Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 130 | 80 | 82 | All | 0 | HB | 6 | 6 | 9 | -5 | 14 | 11 |
5B | SJR | 410 | 100 | 90 | All | 2 | HB | 8 | 1 | 14 | -1 | 18 | 14 |
5C(1) | cSR | 128 | 85 | 99 | All | 3 | HBP | 16 | 4 | 33 | -14 | during move | 17 |
projectile disappear upon hit, hitstop of 6F, can cancel into 5C/6C from 19-28F |
5C(2-8) | cSR | 128 | 85 | 99 | All | 3 | HBP | 10 | 4 | 27 | -8 | during move | 17 |
projectile disappear upon hit, hitstop of 6F, can cancel into 5C/6C from 7-16F |
2A | cSR | 110 | 80 | 82 | All | 0 | F | 8 | 4 | 12 | -6 | 17 | 10 |
2B | SR | 230 | 70 | 84 | L | 1 | F | 9 | 4 | 10 | -2 | 16 | 12 |
2C | SJR | 112x8 | 80 | 88 | Bx2, Allx6 | 3 | HB | 14 | 1x6,2,2 | 24 | -9 | 34 | 24 |
counter cause float, counter carries, P2 applies once, hitstop of 2F |
6A | SJR | 620 | 75 | 91 | HLB | 3 | HB | 11 | 3 | 20 | -6 | 23 | 26 |
5-13F head invunerable |
6B | SJR | 680 | 90 | 91 | All | 3 | HB | 11 | 3 | 20 | -6 | 24 | 17 |
4B | R | 300,880 | 80 | 82,91 | All, H | 0,3 | HB | 9 | 2(6)2 | 30 | -15 | 38 | 6,52 |
3-16F below waist invun, 24-43F in the air, first hit has hitstun of 6F, 2nd hit floats and draws in, counter carries, 2nd hit activates on 17F |
6C | SR | 144x8 | 90 | 88 | All | 4 | HBF | 22 | 1x8 | 24 | -3 | 41 | 44 |
Air hit cause wall bounce, counter carries, ground guard has guard recovery of 21F, P2 factors once, hitstop of 2F |
3C | SR | 96x8 | 85 | 88 | Lx2, Allx6 | 3 | F | 11 | 1x7,2 | 23 | -8 | 34 | 36 |
hit cause down, counter carries, P2 factors once, hitstop of 3F |
jA | cSR | 110 | 80 | 82 | H | 0 | H | 8 | 2 | 15 | - | 18 | 10 |
jB | SJR | 340 | 90 | 84 | H | 1 | H | 9 | 4 | 12 | - | 16 | 12 |
jC | SJR | 112x8 | 90 | 88 | H | 2 | H | 11 | 1x2,2x6 | 25 | - | 39 | 20 |
counter carries, P2 factors once, hitstop of 3F, hit 5-8 hits behind Lambda |
j2C | SJR | 120x8 | 100 | 88 | H | 2 | H | 17 | 1x8 | 10 | - | 28 | 20 |
counter carries, P2 factors once, hitstop of 4F |
Forward throw | - | 0,1000 | 100 | 100,60 | 80000 | 0,4 | ground throw | 7 | 3 | 26 | - | 27 | 100 |
2nd hit floats, 100% guaranteed dmg |
Backward throw | - | 0,1000 | 100 | 100,60 | 80000 | 0,4 | ground throw | 7 | 3 | 26 | - | 27 | 100 |
2nd hit floats, 100% guaranteed dmg |
Air throw | R | 0,2000 | 100 | 100,60 | 120000 | 0,4 | air throw | 7 | 3 | 18 | - | 21 | 60 |
2nd hit down, cannot quick tech, 100% guaranteed dmg, hitstop 0F, opponent is downed for 51F |
Counter Assault | R | 0 | 50 | 82 | All | 0 | HB | 9 | 3 | 27 | -20 | 27 | 10 |
1-20F invun, hit cause blow-away |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D | SR | 480 | 85 | 91 | All | 3 | HBP | 15 | 12 | total 48F | -17 | 36 | 22 |
standing hit has hitstun of 22F, hitstop also applies to Lambda, disappear on hit, hitstop of 10F, has 32F to follow-up on hit/block |
5D(2) | SR | 200 | 85 | 94 | All | 4 | HBP | 9 | 13 | total 47F | -10 | 35 | 22 |
disappear on hit, hitstop of 10F |
2D | SJR | 480 | 85 | 91 | All | 3 | HBP | 11 | 15 | total 45F | -18 | 19 | 22 |
hitstop also applies to Lambda, disappear on hit, hitstop of 10F, 19F of follow-up on hit/block |
2D(2) | SJR | 200 | 85 | 91 | All | 3 | HBP | 4 | 13 | total 48F | -14 | 26 | 28 |
air hit draws in, disappear on hit, hitstop of 10F |
6D | SJR | 480 | 85 | 91 | All | 3 | HBP | 15 | 9 | total 47F | -15 | 38 | 22 |
hitstop also applies to Lambda, disappear on hit, hitstop of 10F, has 26F to follow-up on hit/block |
6D(2) | SJR | 200 | 85 | 91 | All | 3 | HBP | 4 | 13 | total 60F | -30 | 45 | 22 |
air hit cause draw in, disappear on hit, hitstop of 10F |
4D | SR | 480 | 85 | 91 | H | 3 | HBP | 30 | 2 | total 57F | -11 | 48 | 22 |
ground hit/guard cause draw in, hitstop also applies to Lambda, disappear on hit, hitstop of 10F, has 42F of follow-up on hit/block |
4D(2) | SR | 200 | 85 | 94 | All | 4 | HBP | 9 | 13 | total 50F | -13 | 38 | 30 |
hit cause draw in, disappear on hit, hitstop of 10F |
jD | SR | 480 | 85 | 91 | All | 3 | HBP | 13 | 8 | total 47F | - | 27 | 22 |
hitstop applies to Lambda, disappear on hit, hitstop of 10F, landing recovery of 5F, 22F of follow-up on hit/block |
jD(2) | SJhR | 200 | 85 | 91 | All | 3 | HBP | 4 | 13 | 5F after landing | - | 17 | 22 |
air hit cause grounding, disappear on hit, hitstop of 10F |
j2D | SR | 480 | 85 | 91 | All | 3 | HBP | 13 | 8 | total 47F | - | 17 | 22 |
hitstop applies to Lambda, disappear on hit, hitstop of 10F, landing recovery of 5F, 22F of follow-up on hit/block |
j2D(2) | SJhR | 200 | 85 | 91 | All | 3 | HBP | 4 | 13 | 5F after landing | - | 17 | 22 |
hit cause draw in, disappear on hit, hitstop of 10F |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Spike Chaser | 214D | R | 1200 | 80 | 90 | All | 4 | HBP | 35 | - | total 71F | -3 | 51 | 32 |
hit cause float, breaks 1 primer, guaranteed after 34F, hitstop of 15F, can cancel into C version till 32F, 4 pieces of projectile, 2nd at 43F, 3rd at 51F, 4th at 59F, each last 21F |
C Spike Chaser | 214D~C | R | 1200 | 80 | 90 | All | 4 | HBP | 63 | - | total 76F | +20 | 66 | 32 |
hit cause float, breaks 1 primer, guaranteed after 62F, hitstop of 15F, a piece of projectile every 19F, each last 21F |
Sickle Storm | 236D | R | 300x4 | 90 | 91 | All | 3 | FP | 44 | 5(6)5(6)5(6)5 | total 68F | +41 | 53 | 20 |
air hit cause down, counter carries, breaks 1 primer, disappear on hit, hitstop of 4F, can cancel into C version up till 16F |
C Sickle Storm | 236D~C | R | 300x4 | 90 | 91 | All | 3 | FP | 50 | 5(6)5(6)5(6)5 | total 68F | +47 | 53 | 20 |
hit cause draw in, air hit cause down, counter carries, break one primer, disappear on hit, hitstop of 4F |
Crescent Saber | j214D | R | 1000 | 80 | 91 | H | 3 | HBP | 17 | 4 | total 57 | -8 | 41 | 40 |
hit cause ground bounce, fatal possible, breaks 1 primer, disappear on hit, can cancel into moves beside guard and barrier 18F after landing, can use once per jump |
C Crescent Saber | j214D~C | - | - | - | - | - | - | - | 12 | - | 21 | - | during move | - |
can cancel into moves beside guard and barrier 18F after landing, can only use once per jump |
Gravity Field | 214A or B or C | R | 100 | 60 | 99 | All | 0 | HB | 19 | 3 | 31 | -24 | 39 | 50 |
1-21F invun, hit cause float, breaks 1 primer, uses 1 gravity gauge, gauge requires 780F to max |
Field | - | - | - | - | - | - | - | - | 41 | 180 | - | - | - | - |
opponent movement slowed to 1/4, field last 30F with no target on top |
Act Parser Zwei | 236A | - | - | - | - | - | - | - | - | - | total 38F | - | during move | - |
can cancel into throw and astral from 31F~ |
Zwei Blade | 236B | R | 1050 | 100 | 70 | L | 5 | F | 18-27 | 2 | 19 | 0 | 38 | 28 |
hit cause blow-away, start-up dependent on distance |
Zwei Cavalier | 236C | R | 1250 | 80 | 94 | HLB | 5 | HB | 30 | 4 | 21 | -4 | 42 | 64 |
hit cause wall bounce, breaks 1 primer, 75% same move prorate |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Legacy Edge | 236236D | R | 170x22 | 85 | 97 | All | 4 | HBP | 16+10 | - | total 57F | +73 | 45 | 40 |
hit cause wall bounce, 20% guaranteed dmg(34x22), guaranteed after super flash, hitstop of 2F |
Calamity Sword | 632146D | R | 2800 | 90 | 90 | HB | 4 | HBP | 11+3 | 9 | 49 | -25 | 59 | 46 |
invincible from 1F until 3F after super flash, hit cause ground bounce, fatal possible, breaks 1 primer, 20% guaranteed dmg(560), guaranteed after super flash |
Calamity Sword(air) | j632146D | R | 2800 | 90 | 90 | H | 4 | HBP | 9+10 | 9 | 5F after landing | - | 54 | 46 |
hit cause ground bounce, fatal possible, breaks 1 primer, 20% guaranteed dmg(560), guaranteed after super flash |
Astral | 222D | - | death | - | - | 40000 | 0 | ground throw | 13+0 | 8 | 25 | - | 37 | - |
invun till 7F after super flash |