 |
projectile attack/ bounces back after a whiff/ disappears when Taokaka takes a hit |
Fish | - | - | 200 | 100 | 84 | ALL | 1 | HBP | - | - | - | -2 | - | 12 |
projectile attack |
Bowling Ball | - | - | 300 | 100 | 86 | ALL | 2 | HBFP | - | - | - | -6 | - | 14 |
projectile attack |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Hexa Edge | 236236D | R | 450x4,1900 | 90 | 92x4,40 | ALL | 4 | HBF | 4+3 | 2(6)2(4)2(6)2(18)2 | 33 | -16 | during move | 60x4,55 |
Invincible from 1F until 10F after super freeze/ Hits 1-4 bend opponent backwards 23F/ 5th hit causes wall bounce/ continues counter-hit/ 5th hit takes 2 guard primers on block/ damage fixed at 20% (90x4|380)/ hits 1-4 have hitstop 6F, 5th hit has 12F |
Imma Beat the Crap Outta You | 214214C | -,R | 0,2800 | 100 | 100,20 | 40000 | 0,4 | throw | 5+11 | 10 | 5+50 landing | - | during move | -,1000 |
Invincible from 1F until 10F after super freeze/ 2nd hit causes float, can perform follow-ups until 14F after 2nd hit's recovery ends/ homes in on opponent's location/ can hit opponent in any state except crouching/ Can do follow-ups 101F after hit (13F after move ends) |
Almost Becoming Two | 236236B | - | - | - | - | - | - | - | 1+0 | - | 9 | - | during move | - |
Invincible from 1F and through super freeze/ attack power reduced to 50% for duration of ABT (however, untechable time is unaffected)/ cannot remove guard primer during ABT/ hitstop reduced to 5F (with one exception)/ Shadow clone does everything Tao does with a 12F delay/ Any effect on hit or guard (like float) is reduced by 10/ if Tao whiffs a move, the shadow clone's move gains no attack properties/ normal moves can cancel into themselves twice and jump-cancelled, with one exception/ drives and specials can all be special-cancelled/ effect ends after 480F (425F after recovery) |
Definitely Nyaa-mber One | [4]128D | - | death | - | - | ALL | 1 | H | 1F after wall cling +2 | 10 | 55F after landing | - | during move | - |
invincible from 1F after wall cling to 11F after super freeze/ airborne from 7F onward/ hitstop 0F/ charge time 30F/ command can be done with: charge [1], then 2, 8+D (as opposed to just charging 4) |