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TaokakaTaokaka

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5AcSJR1658582ALL0HB7210-21010
Chains into itself up to 3 times/ can cancel into Drive
5BSJR3409084ALL1HB6311-31514
10F guard stun on ground block/ can cancel into Drive
5CSJR55010086ALL2HB10324-132116
Can charge by holding button/ Charged version startup is 5F after button release for charged version, has CH state until 16F after button release/ max-charge version (startup 34~37F) takes 1 guard primer on block/ can cancel into Drive
2AcSR1657080L0F6311-41510
cancels into itself up to 2 times/ can cancel into Drive
2BSR2107080L1F7412-41312
can cancel into Drive
2CSR57510089ALL3BF14221-62917
Starts Fatal Counter/ can charge by holding button/ charge version startup is 11F after button release, has CH state until 25F after button is released/ max charge version (startup 42~45F) takes 1 guard primer on block/ can cancel into Drive
6ASR320x27078HL1HB112(5)318-92920
5-10F invincible to head-attribute attacks/ causes float on hit/ first hit causes vaccuum effect on hit/ continues counter hit/ can cancel into Drive
6BSR4409089H3HB2634+8(landing)2til landing17
1-32F invincible to foot-attribute attacks/ airborne from 12F onward/ can cancel into Drive
6CSR70010089ALL3HB23618-74060
wall bounce on hit/ can charge by holding button/ charged version startup is 8F after button is released, has CH state until 25F after button is released/ becomes 6C (max charge version) after 51F/ can cancel into Drive
6C (max charge)SR70010092ALL4HB(51~58)+8618576~8160
wall bounce on hit/ untechable/ takes 1 guard primer on block/ taokaka gets 26F hitstop, opponent gets 36F/ can cancel into Drive
3CR390x2,44010088ALLx2, Lx13x2,4F102(9)2(15)325-95517x2,40
Low profile during 1-11F, 18-26F, and 30-32F/ 3rd hit causes knockdown/ 4rd hit untechable on ground hit, can be followed up after 44F/ continues counter hit/ can cancel into Drive
jAcSJR1658082H0H629-1014
can cancel into itself up to 3 times/ can cancel into Drive
jBSJR3858089ALL3H13319-2817
can cancel into Drive
jCSJR4808089H3H9321-2320
can charge by holding the button/ charged version startup is 4F after button is released, has counter hit state until 18F after button is released/ max charge version (startup 33-36F) takes 1 guard primer on block/ can cancel into Drive
Forward Throw-,SR800100100,60800000,4ground throw7318-during move-,60
2nd hit causes ground bounce/ damage fixed at 100%
Back Throw-, SR700100100,60800000,4ground throw7318-during move-,60
2nd hit causes ground bounce/ untechable, follow-ups possible after 68F/ damage fixed at 100%
Air Throw-,SR900100100,60800000,4air throw7315-during move-,60
2nd hit causes ground bounce/ damage fixed at 100%/ vertical range 60000~160000
TauntSR10x2100100ALL0HB115(10)515-10during move30,10
Continues counter hit/ damage bonus to 110%
Crawl-------------
low-profile while crawling/ gains low-profile from 4F onward
Counter AssaultR05025ALL4H81010-during move22
Invincible from 1-20F/ Hitstop 0/ can cancel into Dancing Edge's drive cancels from 8-17F/ invincibility ends immediately if canceled with drive cancels.



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5DR5608592ALL4H151229-during move35
airborne from 4F onward/ on standing opponent, causes the opponent to bend backward for 23F/ same move penalty 65%/ hitstop 4F/ can cancel into derivative techniques (drive cancels) from 15-30F OR after hitstop/
2DR6508592ALL4H131010-during move40
airborne from 4F onward/ hitstop 4F/ can cancel into drive cancels from 13-22F OR after hitstop
4DR7208592ALL4H35169F after landing-during move42
considered airborne between 3-12F and from 21F onward/ causes opponent to bend backward 26F if it hits a standing opponent/ same move penalty 65%/ hitstop 4F/ can change trajectory while in hangtime by holding left or right on the joystick/ can cancel into drive cancels from 33~50F or after hitstop
jDR5708592ALL4H11til landing25F after landing-during move33
causes standing opponent to bend backwards 25F on hit/ same move penalty 65%/ hitstop 4/ can cancel into drive cancels during follow-through (11F onward) or after hitstop
j2DR6008592ALL4H12til landing25F after landing-during move30
hitstop 4F/ can cancel into drive cancels during follow-through (12F onward) or after hitstop
j8DR5808592ALL4H101010-during move44
hitstop 4F/ can cancel into drive cancels from 10-19F OR after hitstop/ consumes 1 jump/airdash
j4DR6808592ALL4H17F after landing1425F after landing-during move33
becomes airborne again 13F after landing/ causes standing opponent to bend backward 24F on hit/ hitstop 4F/ can cancel into drive cancels during 17-30F after landing or after hitstop
Forward-cancelS--------4+18-during move-
starts after Dancing Edge hits OR 5F after blocked/ additional recovery of 15F after landing
Backward-cancelSR--------20-during move-
triggers automatically if player does not input any other drive cancels/ additional recovery of 15F after landing
A-cancel---------18-2during move-
Additional landing recovery of 13F if landing during the A-cancel's recovery (also in counter-hit state)/ consumes 1 jump or air dash/ recovery time for A-cancel on a blocked 5D is affected by what time the cancel is input.
B-cancel (from 5D)---------see notes-5during move-
Vaccuum effect until landing/ horizontal trajectory/ consumes 1 jump or air dash/ the second half of the recovery is 8F of landing recovery/ canceling 5D with B with different timing will change the cancel's recovery period: (Timing, Recovery) (1-21F, 23F), (22-26F, 22F), (27-28F, 21F), (29F, 20F), (30F, 9F)
B-cancel (from 4D)---------15-during move-
vaccuum effect until landing/ horizontal trajectory/ consumes 1 jump or air dash/ post-landing recovery does not change according to the height at which the cancel was activated.
B-cancel (from j.D)---------21-during move-
vaccuum effect until landing/ horizontal trajectory/ uses 1 jump or air dash/ additional landing recovery of 8F if landing during the B-cancel
B-cancel (from j.4D)---------see notes-4during move-
vaccuum effect until landing/ horizontal trajectory/the second half of the recovery is 8F of landing recovery/consumes 1 jump or air dash/ canceling j.4D with B with different timing will change the cancel's recovery period: (Timing, Recovery) (until 22F after landing, 21F), (23-29F after landing, 20F), (30F after landing, 9F)
B-cancel (from 2D, j.2D, or j.8D)---------16-during move-
vaccuum effect for duration of move/ j.2D moves diagonally downward, 2D and 8D moves diagonally upward/ consumes 1 jump or air dash/ additional landing recovery or 16F if landing during the B-cancel's recovery period
C-cancel---------162during move-
uses 1 jump or air dash.



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Cat Spirit 1236AR2808085ALL2HB14218-62026
3rd hit and onward causes opponent to bend backward 22F (on hit)/ continues Counter Hit/ hitstop 4F/ can chain into hits 2 and onward by pressing the button repeatedly/ each successive chain hit has a startup of 16F/ if CS1 stops on an even number of hits, recovery is 18F with a frame advantage of -7/ can cancel into Drive
Cat Spirit 2 (1-4)j236BR38010080ALL1H9412-2116
causes knockdown on airborne opponent/ 6th hit and onward has damage fixed at 62% (235)/ hitstop 8F/ can chain into hits 2 and onward by pressing the button repeatedly/ each successive chain hit has a startup of 4F/ post-landing recovery of 9F/ 6th hit and afterwards have attack Level 4/ can cancel into Drive
Cat Spirit 2 (5)--8008080ALL4H(33+)4412-4934
wall bounce on hit/ continues counter hit/ damage fixed at 62% (496)/ hitstop 20F/ pressing the button again leads to 6th hit/ startup on chain attack is 4F/ landing recovery of 9F/ can cancel into Drive
Cat Spirit 3 (downswing)236CR5607585H3HBF30217-23626
causes knockdown on airborne opponent/ 3rd hit and after cause knockdown even on grounded opponent/ untechable/ same move penalty of 70%/ 1st hit can be delayed by holding the button/ startup is 14F after button is released/ max startup is 61F/ can continue into CS3 (upswing) by pressing button again/ 3rd hit starts up in 73F (57F+26F)/ can cancel into Drive
Cat Spirit 3 (upswing)236CR5607585ALL3HBF(31+)13422-95626
causes float on hit/ same move penalty 70%/ can continue into CS3 (downswing) by pressing button again/ can cancel into Drive
A Kitty Litter Special214AR------27-54-during move-
Always gets attack properties after projectile appears/ thrown item is random
B Kitty Litter Special214BR------32-56-during move-
Always gets attack properties after projectile appears/ thrown item is random
C Kitty Litter Special214CR------39-70-during move-
Always gets attack properties after projectile appears/ can delay by holding the button/ startup is 23F after button is released/ max startup is 74F
Cat Jump214D---------15-during move-
airborne from 8F onward/ post-landing recovery of 2F
Sticky Kittyj214[D]---------17~-during move-
can descend wall while clinging by holding the button/ can trasition into a jump before 9F/ initial jump is 16F with counter-hit state throughout/ uses 1 jump or air dash (but can still be used during 3rd jump or 2nd air dash)
Trick Edge[2]8DR6009092ALL4H4F after wall bouncetil landing25F after landing-during move35
airborne from 7F onward/ causes opponent to bend backwards for 30F on standing opponent/ hitstop 4F/ Can cancel into Dancing Edge's drive cancels / during continuation (4F after bounce) OR after hitstop/ charge time 30F
Trick Edge (down version)2 after Trick EdgeR6009092ALL4H4F after wallbouncetil landing25F after landing-during move33
airborne from 7F onward/ causes opponent to bend backwards for 30F on standing opponent/ hitstop 4F/ Can cancel into Dancing Edge's drive cancels / during continuation (4F after bounce) OR after hitstop/ charge time 30F
Trick Edge (back version)4 after Trick EdgeR6808592ALL4H17F after landing1425F after landing-during move33
airborne from 7F onward/ causes opponent to bend backwards for 30F on standing opponent/ hitstop 4F/ Can cancel into Dancing Edge's drive cancels / during continuation (4F after bounce) OR after hitstop/ charge time 30F
Slashy Slashy22CR80xN10099HL3BF9(2.2.6)x2~1015-43117
continues counter hit/ hitstop 1F/ Can lengthen attack time by holding the button (max 10 hits)/ 6th hit in the set takes 1 guard primer on block/ can cancel into Drive
Apple--15010084ALL1HBP----16-12
projectile attack/ hitstop 0F
Bomb--150x210084ALL1HBP----14-24
causes float effect on hit/ projectile attack/ hitstop 0F
Chibikaka--21610084ALL1HBP----16-12
takes 1 guard primer on block/ projectile/ hitstop 0/ gains 5 points of heat guage
Pillow--150x210084ALL1HBP----16-12
projectile/ hitstop 0F/ bounces on hit or block
Hammer--20010089ALL3HBP---10-17
takes 1 guard primer on hit/ projectile attack/ hitstop 18F
Ball--20010084ALL1HBP----2-12
projectile attack/ bounces back after a whiff/ disappears when Taokaka takes a hit
Fish--20010084ALL1HBP----2-12
projectile attack
Bowling Ball--30010086ALL2HBFP----6-14
projectile attack



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Hexa Edge236236DR450x4,19009092x4,40ALL4HBF4+32(6)2(4)2(6)2(18)233-16during move60x4,55
Invincible from 1F until 10F after super freeze/ Hits 1-4 bend opponent backwards 23F/ 5th hit causes wall bounce/ continues counter-hit/ 5th hit takes 2 guard primers on block/ damage fixed at 20% (90x4|380)/ hits 1-4 have hitstop 6F, 5th hit has 12F
Imma Beat the Crap Outta You214214C-,R0,2800100100,20400000,4throw5+11105+50 landing-during move-,1000
Invincible from 1F until 10F after super freeze/ 2nd hit causes float, can perform follow-ups until 14F after 2nd hit's recovery ends/ homes in on opponent's location/ can hit opponent in any state except crouching/ Can do follow-ups 101F after hit (13F after move ends)
Almost Becoming Two236236B-------1+0-9-during move-
Invincible from 1F and through super freeze/ attack power reduced to 50% for duration of ABT (however, untechable time is unaffected)/ cannot remove guard primer during ABT/ hitstop reduced to 5F (with one exception)/ Shadow clone does everything Tao does with a 12F delay/ Any effect on hit or guard (like float) is reduced by 10/ if Tao whiffs a move, the shadow clone's move gains no attack properties/ normal moves can cancel into themselves twice and jump-cancelled, with one exception/ drives and specials can all be special-cancelled/ effect ends after 480F (425F after recovery)
Definitely Nyaa-mber One[4]128D-death--ALL1H1F after wall cling +21055F after landing-during move-
invincible from 1F after wall cling to 11F after super freeze/ airborne from 7F onward/ hitstop 0F/ charge time 30F/ command can be done with: charge [1], then 2, 8+D (as opposed to just charging 4)



Revolver Action Table
ABCDJumpThrowSpecial & Super
5A5A*, 2A, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 4Dyesyesyes
2A2A+, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 4D-yesyes
6A-6B6C5D, 2D, 4Dyes-yes
5B6A2B, 6B5C, 2C, 6C, 3C5D, 2D, 4Dyes-yes
2B6A-5C, 2C, 6C, 3C5D, 2D, 4D--yes
6B---j.5D, j.2D, j.8D, j.4D--yes
5C--6C, 2C, 3C5D, 2D, 4Dyes-yes
2C--3C, 6C5D, 2D, 6D--yes
6C---5D, 2D, 4D--yes
3C---5D, 2D, 4D--supers only
5D-------
2D-------
4D-------
j.Aj.A*j.Bj.Cj.5D, j.2D, j.8D, j.4Dyesyesyes
j.Bj.A-j.Cj.5D, j.2D, j.8D, j.4Dyes-yes
j.C-j.B-j.5D, j.2D, j.8D, j.4Dyes-yes
j.5D-------
j.2D-------
j.8D-------
j.4D-------
Note:
* = 3 times in a row maximum
+ = 2 times in a row maximum