Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 180 | 80 | 95 | All | 1 | HB | 5 | 3 | 6 | +6 | 9 | 15 |
standing hit has hitstun of 14F, ground guard has guard recovery of 14F |
5B | SJR | 620 | 90 | 92 | All | 3 | HB | 10 | 2 | 15 | +0 | 15 | 17 |
5C | SR | 1110 | 85 | 92 | All | 4 | HBF | 14 | 2 | 20 | -3 | 27 | 19 |
13-15F can cut projectile, air hit prevents quick tech |
2A | cSR | 160 | 80 | 90 | All | 1 | F | 6 | 3 | 8 | +1 | 11 | 12 |
2B | SR | 600 | 80 | 88 | L | 2 | F | 9 | 2 | 10 | +2 | 14 | 16 |
17F~ can cancel into 2A |
2C | SJhR | 1030 | 80 | 87 | HLB | 4 | HBF | 13 | 3 | 36 | -18 | 33 | 19 |
13-18F can cut projectile |
6A | R | 620 | 85 | 85 | HLB | 3 | HB | 16 | 3 | 18 | +5 | 27 | 27 |
ground hit has stagger for 31F. ground guard has 22F guard recovery |
6B | none | 290x2 | 100 | 90 | H | 4 | BF | 18 | 2,3 | 23 | -4 | 35 | 30 |
first hit bounce on air hit, second hit bounce, break 1 primer, ground guard has 21F guard recovery, P2 carries once |
6C | DR | 1440 | 100 | 92 | All | 4 | HB | 20 | 3 | 25 | -6 | 41 | 34 |
16-22F can cut projectile, standing hit has hit stun of 32F, break 1 primer, when guarded hakumen has hitstop of 14F/opponent has 17F, charge time is 12-37F, 38F is max charge. |
6C(charge) | DR | 1740 | 100 | 92 | All | 4 | HB | 14 from release | 3 | 25 | -6 | 35 from release | 34 |
after release, 10-16F can cut projectile, standing hit stun of 32F, break 1 primer, when guarded hakumen has histop of 14F/opponent has 17F |
6C(full charge) | DR | 2140 | 100 | 92 | All | 4 | HB | 50 | 3 | 25 | -9 | 71 | 70 |
46-52F can cut projectile, standing hit has stagger of 59F, air hit has float effect, fatal possible, break 1 primer |
4C | R | 600 | 60 | 89 | All | 3 | HB | 15 | 1 | 21 | -5 | entire move | 17 |
11-15F can cut projectile (at 13F guard point on sword becomes longer), ground counter hit has stagger of 45F |
3C | R | 1200 | 100 | 60 | L | 4 | F | 9 | 3 | 25 | -9 | 24 | 36 |
8-15F can cut projectile, downs on hit, cannot quick tech on ground hit, has 37F of follow-up window. |
jA | cSR | 220 | 80 | 85 | H | 1 | H | 7 | 3 | 9 | - | 12 | 16 |
13F- can cancel into jA/jB |
jB | SJR | 590 | 90 | 89 | H | 3 | H | 10 | 3 | 20 | - | 24 | 17 |
jC | SR | 980 | 80 | 70 | H | 4 | H | 11 | 2 | 26 | - | 29 | 38 |
9-17F can cut projectile, has blow-away effect |
j2A | SR | 980 | 80 | 75 | H | 4 | H | 11 | 2 | 15 | - | 18 | 35 |
5-18F can cut projectile, has blow-away effect, self-float on hit/guard |
j2C | SR | 1070 | 85 | 87 | H | 4 | H | 16 | 4 | 30 | - | 25 | 19 |
14-19F can cut projectile |
Forward throw | SR | 0,1600 | 100 | 100,60 | 120000 | 0,4 | ground throw | 7 | 3 | 21 | - | during move | 40 |
second hit has blow-away effect, 100% guaranteed dmg |
Backward throw | Rx2 | 0,500,1300 | 100 | 100,66,100 | 120000 | 0,2,4 | ground throw | 7 | 3 | 21 | - | during move | 60,60 |
2nd hit cause float, 3rd hit cause wall bounce, 100% guaranteed dmg, second hit hitstop 0F, 3rd hit 12F. |
Air throw | S, Rx2 | 0,0,1500 | 100 | 100,84,60 | 90000 | 0,1,4 | air throw | 7 | 3 | 15 | - | during move | 60,60 |
2nd hit has draw in, 3rd hit knockdown, cannot quick tech, 100% guaranteed dmg, hitstop 0 |
Counter Assault(catch) | - | - | - | - | - | - | - | 1 | 20 | 10 | - | during move | - |
1-20F can catch high/mid hits, hakumen hitstop 15F/opponent 18F on catch |
Counter Assault(attack) | S, R | 0 | 70 | 100,92 | 800000 | 0,4 | throw | 4 | 10 | 10 | - | - | - |
invincible during move,2nd hit cause spin of 80F, hitstop 0 |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D(catch) | - | - | - | - | - | - | - | 7 | 20 | 12 | - | during move | - |
7-26F catch high/mid, hakumen hitstop 15F/opponent 18F on catch |
2D(catch) | - | - | - | - | - | - | - | 1 | 7 | 32 | - | during move | - |
1-7F catches mid/low, hakumen hitstop 15F/opponent 18F on catch |
6D(catch) | - | - | - | - | - | - | - | 1 | 7 | 28 | - | during move | - |
1-7F catch high/mid, hakumen hitstop 15F/opponent 18F on catch |
jD(catch) | - | - | - | - | - | - | - | 1 | 9 | 11F after landing | - | till landing | - |
1-9F catch high/mid, hakumen hitstop 15F/opponent 30F on catch |
5D(attack) | R | 0,1700 | 100 | 100,77 | 800000 | 0,4 | Throw | 4 | 10 | 6 | - | - | 42 |
invincible during move, 2nd hit cause knockdown, cannot quick tech, after 27F(7F after neutral) can follow-up, 100% guaranteed dmg, hitstop 0 |
2D(attack) | SR | 0,1020 | 100 | 100,60 | 800000 | 0,4 | Throw | 7 | 10 | 15 | - | - | 42 |
invincible during move, 2nd hit cause ground bounce, 100% guaranteed dmg, hitstop 0 |
6D(attack) | SR | 0 | 100 | 100,70 | 800000 | 0,4 | Throw | 4 | 10 | 10 | - | - | - |
Invincible during move, 2nd hit cause spin of 80F, 100% guaranteed dmg, hitstop 0 |
jD(attack) | SR | 0,1610 | 100 | 100,60 | 800000 | 0,4 | Throw | 4 | 10 | 6 | - | - | 63 |
Invincible during move, 2nd hit cause float/draw-in, 100% guaranteed dmg, landing recovery of 11F |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Gurren | 214A | SR | 560 | 100 | 89 | All | 4 | H, B | 14 | 3 | 19 | -3 | 23 | 60 |
Ground hit has hitstun of 25F, air hit has wall bounce, requires a magatama |
Renka | 214B | SR | 830,860 | 90 | 100,75 | L, All | 4 | F, HB | 9 | 3(15)3 | 15 | +1 | 35 | 50,34 |
First hit cause float, second hit cause blow away, first hit has bonus 120% proration/90% during mugen, requires 2 magatamas, auto gain stops for 120F after use |
Zantetsu | 41236C | SR | 2430,550 | 90 | 80,94 | H, L | 4 | HB, F | 21 | 3(14)3 | 18 | -2 | 48 | 19,30 |
21-23F/ 38-40F can cut projectile, first hit air hit cause grounding, 2nd hit cause knockdown, cannot quick tech, has 39F to follow-up, durign mugen second hit can be quick teched, breaks 1 primer, requires 3 magatamas, auto gain stops for 120F after use |
Kishuu | 623A | - | - | - | - | - | - | - | - | - | Total 25F | - | 19 | - |
Has above waist invincibility during move, 12-16F can cancel into follow-up, requires 1 magatama |
Enma | During Kishuu, A | SJR | 860 | 90 | 85 | All | 4 | HB | 6 | 7 | 31 | -19 | 37 | 42 |
1-8F above waist invincibility, hit cause float, last 4F of active frame (9-12F) extends higher up, requires 1 magatama |
Hotaru | j.214B | SJR | 1250 | 90 | 92 | HB | 3 | H | 11 | 2 | 23 | -3 | 24 | 44 |
1-14F invincible, hit cause float, fatal possible, breaks 1 primer, can be used once per jump off ground, hit/block resets 1 jump, advantage value is off jump Hotaru, dash Hotaru advantage at 6F or 12F (fastest or slowest hotaru) is +7F,7F or 11F for +1F, and 8-10F for 0, requires 2 magatamas, auto gain stops for 120F after use |
Tsubaki | j.214C | SR | 2200 | 85 | 90 | H | 4 | HB | 15 | 3 | 22 | +3 | 21 | 38 |
15-17F can cut projectile, hit causes grounding, cannot quick tech, 36F of follow-up window, breaks 1 primer, advantage is off jump Tsubaki, dash Tsubaki at 6F or 12F provides +6F, at 7-11F provides +5F, requires 3 magatamas, auto gain stops for 120F after use |
Barrier | - | - | 800 | 85 | 89 | All | 3 | HBP | - | 183 | 40 | - | - | - |
created when Hakumen cuts a projectile, hit causes float, when Barrier touches projectile active frame gets extended by 183F, if Hakumen cuts another projectile with Barrier out, first Barrier disappears |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Shippu (sword) | 632146C | SR | 4000(5500) | 100 | 60 | All(unblockable) | 4 | HBF | 3+22(3+91-93) | 4 | 50 | -35 | 52(123) | 50 |
Parenthesis show values at full charge. 1- 4F after super flash is invincible, sword can cut projectile during active frame, hit cause blow-away, breaks 2 primers, 20% damage guaranteed(800{1100}), hitstop of 25F, 14F after button release, above 80F is max charge, requires 4 magatamas, auto gain stops for 120F after use |
Shippu(shockwave) | - | SR | 1500 | 100 | 80 | All | 0 | FP | 3+25 | - | - | - | - | 50 |
hit cause blow-away, 20% guaranteed dmg(300), guaranteed active frame, goes through projectiles, hitstop of 12F, if sword hit/block then projectile active frame is removed |
Yukikaze(catch) | 236236D | - | - | - | - | - | - | - | 1+0 | 13 | 18 | - | during move | - |
1- 12F after super flash catch all blockable move, hakumen hitstop 15F/opponent 73F, opponent has no hitstop if projectile is caught, requires 4 magatamas, auto gain stops for 120F after use |
Yukikaze(attack) | - | SR | 3800 | 100 | 40 | Unblockable | 4 | HBF | 57 | 15 | 39 | - | - | 60 |
1-87F invincible, hit cause float, fatal possible, 20% guaranteed dmg (760), hitstop of 30F, super yukikaze has start-up of 35F |
Mugen | 214214B | - | - | - | - | - | - | - | 26+0 | - | 22 | - | during move | - |
1-super flash is invincible, dmg is 1.2x during mugen (but value does not effect tech time calculation). Lasts for 719F |
Akumetsu | [2]8D | - | Death | - | - | - | - | - | 1+0 | 20 | 16 | - | during move | - |
Catches everything except projectiiles. |